Jump to content

Requesting with a simplistic respawning NPC script


IVlatty

Recommended Posts

Hey there, for a while now i have been experimenting with the opportunities for arena-style battles and larger conflicts that revolved around the NPC's fading out and respawning on death, just like battles in the civil war. I've produced many layouts and done some testing with NPC stats, equipment and perks, however i've read what i can on scripting but i still don't know where to begin with creating the scripts i need. What i do know is that i only need one example of the script working for one NPC as intended, and i'll be able to replicate this how i like and produce a great variety of combat situations. I intend for the Arena cell to feature a simple dwemer lever, that when activated brings up a menu listing all of the types of battles available, each requiring a significant wager for only the first completion, compensated by a unique reward. Selecting one would reload the cell with NPC's present, and completing the objective, for example killing the leader, killing a certain number or surviving the allotted time would reload the cell back to the empty version.

 

I would greatly appreciate some assistance with the scripting of either the NPC (unlootable) fading out and respawning about 15 seconds after death, or the dwemer lever, 1-time only wager mechanic, and reloading the cell with the player and NPC's at opposing X markers. An example mod file would be brilliant, as i'm working on this with some friends who would be keen to learn also. But any help would be fantastic. If you would like more specifics then feel free to ask.

 

Many thanks.

Edited by IVlatty
Link to comment
Share on other sites

Thanks for that info, i have used that mod, and using it or other examples i should have no issue with handling cell parameters, i may probably create 2 cells, one being a player home essentially with the lever, static and eternal. then my other cell can be for combat and not affect any player home activities.

 

However i'm still very stuck on the more prescient issue of handling a simple NPC respawn script with the two parameters; bodies are unlootable/show no loot and bodies fading out after X time and respawning a fresh NPC

 

An example of a query i have is with falmer and dwemer holes that are used for NPC entrances. Specifically, can these objects function with the re spawning and create a new NPC after X time from the previous being killed. An example like this is not present in the game as the only presence of respawning enemies is in the civil war storyline.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...