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Alien Weapons don't Self-Destruct


Noobie2k7

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Anybody know if there is a way to mod the game so that Alien weapons and equipment doesn't self destruct when the alien dies?

Or that Alien weapons and equipment falls under the same rules as artifacts in that only killing the alien with explosives destroys them.

Hopefully it's not impossible to achieve as it's something i'd love to implement myself but i'm rubbish at modding.

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A kill can be :

 

1. Normal kill

  • A weapon self-destructs by game's design, when an alien is killed with bullet, laser, plasma weaponry, PSIonic power or melee attack. Not sure about flamethrower, as I've never used it.
  • Affects only the weapon, not grenades.
  • The weapon is turned into weapon fragments.

"Their weapons appear to self destruct when the operator dies. We should look closely for any fragments that could be salvaged for our own development programs."

 

2. Explosive kill

  • Happens when an alien is killed by explosives (rockets, grenades).
  • Affects both the weapon (which self-destructs) and grenades.
  • No weapon fragments.

"Commander! You may want to instruct your men to exercise restraint when using explosives... while certainly effective at killing aliens, they also destroy the artifacts we're hoping to recover from the bodies. Just something to consider."

 

Now it depends what do you want to achieve.

  • Explosive kill generates fragments. This one is doable.
  • Disable self-destruct mechanism. Would have to solve, where to get weapon fragments.
Edited by Drakous79
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  • 1 month later...

I'd rather bump this than start a new thread...

 

 

 

  • Explosive kill generates fragments. This one is doable.

This. Can this be done? I saw that the explosives had their own "explosive" written under one of their... attributes. All the other objects said "none". But I figure this is too simple and can't be it....

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