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Defluffing PerMA (Normal Stat Perks for Perkus Maximus)


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#241
GioGr

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In response to post #20270494. #20270824, #20292174, #20292919, #20304464, #20314984, #20344614 are all replies on the same post.

load new perkus master warrior thief at tes5edit localize use old strings done :)

unless he changes perks n stuff then probably from the start
since the internet cries so much ive been thinking about making an esp
but not gonna start it unless that happens :P

Edited by GioGr, 25 November 2014 - 04:01 PM.


#242
Gooberface

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Typo: Heavy Weapon Combat says increases 'light' weaponry damage not 'heavy'

#243
GioGr

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In response to post #20353639.

it increases both but ill check it ty :D


edit:
yeap 1st heavy weap perks increase and heavy and light dmg
and 1st light weap perks increase light and heavy dmg :)

Edited by GioGr, 25 November 2014 - 08:40 PM.


#244
yzerman19

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In response to post #20353639. #20354159 is also a reply to the same post.

I feel sorry for you...nexus refuses to add this mod onto the top 5 mods of the month. It should be number 2.


#245
GioGr

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In response to post #20353639. #20354159, #20363694 are all replies on the same post.

haha ty

#246
DevilDuke

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When reporting typos, please mention which version you are using.

#247
hikotanzaki

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In response to post #20270494. #20270824, #20292174, #20292919, #20304464, #20314984, #20344614, #20348189 are all replies on the same post.

Its not so much "The internet is crying about something" as much as, a lot of people would like to help make the mod (and the mods directly related to it since yours directly edits a much larger mod) modular, AND to keep you from having to redo things anytime Tend0 decides to change a perk or something. Its just good practice is all, and cuts down on incompatibilities.

#248
DevilDuke

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In response to post #20270494. #20270824, #20292174, #20292919, #20304464, #20314984, #20344614, #20348189, #20448654 are all replies on the same post.

Seperate esp still needs updating each time T3nd0 edits a perk. "Incompatibilities" is as generic as it gets, Defluffing can't really cause incompatibilities.

#249
JoeT123

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In response to post #20336894.

I'm with you.

I like the fluffy descriptions, but really wanted the mechanics as well so I could tell what was going on. The update to have both is perfect.

#250
postal001

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Thank you for making this essential mod!




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