zytin Posted December 3, 2014 Share Posted December 3, 2014 (edited) Greetings fellow adventurers. Today I have finally been able to get a heavily modded version of skyrim running on my new pc...and it looks amazing! Unfortunately, I believe there is an error in either one of the mods I have, or in my load order. i am, either when doing a quicksave load or when i get killed, crashing to the desktop. The last several lines in the mod organizer log are: DEBUG (14:46:56.0285): createfile w: C:\SteamLibrary\steamapps\common\Skyrim\DATA\TEXTURES\blood\blooddrop5_n.dds -> C:\Mod Organizer\mods\Enhanced Blood Textures\TEXTURES\blood\blooddrop5_n.dds (80000000 - 3) = 000011A0 (0)DEBUG (14:46:56.0545): createfile w: C:\SteamLibrary\steamapps\common\Skyrim\DATA\TEXTURES\blood\smallsplatter04.dds -> C:\Mod Organizer\mods\Enhanced Blood Textures\TEXTURES\blood\smallsplatter04.dds (80000000 - 3) = 0000114C (0)DEBUG (14:46:56.0550): createfile w: C:\SteamLibrary\steamapps\common\Skyrim\DATA\TEXTURES\blood\smallsplatter04_n.dds -> C:\Mod Organizer\mods\Enhanced Blood Textures\TEXTURES\blood\smallsplatter04_n.dds (80000000 - 3) = 0000114C (0)DEBUG (14:46:56.0703): createfile bsa not rerouted: C:\SteamLibrary\steamapps\common\Skyrim\DATA\aaf -> C:\SteamLibrary\steamapps\common\Skyrim\DATA\skyrim - sounds.bsa -> C:\SteamLibrary\steamapps\common\Skyrim\data\skyrim - sounds.bsaDEBUG (14:46:56.0738): createfile bsa not rerouted: C:\SteamLibrary\steamapps\common\Skyrim\DATA\aag -> C:\SteamLibrary\steamapps\common\Skyrim\DATA\skyrim - voices.bsa -> C:\SteamLibrary\steamapps\common\Skyrim\data\skyrim - voices.bsaDEBUG (14:46:56.0738): createfile bsa not rerouted: C:\SteamLibrary\steamapps\common\Skyrim\DATA\aaf -> C:\SteamLibrary\steamapps\common\Skyrim\DATA\skyrim - sounds.bsa -> C:\SteamLibrary\steamapps\common\Skyrim\data\skyrim - sounds.bsaINFO (14:46:56.0932): Windows Exception (c0000005). Origin: "C:\SteamLibrary\steamapps\common\Skyrim\TESV.exe" (a50a3d). Last hooked call: void *__stdcall CreateFileW_rep(const unsigned short *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) I can attach the entire log file if it's helpful. Since i couldn't find any help online regarding reading these things, i'm taking a wild stab at guessing that createfile .bsa not rerouted: and the skyrim - sounds.bsa and voices.bsa are the issue. Windows Exception (c0000005) is apparently an issue with memory allocation or some such. in any case, I would love some advise on how i could fix this. Here is my mod organizer loadorder.txt: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmApachiiHair.esmBeeingFemale.esmClimatesOfTamriel.esmSchlongs of Skyrim - Core.esmSexLabAroused.esmSexLab.esmZaZAnimationPack.esmactorEvents.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espCutting Room Floor.espCoT-WeatherPatch.espMoss Rocks.espBrows.espMoss Rocks_DB.espBWS.espEnhancedLightsandFX.espUnique Grasses.espCoT-WeatherPatch_NL2.espRequiem.espMighty Beasts - Vampire Lord.espORM-Arvak.espFCO - Follower Commentary Overhaul.espELFX - Exteriors.espConvenient Horses - Faster Sprint.espConvenient Horses.espELFX - Dawnguard.espSPTConsistentOlderPeople.espCoT-WeatherPatch_Snow-40.espClimatesOfTamriel-Dragonborn-Patch.espCoT-WeatherPatch_DB.espDragonShoutVoice.espDifferently Ebony.espAFT_NoFriendlySpellDamage.espDawnguardRuneWeaponsFXSReplacer.espDual Wield Parrying_SKSE.espELFX - Dragonborn.espGuard Dialogue Overhaul.espAppropriately Attired Jarls Redux.espSOS - Smurf Average Addon.espBeards.espUFO - Dawnguard AddOn.espRaceMenuPlugin.espWeapons & Armor Fixes_Remade.espAOS.espIHSS.espDeadlySpellImpacts.espAmazingFollowerTweaks.espClothing & Clutter Fixes.espimp_helm_legend.espParalysis.espRaceMenu.espRadiant and Unique Potions Poisons and Booze.espSDO Full-LOD - The Morthal Swamp Complete.espDistant DetailHF.espSkyFalls + SkyMills + DG + DB.espVivid Landscapes.espSMDropLitTorch.espSchlongs of Skyrim.espSkyFalls Dragonborn Small waterfalls.espRealisticWaterTwo.espELFXEnhancer.espBirdsHF.espBeeingFemaleBasicAddOn.espSkyUI.espfFastTravelSpeedMult_4.espSoS - The Wilds.espBirdsofskyrim.espSoS - Civilization.espCinematicFireFX.espDead Body Collision.espAOS2_CoT3_1_patch.espSoS - The Dungeons.espskyBirds - Airborne Perching Birds.esp83Willows_101BUGS_V4_HighRes.espCityForestV2_6.espFinally! Real Boats!.espSDO