Hi and thank you for taking the time to read my post.
I'm creating a mod that offers the user to drop static items in the world as wanted.
I would like to add a Navcut collision box around the item when placing tables, chairs, planters, etc it into the world.
I was wondering if there's any way of placing and editting the Bounds/Origin of a collision box via papyrus on the fly as needed.
I could add a cell with predefined navcut collision boxes that get moved to my newly spawned items location.
I really don't like the idea of it as limits how many navcut collision boxes can be used with my mod by the limit of how many predefined navcut collision boxes I have in the cell .
Not to mention the bloat of collision boxes that may never be used.
My initial thought was I'd be able to use placeatme the baseid of the collision marker and set the primitive to navacut and set the bounds and origins as needed on the fly.
But I just cant see a way to do it with papyrus.
Any input welcomed.



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