Lock Overhaul; http://www.nexusmods...im/mods/29979/?
I killed Alduin but defeat eventually came at the hand of a wooded chest.
Support Requests
Started by
raulfin
, Nov 10 2014 02:04 AM
291 replies to this topic
#151
Posted 16 November 2014 - 01:31 PM
#152
Posted 16 November 2014 - 01:36 PM
Get Estrus and Estrus Mimic, if its death by chest, might as well make it more theatrical
#153
Posted 16 November 2014 - 03:30 PM
Warrior Within Weapons
http://www.nexusmods.com/skyrim/mods/42280/?
http://www.nexusmods.com/skyrim/mods/42280/?
#154
Posted 16 November 2014 - 03:40 PM
More interesting loot was just updated. Do you have plans to update the patch with it?
http://www.nexusmods.com/skyrim/mods/48869/?
http://www.nexusmods.com/skyrim/mods/48869/?
#155
Posted 16 November 2014 - 03:54 PM
Crossbows Basic Collection, would be nice to have
http://www.nexusmods.com/skyrim/mods/23876/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D23876%26user%3D1%26gid%3D110&pUp=1
http://www.nexusmods.com/skyrim/mods/23876/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D23876%26user%3D1%26gid%3D110&pUp=1
#156
Posted 16 November 2014 - 03:57 PM
As I'm unsure of how the weapon and armour stats are worked with PerMa I was wondering if Isoku's great mod Loot and Degradation would be compatible or if a patch would be possible?
#157
Posted 16 November 2014 - 03:58 PM
Winter Is Coming: http://www.nexusmods...yrim/mods/13486
As it currently stands, the armor values for some of the fur-trimmed helmets are off: a fur-trimmed leather or steel helmet has worse armor ratings than either fur helmet by itself or a leather or steel helmet. I can understand it being worse than the standard leather or steel version for balance reasons (especially when using Frostfall's WEAR feature), but being worse than both is problematic, especially given their value is much higher than either base version.
Of course, this could just be an issue with my load order.
As it currently stands, the armor values for some of the fur-trimmed helmets are off: a fur-trimmed leather or steel helmet has worse armor ratings than either fur helmet by itself or a leather or steel helmet. I can understand it being worse than the standard leather or steel version for balance reasons (especially when using Frostfall's WEAR feature), but being worse than both is problematic, especially given their value is much higher than either base version.
Of course, this could just be an issue with my load order.
Edited by Guynemer, 16 November 2014 - 03:58 PM.
#158
Posted 16 November 2014 - 04:58 PM
Compound Bow Collection - Redux: http://www.nexusmods...im/mods/58716/?
Personally use the Elder Compound bow, but would like to see them have reforge and warforge variants. As it stands the patcher doesn't seem to affect mod added weapons like it does with mod added armors.
Personally use the Elder Compound bow, but would like to see them have reforge and warforge variants. As it stands the patcher doesn't seem to affect mod added weapons like it does with mod added armors.
Edited by Pantheress, 16 November 2014 - 04:58 PM.
#159
Posted 16 November 2014 - 05:03 PM
Request for Caranthir's Tower.
http://www.nexusmods.com/skyrim/mods/33674/
It's a mod that adds a tower as a player home and also adds over 40 spells and other features.
http://www.nexusmods.com/skyrim/mods/33674/
It's a mod that adds a tower as a player home and also adds over 40 spells and other features.
Edited by Slicer9875, 16 November 2014 - 05:26 PM.
#160
Posted 17 November 2014 - 12:54 AM
Any chance of;
Invested Magic - http://www.nexusmods...im/mods/11397/?
Makes certain spells sustainable, makes them toggle-able and reduce max mana (sort of reserves spell cost to keep the spell active) basically.
staves of skyrim - http://www.nexusmods...im/mods/22691/?
Add some perks for shield staffs, adds shield staffs.
Opulent outfits - http://www.nexusmods...im/mods/35002/?
A robe mod. Opulant outfits "does not simply replace textures but rather creates new base items in the CK" that's what the author of Immersive college of winterhold told me anyway, beyond my knowledge like.
Tera Armours Collection - http://www.nexusmods...?id=25846&pUp=1
Adds a ton of new armours, the author has made them extremely easy to attain via a console command to add a barrel containing them all inside. If that helps the process.
Invested Magic - http://www.nexusmods...im/mods/11397/?
Makes certain spells sustainable, makes them toggle-able and reduce max mana (sort of reserves spell cost to keep the spell active) basically.
staves of skyrim - http://www.nexusmods...im/mods/22691/?
Add some perks for shield staffs, adds shield staffs.
Opulent outfits - http://www.nexusmods...im/mods/35002/?
A robe mod. Opulant outfits "does not simply replace textures but rather creates new base items in the CK" that's what the author of Immersive college of winterhold told me anyway, beyond my knowledge like.
Tera Armours Collection - http://www.nexusmods...?id=25846&pUp=1
Adds a ton of new armours, the author has made them extremely easy to attain via a console command to add a barrel containing them all inside. If that helps the process.
Edited by piperman123, 17 November 2014 - 01:17 AM.



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