From the author:
"For now, just add Apocalypse to the PaMa blacklist. It adds its spells to levelled lists at runtime so it will still work fine.
Also, I don't know if the PaMa patcher is aware of Apocalypse's scripted distribution of spellbooks across levelled lists; if not, you'll be seeing two of every spellbook unless you're using the Noscript version.
I'll let you know when it's solved."
Also he said in the Spectraverse page to deactivate it for PerMa maybe its the same for Apocalypse?
Incompatible Mods
Started by
T3nd0
, Nov 10 2014 10:26 PM
304 replies to this topic
#151
Posted 16 November 2014 - 02:39 AM
#152
Posted 16 November 2014 - 08:05 AM
Hi,
Couple of mods incompatible, like stranger danger, killable children and several "site not allowed" mods, I think because PerMa alter items, and flags too?
Anyway, these mods not working, even when they are not present at patching, unless I move them down on load order , under the patchusMaximus.esp.
Which, because skyprocc patches need to be the last in the load order, creates serious problems ingame.
just to name a few ( PSQ succubus, and Beeing female) will NOT work except they are moved under the PerMa patch.( and leave out from the patch)
Maybe PerMa alter too many things, as I did not have this problem with Skyre.
Any solutions please?
Couple of mods incompatible, like stranger danger, killable children and several "site not allowed" mods, I think because PerMa alter items, and flags too?
Anyway, these mods not working, even when they are not present at patching, unless I move them down on load order , under the patchusMaximus.esp.
Which, because skyprocc patches need to be the last in the load order, creates serious problems ingame.
just to name a few ( PSQ succubus, and Beeing female) will NOT work except they are moved under the PerMa patch.( and leave out from the patch)
Maybe PerMa alter too many things, as I did not have this problem with Skyre.
Any solutions please?
Edited by metaton, 16 November 2014 - 08:08 AM.
#153
Posted 16 November 2014 - 10:34 AM
I found out that Undead FX (http://www.nexusmods...im/mods/36158/?) is preventing zombies to get their Vein buffs. Which is kind of a shame since I really like looks.
Is there a way to make both mod work together?
And for some reaspm I just can't get Call undead to work.
I tried turning off all the mods but PerMa and it still won't work.
Is there a way to make both mod work together?
And for some reaspm I just can't get Call undead to work.
I tried turning off all the mods but PerMa and it still won't work.
Edited by Adesa, 16 November 2014 - 10:35 AM.
#154
Posted 16 November 2014 - 01:02 PM
There is a patch for forgotten magic in the works or something like that.
#155
Posted 16 November 2014 - 01:18 PM
There was a similar mod to Enchanting Freedom on the PCaPP To-Do list
#156
Posted 16 November 2014 - 02:37 PM
A mod similar to Enchanting Freedom? What's it called?
#157
Posted 16 November 2014 - 02:43 PM
okay found the other culprit for error when patching. VRHood.esp IE Vampire hood no sun damage mod. Can't remember the name of actual mod but is here on nexus.
#158
Posted 16 November 2014 - 02:48 PM
Oh, it appears I misread the other mod. It doesnt look like it unlocks enchanting restrictions.
Enchanting Awakened http://www.nexusmods.com/skyrim/mods/42796/?
There is another older mod on Steam called Unrestricted Enchanting. There is no patch for that either.. if it needed it. I don't know how similar it is to Enchanting Freedom
Enchanting Awakened http://www.nexusmods.com/skyrim/mods/42796/?
There is another older mod on Steam called Unrestricted Enchanting. There is no patch for that either.. if it needed it. I don't know how similar it is to Enchanting Freedom
Edited by Visdagon, 16 November 2014 - 02:51 PM.
#159
Posted 16 November 2014 - 04:33 PM
Having an issue where I think immersive weapons might be screwing up or something- katars are "katanas" and claws are "katars", and claws are also "claws" in game. I even crafted an iron katana (actual katana) at the forge, it was separate from both iron katar/claw, and it turned into the katar weapon in my inventory. Any suggestions?
Edited by inmanjd, 16 November 2014 - 04:34 PM.
#160
Posted 16 November 2014 - 04:35 PM
I have also picked up katanas from bodies, I can see the sheath and the weapon dropped, but when I pick it up it converts to the katar.



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