the cs (grass, rock... etc...)
Realistic Prisons
Started by
LordEsther
, Aug 21 2010 01:46 AM
114 replies to this topic
#31
Posted 25 August 2010 - 01:23 AM
#32
Posted 25 August 2010 - 01:24 AM
authentic prisons had the following things (for immersion)
torture areas (this is key) - iron maidens strecher racks and varius impliments used for sexual torture
Interogation chambers - a single table with 3 or 4 chairs blood everywhere.
cells - see vanilla oblivion
there is also a chained up pose pack that you might be able to aply to actors and NPC in the mod.
just throwing this out there
torture areas (this is key) - iron maidens strecher racks and varius impliments used for sexual torture
Interogation chambers - a single table with 3 or 4 chairs blood everywhere.
cells - see vanilla oblivion
there is also a chained up pose pack that you might be able to aply to actors and NPC in the mod.
just throwing this out there
#33
Posted 25 August 2010 - 04:12 PM
If you give me the esp shane.ray@mail.com and a general idea of what your lookng for i can attempt it.
#34
Posted 25 August 2010 - 11:04 PM
This will be nice when its finished. I have a suggestion, it can be underground prison or it can have at least one part underground, and it can be something like "The Chronicles of Riddick: Escape from Butcher Bay". here is the wiki link in case you didnt play this game: http://en.wikipedia....rom_Butcher_Bay
#35
Posted 26 August 2010 - 12:58 AM
heheh.... butcher bay....
"Hey where you from?"
"Butcher Bay. Why?"
"I think I'll leave now...."
Heheh, I can name the worldspace Butcher Bay.... MUAHAHAHAHAHAHAHA! Funny how I found the perfect prision animations too. Im outlining the island now.
"Hey where you from?"
"Butcher Bay. Why?"
"I think I'll leave now...."
Heheh, I can name the worldspace Butcher Bay.... MUAHAHAHAHAHAHAHA! Funny how I found the perfect prision animations too. Im outlining the island now.
#36
Posted 26 August 2010 - 01:04 AM
I just want to thank everyone whos contributed to this, either by working on it or giving ideas. I've given you all kudos, thanks to all!
#37
Posted 27 August 2010 - 02:56 PM
How is this mod going, please?
#38
Posted 27 August 2010 - 03:07 PM
Well, Im still working on making the small island. But Ive been busy, so its only about a fourth done. And thats the landmass. No trees, rocks, or textured ground >.<
#39
Posted 27 August 2010 - 03:44 PM
Hey I have an idea. Might be a bit difficult but it sounds cool.
If you have good behaviour you can get upgraded to a an upgraded cell and if you're REALLY good behaved then you can be released early?
But if you're badly behaved you get a downgraded cell.
If you have good behaviour you can get upgraded to a an upgraded cell and if you're REALLY good behaved then you can be released early?
But if you're badly behaved you get a downgraded cell.
#40
Posted 27 August 2010 - 06:29 PM
I don't know; It sounds good, but it could be too complex to script.



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