Compatibility Patch Request Page
This is a place for users to request compatibility-patches for mods and a place for modders in need of a distraction from their current projects or in search for easy-ish work.
This page originates from the patch-request-page mhahn123 created some time ago and closed again due to time limitations. This page is it's successor and is tied to the One Stop Patch Shop (OSPS).
This means each patch created because of a request started here will either be hosted on the OSPS-page directly or be linked there to make it easier for you to find most patches available to the community.
Just to make that clear, we want to address all sorts of conflicts, not only landscaping issues, but every problem you may encounter when using two different mods alongside each other.
Though I have to stress the following - a patch to make two mods doing exactly the same work together is not going to happen.
Seriously, why would you use two mods for altering the same content?
Active CPRP/OSPS Modders:
KadVenku [Limited availability]
Slangens
ElderScrollsFan001
dreamed1
mhahn123 [Limited Availability]
This start post will be updated regularly with lists that sum up the requested files, the WIP files and the created patches including the link(s) to those files.
But there are some conditions, both people who are requesting patches and patch authors have to match.
For the requests:
- When you post a compatibility-patch request please make sure you have searched for it on the Nexus, looked up the requested files section, the One Stop Patch Shop and the Unique Landscapes descriptions, maybe your file is already listed there.
- Make sure you are using the latest versions of the conflicting mods.
- Have you tried swapping the load order of the conflicting mods? Loading mod b before mod a instead of loading a before b often can resolve your problems without a patch.
- Also use the provided form or at least include all the information the form asks for in a sensible manner to request patch-files
It makes life for those who want to create the patches way easier, as they do not have top spend an unnecessary amount of time figuring out which problems using mod a and mod b together actually caused when you, who are requesting said patch, already stumbled over in your game. Which of course will speed up the creating process a lot.
- Patch suggestions not following the posted guideline will NOT be worked on. Apart from this there can be reasons your requested patch is not going to happen, namely the author not giving permission or a conflict is way too heavy for a simple patch and rather would need a rework of one of the two mods. Though as this won't happen to often we'll let you know.
Empty blueprint for you to copy and fill:
(1) Patch request for [Mod name, filename, version]:
(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:
(3) Describe the general issues you experienced here:
Please always be clear and precise, this saves us a lot of time searching the problems, which we instead can use fixing them.
(3a) If it's a cosmetic landscape problem, describe it (e.g.: Objects stuck into each other, NPCs are falling from the sky, cell borders are ripped,...) and, if possible, provide a screen-shot [Use a clear (open console and use the "fw 38eee" command, turn of ENB or heavy OBGE effects) screen-shot captured during daytime, use spoilers or a link to post]
If you know how to find cell grid info or form-ID-numbers, please provide them:
(3b) If it's a quest that broke, please provide the quest's name, involved NPCs and the last journal entry you received. If you know how to find quest IDs and stages please provide them:
(3c) If it's armour/weapon stats that are messed up, name the items in question. If you know how to find item IDs please provide them:
(4) Additional annotations which won't fit in one of the afore mentioned categories:
A quick example of how a filled out form could look like:
(1) Patch request for [Mod name, filename, version]:
CoolModA, mod_a.esp, V1.3b
AnotherFancyModNamedB, strange_name_of_mod_b_esp_file.esp, V1.0
(2) Your load order of the mods you are requesting a patch for [Do NOT post your entire load order here, only the load order of the to-be-patched files matters]:
strange_name_of_mod_b_esp_file.esp
mod_a.esp
(3) Describe the general issues you experienced here:
Please always be clear and precise, this saves us a lot of time searching the problems, which we instead can use fixing them.
(3a) If it's a cosmetic landscape problem, describe it (e.g.: Objects stuck into each other, NPCs are falling from the sky, cell borders are ripped,...) and, if possible, provide a screen-shot [Use a clear (open console and use the "fw 38eee" command, turn of ENB or heavy OBGE effects) screen-shot captured during daytime, use spoilers or a link to post] If you know how to find cell grid info or form-ID-numbers, please provide them:
I experience landscape tears in the area near Whatever Cave where the two mods meet and there are two houses stuck into each other north of that tear.
Link to screenshot.
Or: There is a NPC running in circles instead of leading me to a certain place near Fort Some-cool-name
(3b) If it's a quest that broke, please provide the quest's name, involved NPCs and the last journal entry you received. If you know how to find quest IDs and stages please provide them:
I should go and meet the NPC Random Guy in A-certain-place I got there and nobody waits for me instead there is a huge castle blocking my way.
The quest is called "Random in danger" and the journal tells me: "I should hurry and find Random. A-certain-place was where we wanted to meet. From there on I should continue my search north"
(3c) If it's armour/weapon stats that are messed up: name the items in question:
For rescuing Random I received a full armour set (helmet, chest, gauntlets, boots and shield) called "Random's Really Powerful Armor" but it's stats are even weaker than leather gear and as heavy as Daedric armour
(4) Additional annotations which won't fit in one of the afore mentioned categories:
For those who want to patch the files:
Requested files:
- Trails of Cyrodiil Merged + Roads of Cyrodiil
- OCO2 + Slof's Oblivion Better Beasts
- OCO2 + Bearded NPCs (+ Slof's Oblivion Better Beasts)
- OCO2 + Integration - The Stranded Light Integrated
- Cyrodiil Rebuild II + Roads of Cyrodiil
- Enhanced Economy + Several Mods
Spoiler - OCO V2 + Knights of the Nine Relevation
- Zutheskunk Shivering Isle Overhaul + OMOBS
- Open Cities Reborn + Treasure Maps UL Edition
- Open Cities Classic + Trade and Commerce
Requested fixes:
- Lextons Scale Armour: Dragon Scale Cuirass Neck Fix
Armour conversions:
- Slof's Robe Trader + Mage Equipment 2.1
- Jojjos Dread Knight and Morrigan Armor - BAB version
- Knights of the Nine Relevation + HGEC Body (EBE Lightguts)
- Mighty Umra + Several Bodies
Spoiler - Knights of the Nine Relevation + TGND body
- Better Cities - TGND Body
- Unofficial Francesco's Armor Add On + Robert's Muscular + TGND Body
FCOM requests:
- FCOM + TIE Patch Update
WIP Files [claimed by author]:
- Talos Bridge Gatehouse + Imperial City Suburbs [KadVenku]
- Dragon Captions Pride of Wolf's Gate + Kvatch Rebuilt [KadVenku]
- Lilyvale Town + Various Other Mods [mhahn123]
- Hammerfell: The Eastern Grasslands + Sutch Village + UL - The Lost Coast [mhahn123]
Finished files:
- Knights of the Nine + Frans 5.2b by Slangens
- Eyrens Vampire Hunter Armor - BAB version by Nakakita
- Better Cities Imperial Isle Compatibility Patches by KadVenku
- Cardac Patch Collection by mhahn123
- Oblivion Jobs + Unique Landscapes Arrius Creek by mhahn123
- Snowy Road to Bruma Patch Collection by mhahn123
- Mage Equipment Body Conversions by Nakakita
- Capes for NPC's by dreamed1
- Shetcomb Farm + Integration - The Stranded Light by mhahn123
- Vaults of Cyrodiil + Open Cities Reborn by mhahn123
- ImpeREALCity Unique Districts + Origins of the Mages Guild by dreamed1
- Midas Magic + Tales from the Tomb by KadVenku
- Academy Oblivion Magic + Reclaiming Sancre Tor by mhahn123
Edited by KadVenku, 10 May 2015 - 09:17 AM.



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