@fair: At this time they're looking more long-term than short-term. It's simple to do if I create a proper addin module, but not so much for making them simple overrides.
I may just end up putting all of these into a module anyways, one fixpack and one tweakpack for those people who're going to use all the fixes anyways. But for now trying to avoid that.
Dragon Age Rules Fixpack
Started by
Site Bot
, Aug 19 2010 12:52 AM
649 replies to this topic
#31
Posted 07 September 2010 - 05:58 PM
#32
Posted 07 September 2010 - 08:09 PM
Bug/Spoilers
This is possibly a bug brought on by this mod, the Assassin Leader cut scene for Leliana's personal quest wouldn't start and the assassin leader was unkill-able.
Tried it 4 times, and even once with runscript killallhostiles but no cut scene would trigger and the guy wouldn't die.
I went to my override folder, removed everything from this module because its the only one I had in there, and then did it again and everything was fine.
Don't know what more to tell you, but thats what I had happen.
This is possibly a bug brought on by this mod, the Assassin Leader cut scene for Leliana's personal quest wouldn't start and the assassin leader was unkill-able.
Tried it 4 times, and even once with runscript killallhostiles but no cut scene would trigger and the guy wouldn't die.
I went to my override folder, removed everything from this module because its the only one I had in there, and then did it again and everything was fine.
Don't know what more to tell you, but thats what I had happen.
#33
Posted 07 September 2010 - 08:40 PM
Oops. Same issue that cropped up in a previous version that I inadvertently re-introduced. The offending component is "Tweak - Hostility Affecting Items"
There's an interim fix uploaded. Just drop the file into the "Tweak - Hostility Affecting Items" directory and replace the existing file.
There's an interim fix uploaded. Just drop the file into the "Tweak - Hostility Affecting Items" directory and replace the existing file.
#34
Posted 08 September 2010 - 03:20 PM
Flaming weapons doesn't work anymore when I use your fixes.
When I played Witch Hunt, some enemies were invincible; not using your mod fixed it.
When I played Witch Hunt, some enemies were invincible; not using your mod fixed it.
#35
Posted 08 September 2010 - 04:42 PM
Flaming weapons doesn't work anymore when I use your fixes.
When I played Witch Hunt, some enemies were invincible; not using your mod fixed it.
I can confirm that flaming weapons (and frost weapons) doesn't seem to work any more (though I only tested it against Mother+tentacles and the Harvester, but I doubt both are fire and frost immune).
Played through Witch Hunt without problems - do you mean the Corrupted Sentinels in WH? They are supposed to be invincible until you kill the Fade rifts.
#36
Posted 08 September 2010 - 06:38 PM
yeah, but the fixes provided here prevented the fade rifts to appear; not using the fixes worked fine for me. Just saying.
#37
Posted 08 September 2010 - 06:41 PM
yeah, but the fixes provided here prevented the fade rifts to appear; not using the fixes worked fine for me. Just saying.
Hm, had no problems - killed the Sentinels and the rifts reappeared.
#38
Posted 08 September 2010 - 07:05 PM
The Flaming weapons not working's due to the "Tweaks - Messy Kills Adds Gore" component. Just remove that and it should work fine. The cause is a script handling peculiarity with the game that's messing up how eventmanager works. I'm in contact with eventmanager's creator (Anakin5) to see if we can get a workaround done.
I haven't had a chance to play through Witch's Hunt yet, so I'll have to see if I break anything when I do. One thing you should do is delete everything from the old version when installing a new version - there may be some badly written code in old versions that could be messing things up.
I haven't had a chance to play through Witch's Hunt yet, so I'll have to see if I break anything when I do. One thing you should do is delete everything from the old version when installing a new version - there may be some badly written code in old versions that could be messing things up.
#39
Posted 09 September 2010 - 07:33 AM
I too encountered a bug with the Sentinels when using this mod, in that the veils would not appear when the Sentinels reached 0 health.
Removing the simple fixes mod from the override folder caused the veils to appear normally.
Are you saying you did not encounter any problems in Witch Hunt? The other mods I use are Advanced Tactics and Advanced Toolbar.
Removing the simple fixes mod from the override folder caused the veils to appear normally.
Are you saying you did not encounter any problems in Witch Hunt? The other mods I use are Advanced Tactics and Advanced Toolbar.
#40
Posted 09 September 2010 - 08:14 AM
I haven't had time to play Witch Hunt unfortunately, but if anyone wants to help out and upload their saved game at the bugged point to a file sharing service, I can take a quick look at it.
The most likely offender is the "Tweak - Hostility Affecting Items" component. Try just removing that part and see if everything works fine.
The most likely offender is the "Tweak - Hostility Affecting Items" component. Try just removing that part and see if everything works fine.



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