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Morrigan Must Die!... and a bit of Dragon Age 2


TheObstinateNoviceSmith

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Hello all.

 

Intro: I just want to start off by saying that I enjoyed both Dragon Age games overall. I don't think they were perfect, but I was alright with both despite what flaws I perceived them to have... but one thing has bothered me more so than anything in both and after replaying Dragon Age Origins (replaying them all for Dragon Age Inquisition) and just now finishing it I hit my gripe in a major way.

 

Gripe: My gripe is that there are times when very crucial events (often tragic ones) occur and there is nothing you could do about it when you feel like you should have been able to do so.

 

Now before everyone brings up the multitude of other games where that is also the case, I would argue that most of those games offer little to no choice to begin with and do not stand on choices being a big part of their draw.

 

Before you state that in RL you often may feel like you have a choice but there are times when you actually don't, I would argue that I don't need more of that aspect of realism in a game since I play game to enjoy them and feeling powerless, and or coming to the realization that you have been powerless about something, is not enjoyable.

 

I also want to be clear that my gripe is not with EVERY one of these types of situations, just ones where it is entirely reasonable and or feasible that the course could have been altered.

 

Examples of What I Don't Mean: For instance, my gripe doesn't apply to the betrayal of Howe (if you start as a human noble) or the betrayal of Teryn Loghain, despite the fact that there were clues that both were likely going to betray. Loghain's betrayal is especially more likely to be suspected if you start as a human noble as I feel as though Arl Howe's betrayal actually serves as a clue of sorts that Loghain is up to something...

 

...but your character's deduction/cunning would have to be somewhat up there to piece it together so I can accept not having an idea of what was going to happen there and even if you had a feeling, what were you realistically going to be able to do? Fine.

 

What Brought All This Up: BUT, Morrigan? The Warden I played and completed the game with last night, was in love with Morrigan from the very beginning. Literally, love at first sight.

 

He would have done anything for her. That is why, without thought or hesitation, he gave her the Grimoire. That is why he trusted her so much, but then she wanted him to kill Flemeth. Some doubt entered his mind. Something was wrong... but no, he loves her, he must protect her. Then Flemeth, before her death said somethings that implied Morrigan has tried this before, and then Morrigan says things that imply the same.

 

But he loves her... but she keeps saying not to do so... something is not right.

 

Then she asks him to do the Dark Ritual. I am trying to figure out what Leonad Cousland would do here. It would be like having his heart shattered. This is wrong. So very wrong and there's not enough love in the world to deny this fact.

 

He refuses, but she is determined to do this one way or another. This is Morrigan, daughter of Flemeth. She doesn't need him to accomplish her goal.

 

Suddenly, the words Wynne once spoke to him seemingly so long ago are fresh and burn as they echo in his mind, "...There may come a time when you will have to choose between her and saving everyone. What would you do then?..."

 

And that's when it hit me. Leonad... would kill her. But the game wouldn't allow such a thing to happen. Of course there are plenty of reason why he wouldn't (my other Warden however, Darryk Cousland, would have refused her, pretended to go get Alistair and they both would have come back and killed her and he was not the type to do anything different in that situation), but that wasn't the point here.

 

The point here is that him killing her was feasible, didn't require any trait truly uncommon for a heroic character, and was a course of action that others must have had as well.

 

But Bioware, forces Morrigan to win so to speak and that is upsetting.

 

Another Example: In Dragon Age 2, when your mother dies. It burned me up because I did the sidequest so I knew of this killer beforehand so as soon as the mother mentioned some other guy, I knew what was happening and there was no option to stop it and not only was it feasible, it bordered on absurd in that case that you couldn't.

 

Sidenote: I was interested in other people's thoughts on the above, but I am also curious, what theories do others have regarding Morrigan's, and or Flemeth's , intent for the taint child.

 

A new body for them to possess perhaps?

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  • 4 weeks later...

Morrigan is a fool and a liar, also i belive that you dont play the others DLc and dragon age inquisition, both choice are an illusion but in the end i always do the ultimate sacrifice, the wardens are not clowns

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