Once you have your Tweaks done and in place then you have a good starting point to add in mods and experiment.
But until then your Skyrim will behave more or less like its operating on a consul and not on a computer.
Once you have your Tweaks done and in place then you have a good starting point to add in mods and experiment.
But until then your Skyrim will behave more or less like its operating on a consul and not on a computer.
Some other extreme but entirely possible issue's that are not easy to identify.
Your Video Card Drivers could be corrupt
Just download and reinstall
The current Driver set might not favor Skyrim
Find and install an earlier driver set.
Extreme Issue with Vcard,
Well you'd know cause it would happen with all your games, this however might be resolved with new drivers or replacement of card.
Your actual Harddrive is suffering from all of the downloading and uninstalling and yada yada yada............Hello you have been moving around so many GIGS of information that its choking up your drives Read Write ability, why is Read Write important, well it moves the textures and meshes information to your Vcard. It also determines how fast the game will load and save.
Solution: Windows Defrag
Extreme Solution: uh your HD might be on its way to the grave uh replace it.
Another thing that causes trouble
Incorrectly Set ENB
unfortunately setting enblocal up is not my area of expertise, but its entirely possible to bog the game down too much with incorrect values, ENB is not really plug and play for everyone.
Stuff outside of my expertise
I wont know by looking if say your power supply is good for your other stuff, I'd have to look up the parts but sometimes there are some guru's that show up here to help out.
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Video Card Settings might not be correct for Skyrim
You could use the Nvidea Geforce Experience APP to change your settings for you to resolve this.
If this is the issue its hard to identify cause you know I'm not at your computer.
Edited by gamefever, 27 November 2014 - 12:34 AM.
I downloaded the skyrim configurator that you talked about, and it helped fixes grass distance im not sure about other draw distances but I appreciate the help, especially you typing all of this out, considering you were one of the only people helping me, so thank you for helping me. Ill probably try the one tweak thing aswell but if yo uare still with me, what would changing skse memory do?
The memory tweak for SKSE does quite a lot for modded games.
Its considered an Essential Tweak, Sorry your late to the game but boy was this tweak a godsend to modding.
Skyrim has a fixed memory yeesh its actually super low.
It's pagefile usage is about 256 mb.
The tweak values I suggested are the accepted safe levels.
Alright here goes from the top of my head by doing this tweak you are allotting a higher active memory usage to Skyrim this should improve on how much the game can actually load into memory things such as what is in your Ugrid zone (the zone in which the player stands in, basically even though you cant see it on screen or perhaps even render it on screen the game has a range from the player and all active actors and events in this range are effectively tracked in this memory).
Now the trouble is that Skyrim doesn't always have an easy time unloading stuff that is no longer important, that said what can happen prematurely is you cap out the memory and crash. Crashing isn't the only thing that happens long before that your going to notice that actions and scripts take longer to fire off. It could be that the actors haven't loaded simply because the game is failing to apply scripts to them in a timely fashion or that your choice of npc addition overhaul hasn't actually finished deciding on what the actor is kitted with and what effects the actor is under.
As I mentioned earlier that there are in fact mods that add extra effects to the actor but if these are taking time to load up on say a lot of actors the actors themselves may not appear until your right up on top of them.
Its a bit difficult for me to explain but its like this scripting speed and memory usage can effect the timely appearance of actors. In some ways the scripting system, the rendering, and allotted pagefile can all get tied together in a big mess. Simply by using a lot of intense mods...This may in fact explain some of your issue.
So again if your running out of memory it doesn't always crash it can just slow down and that in turn slows down the appearance of your actors.
By upping the value of your memory allotment your in fact giving yourself more space than you need. You might not ever induce the issue.
Gopher on Utube has a highlight video about SSME. His explanation may satisfy you more.
The SSME Tweak also gives you a dump allotment, this value range is for the stuff that takes time to leave the system. Imagine this value as the amount of items that are no longer valid but the system is taking time to get rid of. Bad artifacts so to speak...If you didn't have the dump value your primary value would in fact stack up to a point and slow everything down and can lead to crashing.
According to some modders without the SSME tweak or now known as SKSE memory tweak your game system is in fact not as good as say a Playstation version of Skyrim.
Now here's something else there are limits on how far your Draw Distance can go.
For instance, I get the feeling that you think you should be able to see all actors and objects in your field of view.
This has never been the case with Skyrim unmodded or otherwise there is most certainly a hard limit on draw distance.
For some people that might give the appearance of sudden pop in...
Extreme pop in would be the actors appear literally withen 10-20 feet of you.
Normal popin is quite a bit more into the distance than that.
But lets say your running along the road of Whiterun. Your heading off to where Sergio and the Nightmother are...
Believe it or not when your say standing at that bridge your not actually supposed to see him and the farmer having it out next to the cart. Cause the draw distance isn't set up that well.
If in fact that is what your looking to have addressed than sorry that's in fact normal game behavior.
There are means to address this but I wont go that far to assist you because it will introduce game instability and that goes way above and beyond what the engine is actually capable of.
IF your in fact bothered by how the grass appears to not appear until soo many yards away or the actor off in the distance didn't render as a tiny speck first on the horizon well man....We just wasted a lot of time.
Cause that's normal.
i know how the normal looks, my brother was playing skyrim right next to me when i noticed it, and his is a lot farther, I realize i cant see everyone in my field of view, but i should be able to see someone 30 feet away fro mme.