Hello,
I was wondering if there would be a way to spawn a specific amount of specific NPCs at will without causing savegame bloating? Any help would be appreciated. Searching the internet has produced conflicting and/or rather vague results, so I though about asking here on the forums. After all, there should be people familiar with Oblivion here... I think. ![]()
I have thought of the following ways to spawn NPCs, but I am not sure which ones would be possible and/or recommended:
PlaceAtMe
From what I have read on the internet, every object or NPC spawned using the PlaceAtMe command will remain stored in the savegame forever. There is, of course, the DeleteReference function in OBSE, but it cannot be used on actors. I have also read that the vanilla Oblivion gates use PlaceAtMe to spawn the creatures, but I would not like to make extensive use of it in my mod, as my mod will offer the option for the user to configure the amount of NPCs spawned and the time between the "spawnings" (if that is a real word), so it would be possible to create dozens of references almost every day (in-game).
PlaceAtMe with a leveled list
Arthmoor mentioned on the TESAlliance forums (see the last post of http://tesalliance.o...ummoning-spell/ for the comment) that when using the PlaceAtMe function, an individual record should not be used, but a leveled list. Does using a leveled list help with bloating? Or is there something else behind it? Would this be a better choice?
Spawn points
Perhaps using spawn points would be the best workaround, but I do not know if it is possible to "activate" a spawn point at will to spawn whatever it is able to spawn. If anyone knows more about spawn points, I would be happy to hear it.
Edited by PhilippePetain, 27 November 2014 - 05:57 PM.



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