In response to post #19960144. #19961044, #19961874, #19962694, #19964049 are all replies on the same post.
i get this error as well and I am using a 64 bit version of Java.
Bug Reports
Started by
T3nd0
, Nov 10 2014 10:25 PM
1024 replies to this topic
#71
Posted 11 November 2014 - 06:10 PM
#72
Posted 11 November 2014 - 06:25 PM
I believe ASIS Auto perks messed up Prodigy Perks for me. It seems like I gained all the prodigy perks and even when I player.removeperk'd them, I still couldn't put a perk point into a prodigy, help?
#73
Posted 11 November 2014 - 06:36 PM
when trying to export the patch, it gets stuck at "adding masters from contributors". after staying there for a while it just shuts down and i dont get a esp for the patch. any ideas?
#74
Posted 11 November 2014 - 06:51 PM
I've noticed it in quite a few places across the perk trees.
Sometimes it seems to be apostrophe, however in other places they work, also in your screencap there shouldn't even be one there.
T3nd0 pls.
Sometimes it seems to be apostrophe, however in other places they work, also in your screencap there shouldn't even be one there.
T3nd0 pls.
#75
Posted 11 November 2014 - 06:52 PM
Crashing after banner usually means a missing master file (I think).
Try redownloading.
Try redownloading.
#76
Posted 11 November 2014 - 06:57 PM
It appears that all Ranged Weaponary perks bar the first one are missing their requirements. Not a game-breaker as I can just limit myself to those the documentation suggests I should have, but if ASIS or similar were to distribute them to NPCs...
#77
Posted 11 November 2014 - 06:58 PM
Got this message :
there was an exception thrown during program execution : 'java.lang.outofmemoryError: hava heap space'
happened while patching with patchus maximus. what is this and what am i supposed to do about it ?
there was an exception thrown during program execution : 'java.lang.outofmemoryError: hava heap space'
happened while patching with patchus maximus. what is this and what am i supposed to do about it ?
Edited by itsbuffy, 11 November 2014 - 06:59 PM.
#78
Posted 11 November 2014 - 06:59 PM
Installed the mod and ran the patcher without any problems, but noticed something rather odd when I started a new game. All the health, magicka and stamina potions are basically the same for me regardless of the potion strength. For example: all the restore health X potions are for 1 hit point and has a duration of 8 seconds. Going into PatchusMaximus.esp I found new entries for lots of potions and somehow the magnitude for health, magicka and stamina potions is the same for all strengths in my .esp. The only mods that affect these potions is the base game and Another Sorting Mod. I am running with patches installed from raulfins page at http://www.nexusmods...im/mods/59257/?
Nevermind, I was using Another Sorting Mod which f***ed up the patching cause of changes to potion names.
Nevermind, I was using Another Sorting Mod which f***ed up the patching cause of changes to potion names.
Edited by Olav89, 12 November 2014 - 03:52 PM.
#80
Posted 11 November 2014 - 07:26 PM



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