Thanks for this great patch.
Unofficial Oblivion Patch
Started by
Guest_Plugin Manager_*
, Jul 02 2006 10:34 AM
1216 replies to this topic
#31
Posted 25 March 2007 - 09:02 PM
I dont know if this is a bug or a feature but when I am in the stable area outside the imperial city in the fenced area where the horses are or right next to it but when I fast travel from that location many times the attendant NPC there will also fast travel with me and end up whereever decided to travel. Its nice to have the extra help at the new location but I dont think this is the way it should be.
Thanks for this great patch.
Thanks for this great patch.
#32
Posted 25 March 2007 - 11:08 PM
Not sure how u wanna handle this, but the mod date is no longer back in 2001... is that gonna be re-release? or should we just use the OBMM to change the loading order (as i do, anyway)?
#33
Posted 25 March 2007 - 11:38 PM
It has been updated. Quarn has just uploaded a newer version of 2.0.0 Patch.
#34
Posted 26 March 2007 - 02:18 AM
RE:Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close.
If you have TCR Shadow Ranger installed and the oblivion gate wont close It may be necessary to take a few steps back from the edge of the membrain. Unless there has been a change I don't know about, The script that handles the animal companions oblivion gate behavior can prevent a gate from closing if the player is to close to the CitadelDeadraLordsCenterRing (for lack of a more immersive name).
If you have TCR Shadow Ranger installed and the oblivion gate wont close It may be necessary to take a few steps back from the edge of the membrain. Unless there has been a change I don't know about, The script that handles the animal companions oblivion gate behavior can prevent a gate from closing if the player is to close to the CitadelDeadraLordsCenterRing (for lack of a more immersive name).
#35
Posted 28 March 2007 - 01:57 PM
I have a question. Is this unoffical patch just a modfication (*.esp, *.esm, replacing folders) or a modfication with cracked/modficated exe (new Oblivion.exe)?
I hope it's the first one.
I hope it's the first one.
#36
Posted 28 March 2007 - 09:29 PM
Quarn And Kivan,
you guys did an amazing job making the world of Cyrodile a nice and most of all habitable place with 1000 bugs less!!
i've been downloading the unofficial patches for quite a while form baldursdash!! (ever since 1.4.1)
i recently fully reïnstalled oblivion(without leaving a trace of the old install) because of some mod problems.
so i installed bethesda's patches en you unofficial 2.0 patch + mod patch for plugins/add-ons
so far i'm having no trouble at all (far from it) but i noticed that the chapel of anvil isn't showing from outside of anvil, it did in previous unofficial patches but now it's gone again (like in vanilla oblivion)
I shall roughly give you the steps taken:
- installed oblivion
- installed all the official plugins (all but the shivering isles)
- installed official patch 1.1 final eng
- installed offcial patch 1.2 eng
- installed unofficial patch 2.0 form baldursdash
- installed unofficial mod patch form baldursdash
- installed some mods that previously hadn't had any impact on the anvil chapel...
- tweaked up a bit (oblivion.ini is such a mess without at least some memory/processing tweaks)
- installed Shivering Isles
hope this will give you guys the info you need....if you need more info PM me and i'll gladly give more detailed info...
you guys did an amazing job making the world of Cyrodile a nice and most of all habitable place with 1000 bugs less!!
i've been downloading the unofficial patches for quite a while form baldursdash!! (ever since 1.4.1)
i recently fully reïnstalled oblivion(without leaving a trace of the old install) because of some mod problems.
so i installed bethesda's patches en you unofficial 2.0 patch + mod patch for plugins/add-ons
so far i'm having no trouble at all (far from it) but i noticed that the chapel of anvil isn't showing from outside of anvil, it did in previous unofficial patches but now it's gone again (like in vanilla oblivion)
I shall roughly give you the steps taken:
- installed oblivion
- installed all the official plugins (all but the shivering isles)
- installed official patch 1.1 final eng
- installed offcial patch 1.2 eng
- installed unofficial patch 2.0 form baldursdash
- installed unofficial mod patch form baldursdash
- installed some mods that previously hadn't had any impact on the anvil chapel...
- tweaked up a bit (oblivion.ini is such a mess without at least some memory/processing tweaks)
- installed Shivering Isles
hope this will give you guys the info you need....if you need more info PM me and i'll gladly give more detailed info...
#37
Posted 31 March 2007 - 12:45 AM
It is a mod. It does not changes the exe. And please report bugs here:
http://www.bethsoft....c=660890&st=100
http://www.bethsoft....c=660890&st=100
#38
Posted 04 April 2007 - 01:11 PM
RE:AUTHOR NOTES Needs to be updated as these links are broken
Official Forum Thread is http://www.tessource.net/files/%22http://www.bethsoft.com/bgsforums/index.php?showtopic=660890%22
Full change log can be found here. is http://www.tessource.net/files/%22http://baldurdash.org/TESOblivion/UOPFixList.html%22
Official Forum Thread is http://www.tessource.net/files/%22http://www.bethsoft.com/bgsforums/index.php?showtopic=660890%22
Full change log can be found here. is http://www.tessource.net/files/%22http://baldurdash.org/TESOblivion/UOPFixList.html%22
#39
Posted 08 April 2007 - 12:03 AM
Does this yet fix the magic glitch that turns all glow effects pure bright white on peoples eyes, mouth, hair, ears and sometimes equipment?
#40
Posted 12 April 2007 - 06:50 AM
Thought I'd mention that the Silver Shortsword Icon seems to be missing.
Thanks for V5
Thanks for V5



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