@ Therilith --- that was actually intended, but I forgot to make it explicit in the quest update. If you have a low personality, you will not be able to get into the palace without the guards attacking you.
I'll go ahead and fix it anyway just to make the quest easier.
UPDATE: All of the files have been fixed. Redownload to fix the "aggression" issue that Therilith mentioned.
Sexy Maid of Chorrol
Started by
Site Bot
, Aug 08 2010 06:04 PM
538 replies to this topic
#41
Posted 06 September 2010 - 12:34 AM
#42
Posted 06 September 2010 - 01:33 AM
At the risk of sounding like a n00b, I assume that I can only use one of the maid mods at a time, even if I have more than one of the races this mod covers (I use both Abriael Human & Cute Elves). I've DL'd both the Abriael & Cute Elf versions, but will hold off on install until I get clarification. Thanks in advance for any help!
#43
Posted 06 September 2010 - 01:36 AM
@ wqetqwerttqwet --- Yeah, you can only install one version at a time.
#44
Posted 06 September 2010 - 09:33 AM
I want to play this mod but I have big texture problem in it, for example khajiit in front of tent doesn't have a tail but there is a weird stretched texture from inside of him into the lake in front of him, another example inside the "tent" there was a "imperial" human with stretched texture coming from back of his neck, sometimes huge stretched texture shows up inside "tent" and obscures the vision, I also realized that every argonian and khajiit in your mod is without a tail so I think that this stretched textures are their "deformed" tails since all other argonian and khajiit have their tails but I don't know why there was a stretched texture coming from back of the neck of human, also once when I was hiring the maid in chorrol castle when I was talking with her stretched texture bug show up some distance behind her I loaded the game and it didn't happend again but load fix don't work in "tent".
sorry for bad english but I am really interested in the mod so I tried to write fast.
sorry for bad english but I am really interested in the mod so I tried to write fast.
#45
Posted 06 September 2010 - 01:06 PM
I love v2, but i have one problem the strippers in that palace place dont use the dance animation, i do have SI , so help ?
#46
Posted 06 September 2010 - 02:31 PM
@culaio --- Which version are you using? This mod doesn't use any new textures, but it does add new animations & skeletons through the .bsa archive. Try using archive invalidation in Oblivion Mod Manager and see if that fixes the problem.
@Oisteri --- Do you have Shivering Isles active and have at least gotten the quest update that says you found a "Strange Door"? There is a condition in all of the SI animations that prevent them from playing unless it detects that the player has SI active.
@Oisteri --- Do you have Shivering Isles active and have at least gotten the quest update that says you found a "Strange Door"? There is a condition in all of the SI animations that prevent them from playing unless it detects that the player has SI active.
#47
Posted 06 September 2010 - 02:56 PM
Yeah, got it working , just needed to go to the strange door to get that quest started.
#48
Posted 06 September 2010 - 03:12 PM
At first I tried version 2.0-Chocolate Elves but I encountered this problem and I thought that I installed it incorrectly so I replaced it version 2.0-Vanilla but it didn't help for now I am still using version 2.0-Vanilla until I fix(hopefuly) the problem, and about archive invalidation I installed something called "ArchiveInvalidation Invalidated" that was supposed to fix this problem and since I didn't have any problems with textures before I think it works but if archive invalidation using obmm is better then tell me how and will try.
#49
Posted 06 September 2010 - 03:52 PM
@culaio --- Have you tried putting SMChorrol.esp near the bottom of your load order? Try that before doing the next method.
I'm not sure if Oblivion Mod Manager's archive invalidation will make any difference, but to use it:
1) Open OBMM
2) Select Utilities on the right of the screen
3) Select Archive Invalidation in the drop-down menu
4) In the Archive invalidation box, select BSA alteration & checkmark Textures and Meshes.
5) Click Update Now
I'm not sure if Oblivion Mod Manager's archive invalidation will make any difference, but to use it:
1) Open OBMM
2) Select Utilities on the right of the screen
3) Select Archive Invalidation in the drop-down menu
4) In the Archive invalidation box, select BSA alteration & checkmark Textures and Meshes.
5) Click Update Now
#50
Posted 06 September 2010 - 04:25 PM
It was already near the bottom so I placed it on last position but it didn't help then I tried archive invalidation I've done exactly what you told me but it also didn't help



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