MoreHarvestableFruits - v1.0.7z
An add-on to Qarl's Harvest that adds 30 harvestable pear trees to locations throughout Cyrodiil.
MoreHarvestableFruits - v1.0.7z
Started by
Site Bot
, Nov 25 2014 07:52 PM
15 replies to this topic
#1
Posted 25 November 2014 - 07:39 PM
#2
Posted 25 November 2014 - 09:37 PM
how healthy and realistically for this game. unseen in oblivion before.
#3
Posted 25 November 2014 - 10:37 PM
Well, you need to get your five a day if you're going to be battling Daedra.
#4
Posted 25 November 2014 - 11:54 PM
This looks like a lovely add-on for Qarl's harvest. Would it be possible to make this NMM compatible?
#5
Posted 26 November 2014 - 12:17 AM
I don't know, but I'll have a look. I do know that NMM is not a very good idea for Oblivion mods, so I haven't even thought about it. In any case, it's such a simple install, if you don't want to use Wrye Bash, then manual installation should work fine.
Edited by tegeusCromis, 26 November 2014 - 12:25 AM.
#6
Posted 26 November 2014 - 01:40 AM
A bit tragic, but I can't find a way to re-enable NMM for this, thought it was as obsolete as OBMM for Oblivion. Will do so at first opportunity. Given how simple the mod is, I suppose that it should work, but obviously I need to do some research. Just didn't occur to me that anyone would be using this stuff...
#7
Posted 26 November 2014 - 09:35 AM
...because they shouldn't. Really.
I'd be more interested in a patch for COBL, if you'd like to have a look
The pear trees look lovely
I'd be more interested in a patch for COBL, if you'd like to have a look
The pear trees look lovely
#8
Posted 26 November 2014 - 12:04 PM
A COBL Patch? I'm not sure what it would do. You end up with vanilla pears, so there are no new ingredients. And survival mods are already catered for - pears, you eat 'em. If I do any new fruits (and derivatives like booze, juice and pies) it would be nice to have those ingredients run through Item Interchange, but I'd need a good case - the author of that, which is itself an add-on to COBL - is usually pretty busy, and he'd have to do it.
EDIT: Regarding NMM, I believe I can re-enable it on the next upload. Hope it works, because I'm not likely to install the client to test it.
EDIT: Regarding NMM, I believe I can re-enable it on the next upload. Hope it works, because I'm not likely to install the client to test it.
Edited by tegeusCromis, 26 November 2014 - 12:15 PM.
#10
Posted 26 November 2014 - 02:05 PM
In response to post #20358594. #20358964, #20360444, #20366539, #20368284, #20369439 are all replies on the same post.
That's OK. I'm interested in adding ingredients anyway (pear and apples, but there's no cider or perry in the game for a start). As I say, though, a mod author cannot simply feed these into COBL, it requires COBL (well, Item Interchange) itself to be updated. I don't think I'd want to bother Vacuity to include a tiny number of ingredients (even assuming someone else hasn't added them already).
Edited by tegeusCromis, 26 November 2014 - 02:51 PM.



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