Feel free to discuss anything relevant to the mod, as well as giving ideas, suggestions, requests, help offers and guidance on how to do certain things. Avoid profanity, or too much of it at least.
These are the current questions on the mod page.
a) Shall I have the PlagueWorks (the west wing) and the East Wing - whatever that may be - in the same cell as the Spire section, or shall I have them in separate interior cells? The thought behind this is to not hamper the performance of the game or computer.
b) Do you think I should ask for/take donations for all this work? Or rather, shall I enable donations at all?
c) Is anyone willing to try and design some things, as in models and textures, for me? I am a little rusty in that field, to say the least.
d) Is there any areas you want me to really finish up for the coming update? Sholazin Basin, Wintergarde Regions, Dragonblight or Crystalsong Forest - pick one I should focus on.
e) Does anyone know of any good, proper necromancer robes or armor mods out there? Already got Crimson Necromancer, so scratch that off the list if you get a list going.
f) --- Seriously, am I the only one that has game freezes/crashes when approaching/looking towards the Citadel from any location that is just outside it's walls, or does anyone else have this issue? Usually happens after I pass the defensive wall behind Aldur'thar and move towards the Citadel, or anywhere between Aldur'thar and Corp'rethar. As soon as it should load, or manages to load, the game largely just freezes up. Music keeps playing, so I assume the freeze is due to the absurd amount of objects that make up the citadel... if anyone is willing, here is a secondary question for that issue.
g) Is anyone willing to take all the objects assembling the entire Citadel main structure, put it into some 3D program, and turn it into one SINGLE MASSIVE OBJECT? I tried - and I get lost within seconds, no idea how to do it. I want you to ask for permission, but if you really feel that you need to, do it without asking - but I prefer being asked first! NOTE: Snow, glow, mist, mist walls and any form of FX or any form of effect objects that are animated do not need to be part of the object structure.
Answers may be provided by me, other members of the community or anyone capable of doing so.
SKYRIM - WRATH OF THE LICH KING Q&A and Discussions Section
Started by
CryptoSporidium
, Nov 01 2014 12:51 AM
1 reply to this topic
#1
Posted 01 November 2014 - 12:51 AM
#2
Posted 25 November 2014 - 03:56 PM
If you'll allow me to indulge a few minuets here...
Fromm what I have seen from your mod... I love it!!!
But I have a few ideas for your entire skeleton armies and other weapon wielding/casting creatures
(I am only posting these as ideas because I could see all this making a huge challenge for all players)
1) Just to make it more of a pain, possibly equip the frost giants and necromancers with Ebony Mail and Daedric Boots/Gauntlets and Otar for the Giants and Morokei for the casters.
2) For the necromancers and skeletons, as well as other enemies, remove the two-handed enemies and place more one handed enemies. Give them Pale Blades/Chillrends... They will also need the proper perks for it (Augmented Frost 2/2, Kindred Mage, Animage). All of this will make a very challenging battlefield.
3) For archers, Auriel's Bow, with the appropriate perks (Quick shot and Bullseye). This will make the archers much more challenging as they will be much faster in shots, and Auriel’s Bow will make it even more difficult for Vampire Players. Give them Sunhallowed and Bloodcursed Arrows as well.
4) For the Lich's/Catsers, Miraak's staff. This will cause not only a stagger fest against people, but it would make it much more difficult to attack.
5) For all enemies in this, if possible, give them the restoration perks Regeneration, Necromage, Recovery 2/2 (Casters), Avoid Death.
6) Slap in a bunch of high-level Vampires in Dragonscale Armour and Draugur Death Overlords. This will add more to the fight and turn this into al literal Scourge Armada.
7) Give all the enemies magic resistance 3/3, and give the one-handed wielders the Shield of Ysgramor. More enemy toughness and survivability.
Make sure all items (accept for the arrows) are not loot-able.
9) All skeletons should be the armoured version, that way they scale to player level an increase the difficulty.
10) To make manners even worse, remember what happens to Malkoran when he dies… The shade that comes up and attacks you? Make every single enemy have the same effect. This will add more reward if a player survives the first wave
11) For the Lich King, I have devised the biggest pain in the ass weapon idea for him. Same for your other boss. Both can be disenchant able too IF they survive and defeat the bosses, but you can only get one copy of each back for 100,000 gold each. For the axe, An Ebony version of the Rueful Axe which has Soul Trap for 1 seconds and a chance to instantly kill (All as one enchantment called “Soul Sever.”). For the Sword, A Honed Ancient Nord Greatsword with both Chillrend and Mace of Molag Bal’s enchantment (Calling it “Frostmourne.”) Make both have the same stats as the Ebony Blade.
