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#241
Thatdoesntworklikethat

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Lost Paladins of the Divines Wrath Armor
http://www.nexusmods.com/skyrim/mods/24253/?

What needs the most support is 2 of the enchanted helm variations the barbut and great helm are being classified as light armor instead of heavy armor like they should be.
The armor values are the same as Ebony armor with PerMa but they should be just below daedric armor, same with the weapon values if they were to be given an actual place the armor and weapons from the mod would be the same as dragon armor/weapons. as in vanilla skyrim the mod armor values are literally 1 point below daedric

The only things not needing to be touched are the unique enchantments and the crafting recipe.
This armor is craftable only and should not be obtainable any other way besides crafting it or console commands. daedric smithing perk required.

If you need i can type the crafting recipes and enchantments.

#242
vkainth

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Mod name: Silver Dragon Armor
Mod Link: http://www.nexusmods...yrim/mods/18028
Record Type: Armor
The armor comes up okay, except that it isn't balanced properly and its listed as being light armor, although it, actually, is heavy armor.
Also, I found a great armor set called Dark Souls Set 01 but its only on *site not allowed* as it contains copyright material. Can you make a patch for it?
Link: http://www.mediafire...Souls Set 01.7z
I've tested it myself and it appears to be clean. The problem is that, even after obtaining the Ebony perk, I am unable to craft the armor and the weapons. I added the relevant keywords as was suggested by kryptopyr to add WAFR functionality to any mod.
Could you please look at it?



#243
vkainth

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Scratch that for the Dark souls set. All it needed was the "Material: Corundum" perk which allows us to forge advanced armors, like advanced smithing.

There's another issue with silver dragon armor. When viewing the armor pieces in the inventory menu, they are viewed as nord plate armor pieces. When I play the game without perma, it works well. Tes Edit has NordPlate in the Armor Addon Section. Can you fix this?

This is also the case with Knight of thorns armor. Both are created by the same author. Here's the link:

http://www.nexusmods...im/mods/18940/?



#244
kassai

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The reforged pickaxe doesn't work as a pickaxe (to mine ore), one as a 1h weapon.
Not sure if i should write this in PerMa forum instead.

#245
raulfin

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In response to post #20408819.

no need, I havee lost paladins floating around somewhere on my pc.

#246
raulfin

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In response to post #20425789.

is fixed in v1.7

#247
xplosive2014

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Lore Weapon Expansion - http://www.nexusmods...im/mods/44179/?

 

Weapons need a patch since they their stats are weaker than they should be. 

 



#248
mtrredux

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Compatibility for Yggdrasil warrior nord.



#249
Ldaniel07

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Is Familiar Faces compatibility coming any time soon?

http://www.nexusmods.com/skyrim/mods/54509/

Currently, both mods will run side by side but mage followers will only use destruction spells or conjure atronachs (or just go punch people).
I am not sure if I'm doing something incorrectly or if the new perk trees and/or spells are just incompatible.

I know this would probably have to happen on their end (excluded perks like they did with SkyRe.

Loving PerMa so far.

Thanks

#250
ZZZ02

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I found a few mods on the nexus that could use a patch because of certain reasons, listed by depth of problems:

throwing weapons redux (http://www.nexusmods...im/mods/36147/?): throwing axes getting messed up and not distributed correctly, ALL melee weapon distributions having a chance to be in sets of ten. Weapons being distributed to NPCs even though they are not supposed to use them.

colorful magic (http://www.nexusmods...im/mods/37440/?): some misalignment in the keywords EX: Earthen Hammer being labled as a mace. Unique weapons being distributed.

Unique Uniques: Angi's bow being distributed.




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