If you use this information all I ask in return is a simple thank you post
I can usually be found in the chat room on a daily basis
READ! Read the description pages for each mod. Read the install instructions for each mod or utility. Read the Fallout New Vegas owners manual. No one was ever hurt by just reading.
This guide will NOT work for any unofficial version of Fallout New Vegas.
1) You need to run LOOT, Wrye Flash and FNVEdit, in that order.
Loot is not 100% and if that is all you're using you're going to have many problems as you progress through your play through, BOSS is no longer being supported and thus is out of date with newer mods. With many mods loaded, you should be using 2 other programs, Wrye Flash and FNVEdit.
2) Wrye Flash
2.1) When you run Wrye Flash if any checkmarks are not green, those mods are causing problems in your game, you make them turn green by dragging them up or down in your load order in wrye flash till they do turn green.
2.2) You HAVE to have either a merged patch or bashed patch file, once again Wrye Flash is your friend because it will automatically make you a bashed patch file when it loads your mods. A bashed patch file makes all your weapon and armor and other mods play nice together, it also keeps track of leveled lists in the game and makes them work better together also.
2.3) One other thing, make sure you enable ( check mark ) the bashed patch Wrye Flash makes, then right click it and choose rebuild patch as the one Wrye Flash makes is empty, which should always be last in your load order unless you're using an ENB, SUM, ASIS, or the Reproccer.
2.4) Concerning what the red, orange, and green check marks mean in Wrye Flash.
A) Red means a missing master file - basically a guaranteed CTD on startup.
B) Orange means that some ESP has requested its master files in an order that is different to the the order that you currently have them in. Orange mods are arguably more dangerous, because you won't necessarily get an immediate CTD every time, so you may be lulled into a false sense of security, whereas in reality you have an unstable load order.
Clicking on the orange/red mods will show you what masters they have, and what order they want them in. From here on in, it becomes like a puzzle: you need to manually drag and drop the various masters in your load order until their order is harmonious ( IE:. you've managed to provide the desired order of master files for every single ESP in your list simultaneously ) and all of your oranges have disappeared.
C) Green means you are good to go for that mod
D) If it's not possible to eliminate all orange mods, you may need to one of the following:
- Manually download and manually install the mod - sometimes they are corrupted, this has worked for other people in the past that I have helped one-on-one
- Sort the master files for the orange mod in FNVEdit
- Ditch one or two mods / patches - last resort
DO NOT USE A MERGED PATCH AND A BASHED PATCH AT THE SAME TIME, ONE OR THE OTHER.
3) FNVEDIT is used to do 2 things,
(A) verify that your load order is not missing any files that your mods need and
(B) verify that no primary files are being loaded after secondary files. When you run FNVEDIT it will throw up an error box and the error will be displayed at the bottom of the right pane / panel. All you have to do is read what it says and it will tell you exactly how to fix the problem in Wrye Flash. Yes, you can open Wrye Flash while FNVEDIT is open so you don't even have to write down what the error is ![]()
Please remember that while LOOT is a great program it is NOT 100 %
Let me know if you need any more help ![]()
Additional info that may be of use for some people below:
1) MotoSxorpio - If you have removed a plugin or changed load order, a reference ID for objects being missing could cause CTD.
2) Oubliette - Error checking mod combos isn't impossible it's just a pain to do and no one wants to do it for anyone but themselves - which answers your other question.
The following is standard trouble shooting for mod issues not pinned to a single mod (this is why you test every single mod in your install as you go, individually and with all your other mods - to pinpoint problems at the mod from the very beginning).
First - have you verified your game files through steam and updated to the latest patch?
Second - uncheck all your mods, start a new game, save after the chargen. This will be your 'tester save.' Do Not Overwrite or Delete this save.
Third - Enable five mods.
Four - Go into game with your tester save. Run from one end of the game world to the other. Go into a few cities. Interact with a few things that are mod related. See if anything crashes.
Five - No sign of problems? Repeat 3-5. It crashed or something's not right? Go to step 6.
Six - something crashed? uncheck one of the five mods then go back to your tester save, repeat step 4.
Continue until you have found and fixed your error.
LOOT - http://loot.github.io/
Wrye Flash / Get the NON-python version - http://www.nexusmods...as/mods/35003/?
FNVEdit - http://www.nexusmods...as/mods/34703/?
My other guides:
My Fallout 3 guide - http://forums.nexusm.../#entry19700029
My Skyrim guide - http://forums.nexusm...ide-to-modding/
Edited by gromulos, 28 November 2014 - 05:05 AM.



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