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#221
raulfin

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In response to post #20288304. #20296069, #20298734, #20302084, #20327099, #20327589 are all replies on the same post.

Added a new weapon type binding in 1.6, 'Hunting Knife', gonna test it out in just a few. reviewing the LLs in HB for the HKs to see if I can make any adjustments to make them seem more natural.

#222
raulfin

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In response to post #20288304. #20296069, #20298734, #20302084, #20327099, #20327589, #20328504 are all replies on the same post.

Have it so only Bone, Stone, Iron and Steel Hunting Knives will be passed out by PaMa.
Daedric, Dragonbone, Dwarven, Ebony, Elven, Glass, Orcish and Elven versions can only be attained by turning on the option and buying or crafting them.

#223
lomenar

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Mod name: Ghorzas Armor - http://www.nexusmods...im/mods/36459/?
Record Type: armor
Item Name: Ghorza's (boots/armor/gauntlets/helmet/shield) and Ghorza's (boots/armor/gauntlets/helmet) Heavy
Item EDID: ArmorGhorzasShield (etc)
Material: The Heavy armor is all Orcish, as is the shield. The "regular" armor is Glass.
Skill: Light or Heavy Armor

It's not enchanted or faction item etc. The Mod author does have this line however: Note, to prevent incompatibilities with mods like SkyRe or Requiem, you may download the optional "Ghorza's Armor NP" (non purchasable version) esp. file.


#224
mtrredux

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In response to post #20296044. #20324749 is also a reply to the same post.

I asked everywhere I could think too...Denies at the asis page said asis ini would not be flexible enough but a java script would probably get the job done if I knew how...which of course I do not.
=P
Honed metal still worked with PerMa...I just don't think it would introduce any of the new enchantments or forge levels.
But that is appropriate in most cases and does not ruin the experience at all.
I was just hoping that there was a possible quick fix.
Thanks though.

#225
Gloweye

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The XML changed Lustmord Armor to be Heavy Armor( Just says "Daedric" ), where it should be Light Armor ( base Lustmord class ) ( Should be "DaedricLight" ) . Fixed it for myself already, but might need to be in the big edition.

( EDIT: attempted to remove the f.. ehm, Annoying smileys )

Edited by Gloweye, 25 November 2014 - 09:26 AM.


#226
TheLeperAffinity

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Mod Name and URL: Extended Stormcloak Armor Variety (http://www.nexusmods...im/mods/27492/?)
What about the mod needs support: Armor stats are not correct. Heavy armors are tagged as light. Armors are found in "Silver" category instead of "Faction" in crafting menus. (CCOR incompatibility)

Mod Name and URL: Imperial or Stormcloak Ranger Set (http://www.nexusmods...im/mods/56902/?)
What about the mod needs support: Armor and weapon stats may not be correct. Some of the armors are tagged as heavy while all of them should be light. Items are found in various categories instead of "Faction" in crafting menus. (CCOR incompatibility) Arrow crafting recipes are bugged, you can only craft 1 (one) arrow at a time instead of default 24.

PS: I don't know if you can also fix the leveled lists, but with both of these mods installed, NPC's get armors from both of these mods. Sometimes they have as much as 3 armor sets on them, randomly equipped both light and heavy.

Edited by TheLeperAffinity, 25 November 2014 - 03:41 PM.


#227
quantumbutterfly

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Kryptopyr's Complete Alchemy Overhaul (currently WIP) throws an error if included in the patch. I've been adding it to the blocklist.
Name: Complete Alchemy & Cooking Overhaul.esp
WIP. Download on CCOR.

#228
ChronosMysty

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The Gemstone Collector: http://www.nexusmods...im/mods/35150/?
What about the mod needs support: It looks like it has the perks set up, but I don't know if the materials match up to gain the correct stats.

#229
OPFishstick

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Post removed, wrong place to post it.

Edited by OPFishstick, 26 November 2014 - 10:00 PM.


#230
Drowsy

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Nordic Spellweaver Armor - http://www.nexusmods...im/mods/26352/?

This mod adds 3 armors to the game, a cloth, light and heavy version.
The light version has correct values but the heavy version gets classified as light armor.




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