Theres just no inspiration to mod anymore when your hard work will always be outdone by some new adult mod
Steampunk Clockwork Bow
Started by
kieranfoy
, Aug 14 2010 03:05 PM
80 replies to this topic
#41
Posted 01 September 2010 - 12:00 AM
#42
Posted 01 September 2010 - 12:01 AM
Such truth my friend. Seriously, my first mod had fifty four dls in two days, now its about none a month xD
#43
Posted 01 September 2010 - 12:01 AM
You just need to give it time. I got used to the interface by downloading other peoples .blend files and learned the basics enough to place lighting and cameras so I could create descent screenshots of the model as I save it in my collection (can browse my entire collection just using Windows Explorer in thumbnail mode...hehehe)And dang blender I can't figure out... too dang confusing.
There is a LOT of functions that can be completely ignored....just need to know how to scoot around, split screens, be familiar with where the key buttons and features are located. Once you get familiar with it, it becomes very easy to start increasing your skills in modeling...you start seeing tutorials in a completely different light....rather than being confused as to where every little thing is that the person is doing, you start "catching" the idea of what is going on and you can do it yourself because you are already familiar with the basic tool. You start learning the "differences" in what you don't know rather than learning "everything" in a tutorial. Very exciting when you reach that point.
LHammonds
#44
Posted 01 September 2010 - 12:03 AM
You just need to give it time. I got used to the interface by downloading other peoples .blend files and learned the basics enough to place lighting and cameras so I could create descent screenshots of the model as I save it in my collection (can browse my entire collection just using Windows Explorer in thumbnail mode...hehehe)
And dang blender I can't figure out... too dang confusing.
There is a LOT of functions that can be completely ignored....just need to know how to scoot around, split screens, be familiar with where the key buttons and features are located. Once you get familiar with it, it becomes very easy to start increasing your skills in modeling...you start seeing tutorials in a completely different light....rather than being confused as to where every little thing is that the person is doing, you start "catching" the idea of what is going on and you can do it yourself because you are already familiar with the basic tool. You start learning the "differences" in what you don't know rather than learning "everything" in a tutorial. Very exciting when you reach that point.![]()
LHammonds
You lost me at ignored xD I think I'm going to go look at some tutorials and look about for making a shield... lol.
#45
Posted 01 September 2010 - 12:04 AM
Blender is actually really easy to use
#46
Posted 01 September 2010 - 12:10 AM
If you are serious about learning to make models with Blender, I can help. But I'd focus your learning on the basics of process rather than trying to create a specific item. For example...the skill of building a shield model. 1st, I'd have you create a simple flat box that "kinda" looks like a wall shield...do a quickie UV Map, then I'd have you apply a random texture on it...then position and size the shield correctly, create a collision model with appropriate settings and then export to NIF and try it out in-game. Once you get the entire process down, it is just a matter of refining the in-between stuff...like using an actual texture, better UV Mapping, better model, etc.You lost me at ignored xD I think I'm going to go look at some tutorials and look about for making a shield... lol.
EDIT: gotta go, cya later.
LHammonds
#47
Posted 01 September 2010 - 12:19 AM
I looked and still was confused... "simple tutorials"? THEY LIE!!! At least for modelling... And LHammonds, if you would help that'd be great
#48
Posted 01 September 2010 - 12:20 AM
Hmm Kieran do you mind if the gears spin in a unfashioned way? I dont like how they move all in a straight line so I am shaking it up
#49
Posted 01 September 2010 - 12:35 AM
Sure, Alonso. That actually sounds a bit better; more realistic.
#50
Posted 01 September 2010 - 01:50 AM
A cool animation for the gears could be to make them rattle a bit if possible. Whatever your doing sounds cool though



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