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Skyrim followers (EFF+Let's be friends+Interesting NPCs)


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#1
leontas2007

leontas2007

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Hello...

 

So I have installed those three mods(among with others of course but those are the ones that I think they have problems)

 

Extensible Follower Framework

Interesting NPCs

Lets be friends - Make any NPC your follower

 

So here is the problem. with "EFF" I wanted to raise the cap of my followers and give them new commands, with "Lets be friends" It was a way to add more followers to the game without using mods that add one or two followers, that way I had everyone I want, and last I install "Interesting NPCs" to add more NPCs in skyrim and more possibilities for followers.

 

Now I have two followers, Lydia, and....another one (that I don't remember his name) but he is from the "Interesting NPCs" mod. Now I am trying to recruit another NPC from the same mod but it doesn't let me.

 

And it seems that "EFF" and "insteresting NPCs" don't work well together because when I chose dismiss from the commands of "EFF" to dismiss NPCs from the mod "instesting NPCs" they don't removed from my party entirely, because they still follower dialogues.

 

I hope that you understanded the problem.....so I hope you can help me

 

EDIT 1:

I removed the mod "Lets be friends" to test if there is a problem with EFF and "insteresting NPCs" and for some reason EFF is not working corectly, It like the mod confuses the vanila follower system with EFF


Edited by leontas2007, 27 November 2014 - 02:23 PM.


#2
gamefever

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Sorry this is just an example of having mods in the list that effectively do the same thing and come into conflict.

 

Mods themselves are totally fine but what your encountering is 2 mods that both want to alter the same things.

 

Then you removed one of the mods and it created a new issue.

 

Nothing strange about that really.

 

You might have to start a new game or roll back to a previous save to undo the damage you have done.

 

 

Best practice is too avoid using mods together that do things similar.  I mean that really 5,800% <---well above 100% certainty.



#3
leontas2007

leontas2007

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Sorry this is just an example of having mods in the list that effectively do the same thing and come into conflict.

 

Mods themselves are totally fine but what your encountering is 2 mods that both want to alter the same things.

 

Then you removed one of the mods and it created a new issue.

 

Nothing strange about that really.

 

You might have to start a new game or roll back to a previous save to undo the damage you have done.

 

 

Best practice is too avoid using mods together that do things similar.  I mean that really 5,800% <---well above 100% certainty.

The problem is that they do not do the same thing. The one alter the cap of followers i can have to 100, the other make able to have any follower I want even if he is not a follower, and the other add many NPCs with dialogues in the game.






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