12) For both weapons, make upgrading with smithing impossible and unlimited charges for the weapons, but also do what they did to the ebony blade in Vanilla Skyrim. Make it governed by both One-Handed and Two-handed. Here’s what it would like to reach both weapons full power…
Frostmourne
Damage 11
Speed 1
Reach 1
Perks:
One-handed: Armsman 5/5, Fighting Stance, Savage Strike. Paralyzing Strike, Bladesman 3/3
Two handed: Barbarian 5/5, Champion’s Stance, Great Critical Charge, Devastating Blow, Sweep, Warmaster, Deep Wounds 3/3
Sneak: Backstab.
If possible: Dual Flurry 2/2 and Dual Savagery
The Axe (Whatever you name it)
Damage 11
Speed 1
Reach 1
Perks:
One-handed: Armsman 5/5, Fighting Stance, Savage Strike. Paralyzing Strike, Hack n’ Slash 3/3
Two handed: Barbarian 5/5, Champion’s Stance, Great Critical Charge, Devastating Blow, Sweep, Warmaster, Limbsplitter 3/3
Sneak: Backstab.
If possible: Dual Flurry 2/2 and Dual Savagery
Give the bosses all these perks as well, that way it would make it extremely difficult to defend against them and would make players absolutely have to rely on strategy.
These are just my devilish thoughts. Hope they can be done and I hope they provide a much greater challenge and reward for completing it!
---Bane of Frost
Fromm what I have seen from your mod... I love it!!!
But I have a few ideas for your entire skeleton armies and other weapon wielding/casting creatures
(I am only posting these as ideas because I could see all this making a huge challenge for all players)
1) Just to make it more of a pain, possibly equip the frost giants and necromancers with Ebony Mail and Daedric Boots/Gauntlets and Otar for the Giants and Morokei for the casters.
2) For the necromancers and skeletons, as well as other enemies, remove the two-handed enemies and place more one handed enemies. Give them Pale Blades/Chillrends... They will also need the proper perks for it (Augmented Frost 2/2, Kindred Mage, Animage). All of this will make a very challenging battlefield.
3) For archers, Auriel's Bow, with the appropriate perks (Quick shot and Bullseye). This will make the archers much more challenging as they will be much faster in shots, and Auriel’s Bow will make it even more difficult for Vampire Players. Give them Sunhallowed and Bloodcursed Arrows as well.
4) For the Lich's/Catsers, Miraak's staff. This will cause not only a stagger fest against people, but it would make it much more difficult to attack.
5) For all enemies in this, if possible, give them the restoration perks Regeneration, Necromage, Recovery 2/2 (Casters), Avoid Death.
6) Slap in a bunch of high-level Vampires in Dragonscale Armour and Draugur Death Overlords. This will add more to the fight and turn this into al literal Scourge Armada.
7) Give all the enemies magic resistance 3/3, and give the one-handed wielders the Shield of Ysgramor. More enemy toughness and survivability.
9) All skeletons should be the armoured version, that way they scale to player level an increase the difficulty.
10) To make manners even worse, remember what happens to Malkoran when he dies… The shade that comes up and attacks you? Make every single enemy have the same effect. This will add more reward if a player survives the first wave
11) For the Lich King, I have devised the biggest pain in the ass weapon idea for him. Same for your other boss. Both can be disenchant able too IF they survive and defeat the bosses, but you can only get one copy of each back for 100,000 gold each. For the axe, An Ebony version of the Rueful Axe which has Soul Trap for 1 seconds and a chance to instantly kill (All as one enchantment called “Soul Sever.”). For the Sword, A Honed Ancient Nord Greatsword with both Chillrend and Mace of Molag Bal’s enchantment (Calling it “Frostmourne.”) Make both have the same stats as the Ebony Blade.
12) For both weapons, make upgrading with smithing impossible and unlimited charges for the weapons, but also do what they did to the ebony blade in Vanilla Skyrim. Make it governed by both One-Handed and Two-handed. Here’s what it would like to reach both weapons full power…
Frostmourne
Damage 11
Speed 1
Reach 1
Perks:
One-handed: Armsman 5/5, Fighting Stance, Savage Strike. Paralyzing Strike, Bladesman 3/3
Two handed: Barbarian 5/5, Champion’s Stance, Great Critical Charge, Devastating Blow, Sweep, Warmaster, Deep Wounds 3/3
Sneak: Backstab.
If possible: Dual Flurry 2/2 and Dual Savagery
The Axe (Whatever you name it)
Damage 11
Speed 1
Reach 1
Perks:
One-handed: Armsman 5/5, Fighting Stance, Savage Strike. Paralyzing Strike, Hack n’ Slash 3/3
Two handed: Barbarian 5/5, Champion’s Stance, Great Critical Charge, Devastating Blow, Sweep, Warmaster, Limbsplitter 3/3
Sneak: Backstab.
If possible: Dual Flurry 2/2 and Dual Savagery
Give the bosses all these perks as well, that way it would make it extremely difficult to defend against them and would make players absolutely have to rely on strategy.
These are just my devilish thoughts. Hope they can be done and I hope they provide a much greater challenge and reward for completing it!
---Bane of Frost



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