I played a newly made warrior character with heavy armor / heavy weaponry (Greatsword) on Legendary difficulty and did mostly the Companions questline and travelling around. Other mods I have that made a difference to normal game experience is Immersive Creatures and not much else.
The mod is simply amazing, thank you so much for revising Skyrim gameplay and setting standards way higher then I've seen by any combat / balance mod before. These are the parts that could be improved / expanded in my opinion.
Stamina could use a little 'upgrade' that you would get when you level it. I love what you did with swing costs, movement speed and penalties for wasting your stamina. But even with all of that, it's still feels way better to put every point into health when you level up. Without that you will simply die instantly on higher difficulties. Maybe stamina could build some sort of damage resistance or armor rating to make it help with survival. It should not be as good as health of course, but something in that department would be nice.
It would be nice if the description included exactly what is considered heavy weaponry and light weaponry. There are images that illustrate which weapons are blunt, bladed or piercing and ones that show the types of special effects (bleed, stagger, debuff) they do. I did not find one that clearly listed each weapon type and it's a bit confusing. If it's just one handed and two handed weapons then why rename it? Some users (I guess including me) will think that there is something special like a one handed large mace is maybe a heavy weaponry item?
Restoration's first perk should either always give a healing spell or it should give a choice between the available options. Having it random feels a bit wrong, because a smart guy will just save the game and try until you get the heal. The other options do not even come close to the usefulness of healing and I really don't see why anyone would like that... maybe someone who enjoys defeat from random chance? I guess you could obtain it from the Collage or buy it from Wizards but now that you are given a spell... it's weird when the system 'trolls' you with a ward that you will never use.
Swords are still the king of combat in two handed fighting. I've tested a Warhammer, a Greataxe and a Greatsword and the Greatsword has a massive advantage in stamina cost of swings as well as attack speed. As I noticed... regular swings did not drain my stamina when I used a Greatsword, but they did with Axe/Hammer. That's too big of an advantage in my opinion.
Known stuff:
The perk descriptions are too figurative. I bet you heard this a lot, and I see that there is a version in the works with game term descriptions. That will be rather handy... as now I live out of the txt files.
The textures of the new weaponry do not match the vanilla game's quality level yet alone something like aMidianBorn's retextures. I know that textures are already in the making, but still have to be noted.
Hmmm that's all that I remembered for now. Thanks!
Edited by spwned, 13 November 2014 - 04:21 AM.



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