Im having a issue with the mod. whenever i go to the eggs and try to activate them (tried with imperial) nothing happens.
Chain Beasts
Started by
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, Aug 31 2010 09:31 PM
416 replies to this topic
#31
Posted 03 September 2010 - 02:05 AM
#32
Posted 03 September 2010 - 11:47 AM
any chance of seeing any more screenshots?
#33
Posted 03 September 2010 - 01:50 PM
it's pity we can't use for the male character !
#34
Posted 03 September 2010 - 02:33 PM
Fascinating and nicely done.
Not sure the release mechanism isn't a tad buggy. Never seen anyone released yet.
Some animations for the captive stage would be nice.
An SDK would be very useful to use this elsewhere and in different circumstances.
Not sure the release mechanism isn't a tad buggy. Never seen anyone released yet.
Some animations for the captive stage would be nice.
An SDK would be very useful to use this elsewhere and in different circumstances.
#35
Posted 03 September 2010 - 04:17 PM
@Lord Bough: I have mine set up that way. Have yet to figure out if it's actually able to catch the player, though.
#36
Posted 04 September 2010 - 02:24 AM
Eh, in all good conscious, I can't endorse this. A mod that specifically degrades women by bounding them naked in public... Now, if this mod was for both sex's, I wouldn't have a problem with it. After all, seeing a bunch of people being degraded in public is what medieval age plots are about.
Plus, there are some glitches. The fact that it puts the cloths out in the middle of the road cause some FPS issues. Plus, the chain beasts just ganged up and killed my PC, That was kinda annoying.
Plus, there are some glitches. The fact that it puts the cloths out in the middle of the road cause some FPS issues. Plus, the chain beasts just ganged up and killed my PC, That was kinda annoying.
#37
Posted 04 September 2010 - 01:15 PM
I agree male compatibility too would be a welcoe addition to make it a little more lore friendly, incidentally the one time i waited for my character to be released the game crashed, shame really, I will try again see if it was coincidence. Also maybe a catch all of a release after 24 hours waiting via the skip of time could be an idea?? Thank you for a very fun mod
#38
Posted 04 September 2010 - 08:10 PM
I cannot endorse this just due to two things the first is no male compatibility and the second is the time tied up. The release function is unreasonably long. After waiting a day I speed up the timescale it is a week later and still tied up. A way to get out after a actual set time would be nice, or have it less varied so like a day and a few hours would make sense.
#39
Posted 04 September 2010 - 10:31 PM
Speeding up game time won't get you out any faster, as the delay is coded in real seconds. The 16 hrs + average 10 hrs figure is for the standard game speed (30 times real time).
#40
Posted 05 September 2010 - 05:39 AM
I'm having the crash issue as well.
This looks to have great potential, but as it stands right now it still kinda feels like a WIP. As soon as it's perfected though, I'll download, use, and endorse it.
It looks like it's a blast to use and will be when all the kinks are worked out
This looks to have great potential, but as it stands right now it still kinda feels like a WIP. As soon as it's perfected though, I'll download, use, and endorse it.
It looks like it's a blast to use and will be when all the kinks are worked out



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