Full-LOD - Waterfall Effects.espRealisticWaterTwo - Legendary.espJKs Whiterun.espSoS - The Wilds-PatchCoT.espClimatesOfTamriel-Sound.espSoS - The Wilds-PatchCoTSounds.espSoS - The Wilds-PatchCoTSoundsWinterEdition.espSoS - The Wilds-PatchCoTWinterEdition.espExpandedSnowSystems-CoT.espCoT-WeatherPatch_ESS.espESS Patch for CoT DG Patch.espSoS - Civilization -PatchCoTSounds.espSoS - Civilization -PatchCoTSoundsWinterEdition.espSoS - Civilization-PatchCoT.espSoS - Civilization-PatchCoTWinterEdition.espSoul Gems Differ - NW.espSupreme Storms - Cot Version.espCoT-WeatherPatch_SupStorms.espTradeBarter.espUFO - Dragonborn AddOn.espUFO - Ultimate Follower Overhaul.espNoxUE2.00.espPoint The Way.espSDO Full-LOD - Whiterun Trundra Creeks.espSMIM-Merged-All.espPrivateNeedsNew.espHearthfireChimneys.espPurewaters.espSkysan_ENBHorseTrough.espSOS - Shop.espSexLabDefeat.espUFO - Heartfire AddOn.espWatercolor_for_ENB_RWT.espWeapons & Armor_TrueOrcishWeapons.espADS.espWerewolfMastery.espaMidianBorn_ContentAddon.espAMB Glass Variants Lore.espImproved Closefaced Helmets_Legendary.espaMidianborn_Skyforge_Weapons.espisilNarsil.espHunterborn.espPilgrimsDelight.espFishingInSkyrim.espAllaFantasyWorld.espLoversComfort.espSDO Full-LOD - Giant Campfires.espPilotable Rowboat BETA.espdD - Enhanced Blood Main.espImproved Combat Sounds v2.2.espdD-Dragonborn-Dawnguard-EBT Patch.espdD-No Spinning Death Animation.espsrmcompanioncart.espApachiiHelmetWigs.espRequiem for the Indifferent.espAlternate Start - Live Another Life.esp I'm able to run the game between 30 and 60 fps without gpu overclocking, depending on the outside weather, and it looks Awesome! It took me nearly an hour to get through my first dungeon with the difficulty. quite fun. Anyway, thanks for any help in advance. Edited December 3, 2014 by zytin Link to comment Share on other sites More sharing options...
camaro_69_327 Posted December 3, 2014 Share Posted December 3, 2014 (edited) Does not look like anything in that LOG should cause you any grief. Have a look at MY last few lines of my LOG , DEBUG (23:01:08.0658): createfile w: E:\Games\Steam\steamapps\common\Skyrim\DATA\TEXTURES\interface\intconstellationimages.dds -> E:\Games\Steam\steamapps\common\ModOrganizer\mods\Perkus Maximus - Maximum Perk Overhaul\TEXTURES\interface\intconstellationimages.dds (80000000 - 3) = 00000CD0 (0)DEBUG (23:01:10.0480): createfile w: E:\Games\Steam\steamapps\common\Skyrim\DATA\INTERFACE\cursormenu.swf -> E:\Games\Steam\steamapps\common\ModOrganizer\mods\Smaller Cursor\INTERFACE\cursormenu.swf (80000000 - 3) = 00001338 (0)DEBUG (23:01:14.0647): createfile bsa not rerouted: E:\Games\Steam\steamapps\common\Skyrim\DATA\aag -> E:\Games\Steam\steamapps\common\Skyrim\DATA\skyrim - sounds.bsa -> E:\Games\Steam\steamapps\common\Skyrim\data\skyrim - sounds.bsaINFO (23:01:16.0453): Windows Exception (c0000005). Origin: "E:\Games\Steam\steamapps\common\Skyrim\TESV.exe" (55e05f). Last hooked call: void *__stdcall CreateFileW_rep(const unsigned short *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) Frekin forum at my post!!!...Grrrr Debug 1 .....DDS file Routed from MO to the Skyrim folder.Debug 2 ...SWF file routed from MO to the Skyrim folder.Debug 3...NOT routed...both paths are the same , the BSA is already IN the Skyrim folder, no need to be moved/routed. INFO... normally that last bit would have worried me also ..BUT since your last part and mine are nearly Identical (path differs/ EXE #) I am thinking this is normal. As MY game is perfectly stable , no crashes. I play for extended sessions, weekends i run the game 5-8 hour runs. And this is in my log...lol. IF you really want to know for a fact....go to the STEP forum and ask there....they work on MO and ? Tannium (SP) answers questions and is very helpful. EDIT:...did a bit of reading...that last part i am looking into as that may be something....Odd that the logs end the same...hmmmmm. Edited December 3, 2014 by camaro_69_327 Link to comment Share on other sites More sharing options...
zytin Posted December 3, 2014 Author Share Posted December 3, 2014 Thanks for looking into it. If it persists I'll head over there. If you do come up with an idea, let me know. :) Link to comment Share on other sites More sharing options...
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