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#81
MakotoSamurai

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It would be cool if we had an expansion on the Necromancer experience, to conjure and construct more than skeletons. Like huge bone abominations, flesh hybrids, zombies, etc... Same suggestion goes for Deadra Summoning and Acumuli trees.

There is a wonderful resource of various undead, demon and dwarven creations here: http://www.nexusmods...im/mods/37413/?

Edited by MakotoSamurai, 14 November 2014 - 07:32 AM.


#82
MakotoSamurai

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In response to post #19987179. #20003029, #20005749 are all replies on the same post.

I just want to say that it's kind of funny, you complaining about immersion and you have mods that add fantastic weapons from other cannons. :)

#83
DarkMatter88

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In response to post #20011439. #20016884 is also a reply to the same post.

There's been such a mod from the beginning.
http://www.nexusmods.com/skyrim/mods/59854/?

#84
mtrredux

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In response to post #19994714. #20024779 is also a reply to the same post.

cool thanks


#85
Visdagon

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Not an idea, but a request. Could you rehash the SkyRe Races into a useable form for PerMa, I really like them. Not too much and not too little.


#86
lordromel

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please do the werewolf and vampire perk as well ...

#87
ZZZ02

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please bring back pure unarmed combat as a viable option like in SkyRe, I loved using that.

#88
Ac3s

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In response to post #20011439. #20016884, #20043049 are all replies on the same post.

splazer, I feel your pain, but its best to just print out all the perk documentations for now.
I put them all together in the same .txt file and added titles for the illusion, alteration, conjuration and destruction sections since those didnt have titles to begin with.
And then just print all that perk data on paper and mark each title in a fluorescent color to make it easy to navigate. I got a nice 36 page bundle laying next to me and every time I level up I take a peek in that bundle to make my choice.
Also having a paperclip to keep them together is really handy :P

Edited by Ac3s, 14 November 2014 - 03:48 PM.


#89
JCeats

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I think it would be nice to have an extra window after the classes that gives a short (fluffy :D) description about the class with an option to go back and choose another to make it easier to think about the choice a bit more. Like ... difference between sorcerer and wizard, that may not be so obvious for non D&D players for example.

#90
MakotoSamurai

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In response to post #20047989.

Seconded! :)




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