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#71
negebrecht

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In response to post #19960144. #19961044, #19961874, #19962694, #19964049 are all replies on the same post.

i get this error as well and I am using a 64 bit version of Java.

#72
Hermitz

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I believe ASIS Auto perks messed up Prodigy Perks for me. It seems like I gained all the prodigy perks and even when I player.removeperk'd them, I still couldn't put a perk point into a prodigy, help?

#73
ltriffo

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when trying to export the patch, it gets stuck at "adding masters from contributors". after staying there for a while it just shuts down and i dont get a esp for the patch. any ideas?

#74
Gonegang

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In response to post #19950589.

I've noticed it in quite a few places across the perk trees.
Sometimes it seems to be apostrophe, however in other places they work, also in your screencap there shouldn't even be one there.

T3nd0 pls.

#75
Gonegang

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In response to post #19962674.

Crashing after banner usually means a missing master file (I think).

Try redownloading.

#76
CLS94

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It appears that all Ranged Weaponary perks bar the first one are missing their requirements. Not a game-breaker as I can just limit myself to those the documentation suggests I should have, but if ASIS or similar were to distribute them to NPCs...

#77
itsbuffy

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Got this message :
there was an exception thrown during program execution : 'java.lang.outofmemoryError: hava heap space'

happened while patching with patchus maximus. what is this and what am i supposed to do about it ?

Edited by itsbuffy, 11 November 2014 - 06:59 PM.


#78
Olav89

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Installed the mod and ran the patcher without any problems, but noticed something rather odd when I started a new game. All the health, magicka and stamina potions are basically the same for me regardless of the potion strength. For example: all the restore health X potions are for 1 hit point and has a duration of 8 seconds. Going into PatchusMaximus.esp I found new entries for lots of potions and somehow the magnitude for health, magicka and stamina potions is the same for all strengths in my .esp. The only mods that affect these potions is the base game and Another Sorting Mod. I am running with patches installed from raulfins page at http://www.nexusmods...im/mods/59257/?

Nevermind, I was using Another Sorting Mod which f***ed up the patching cause of changes to potion names.

Edited by Olav89, 12 November 2014 - 03:52 PM.


#79
misiek023

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In response to post #19951924. #19953499, #19957954, #19960544, #19963059 are all replies on the same post.

same problem here:(

#80
negebrecht

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In response to post #19945024. #19945954, #19946249, #19946529, #19946549, #19946644, #19946779, #19947719, #19949934, #19953389, #19955854 are all replies on the same post.

i followed your instructions giogr but im at a loss. why did i add all that to mo if mo cant run it? did i miss something




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