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Danwoods FCOM SUPERPACK - Post your thoughts


torseaton

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I am doing a clean install of OBLIVION and Danwoods FCOM SUPERPACK v4.1

 

This is a self installing super collection of many mods. I have had a terrible time with mod conflicts (mostly MMM causing crashes) and after 3 weeks of fooling with it and not playing a game I desperately need for stress relief, I found Danwood's site. Anyway, I will be posting my installation and game play experience for others and would encourage everyone to post thoughts if they have used Danwood's Superpack.

 

His homepage is http://superpackden.mastertopforum.net/index.php

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Here are all the mods included:

 

Utilities:

 

BOSS v1.52

OBGE v0.1

OBMM v1.1.12.0

OBSE v0018

TweakOblivion v5.10

Wrye Bash v2.84 RC1

Wrye Python v0.2

 

 

Unofficial Patches:

 

Unofficial Mods Patch v15

Unofficial Oblivion Patch v3.2.0

Unofficial Shivering Isles Patch v1.4.0

 

 

UP MOBS Patches:

 

UOMP v15 MOBS

UOP v3.26 MOBS Supplemental

USIP v1.4.0 MOBS

 

 

FCOM Core Files:

 

-Oscuro's Oblivion Overhaul v1.34 Beta5:

OOO Water Fish

OOO Water Weeds

-Francesco's Leveled Creatures-Items v4.5b:

Francesco's Lyrondor Combat Behaviur

Francesco's optional Leveled Guards

Francesco's optional Chance of Stronger Enemies

Francesco's optional Chance of Stronger Bosses

Francesco's optional Chance of More Enemies

Francesco's new items add-On

Fran Dark Seducer Weapons Patch

-WarCry EV v1.085b

-Mart's Monster Mod v3.7 Beta5:

Mart's Monster Mod – Shivering Isles

Mart's Monster Mod – Dungeons of MMM

Mart's Monster Mod – Gems & Gem Dust

Mart's Monster Mod – Hunting & Crafting

Mart's Monster Mod – Looting NPC’s & Creatures

Mart's Monster Mod – More Wilderness Life No Gates

Mart's Monster Mod – More Passive Wildlife

Mart's Monster Mod – Safer Quest Locations

Mart's Monster Mod – City Defenses

Mart's Monster Mod – Extra Wounding

Mart's Monster Mod – Less Bone Loot

Mart's Monster Mod – Farm Animals

Mart's Monster Mod – Resized Races

-FCOM Convergence Beta v9.9:

FCOM Entropic Order Rebalance

FCOM Archery for FCOM Real Swords v2.0

FCOM Archery for MMM Hunting&Crafting v1.0

FCOM_Francescos

FCOM_FrancescosItemsAddOn

FCOM_FrancescosNamedBosses

FCOM_BobsArmory

FCOM_WarCry

FCOM_Convergence

FCOM_RealSwords

FCOM_DiverseGuardUnity

FCOM_DurabilityAndDamage

FCOM_MoreRandomItems

FCOM_FriendlierFactions

FCOM_SpawnRatesReduced

FCOM_HungersUnitySI

FCOM_Knights

FCOM_SaferRoads

FCOM_NoReaversInGates

FCOM_NoAdventurersInGates

FCOM_BobsGuardUnity

FCOM_Cobl

FCOM_ExnemRuneskulls

FCOM_LothsBluntWeapons

FCOM_TamrielTravelers

FCOM_UnofficialFranArmorAddon

FCOM_KDCircletsOOOOptimizedNPCEquip

FCOM_Archery

 

 

FCOM Related Mods:

 

Bobs Armory Oblivion v1.1

Cobl v1.72 (Needed files only)

Fran Lv30 Items Maltz v1.0

Item Interchange v0.78 (Needed files only)

KD Circlets OOO Optimized v2.0

Loth's Blunt Weapons v3.01

OMOBS v1.0

RuneSkulls v1.1

Tamriel Travellers v1.39c (Needed files only)

Unofficial Fran ArmorAddon v2.0 (External Files Included)

 

 

Immersion Mods:

 

Arthur Natural Habitat & Vegetation v2.9.7

Cities Alive At Night v1.0

Enhanced Water v2.0 HDMI

Get Wet v1.1 (Needed files only)

Harvest Flora v3.0.1

Let There Be Darkness v1.2

No More Annoying Messages v1.3

Reneers Varied NPC Mod v0.91

SM Plugin Refurbish v1.30

SoT Holiday v1.0

OMOD All Natural v0.9.9 + Fix v2 (Tweaked for 33% Dark Nights)

OMOD Animated Window Lighting System v5.1.8 + IW Textures v4.0

OMOD DarNified UI v1.3.2

OMOD FineWeapons and RustyItems for OOO

OMOD MAO v1.1 + OOO Patch

OMOD TNR Tamriel NPCs Revamped v1.06

 

 

Realism Mods:

 

Alternative Start v1.66

At Home Alchemy v2.0 - No Bounty

Attack and Hide Medium v2.1

Bank of Cyrodiil v1.11 + Addon v0.7

Bathing Mod v1.2

Blind Lockpiking + Lock Difficulty v2.1

Chapel Tithe OBSE v2.1

Choices & Consequences v2.02 Updated

Combat Fumbling v0.6

Drop Lit Torches OBSE v2.4

Dungeon Actors Have Torches v1.6 DT

-Elys- No Fast Travel v0.92

-Elys- Universal Silent Voice v0.93

Enhanced Economy v4.06

Exterior Actors Have Torches v1.3 DT

Ignoring The Main Quest Has Consequence v0.5

Intoxicant Improvement v2

Less Annoying Magic Experience EV v1.7 (Needed Files Only)

More and Moldy Ingredients v1.1

No Healing During Wait v1.21

No Psychic Guards Harder v1.2

PC Sleep Disrober v0.03

Progress v2.2 (OOO & RL comp.) + Mercantile v1.11

Quest Award Leveling v1.8

Real Hunger COBL v1.6.1

Real Sleep Extended v2.4.1

Real Thirst COBL v1.0 FIXED (No Need in Jail)

Reneers NPC Name Mod v1.1

Sittable Rocks v0.54

Wound Effects & Penalties v1.3 (Needed files only)

OMOD kuertee Gold is an Inventory Item v0.59

OMOD kuertee Inventory is a Backpack v0.66

OMOD Realistic Fatigue v2.4

OMOD Realistic Health v1.2

OMOD Realistic Leveling v1.13

OMOD Realistic Physics and Force Package SI Fixed v3.0

 

 

Optimization:

 

Fast Exit v2

Oblivion Stutter Remover v4.1 (75 max fps)

Operation Optimization v1.1.1

Streamline v3.1 Beta + Patch

weOCPS 2009-03-28

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I usually advise against FCOM packages because, with the amount of things in it, it's hard to go in to disable and remove things you may not want. FCOM is all about customization. If you have trouble installing it then maybe you should stay away from it. Plus this doesn't have the WarCry 1.09 update. It looks to not have the MMM COBL update, either.

 

If it works for you, then great. All the mods FCOM incorporate make Oblivion a complex and immersive world.

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I usually advise against FCOM packages because, with the amount of things in it, it's hard to go in to disable and remove things you may not want. FCOM is all about customization. If you have trouble installing it then maybe you should stay away from it. Plus this doesn't have the WarCry 1.09 update. It looks to not have the MMM COBL update, either.

 

If it works for you, then great. All the mods FCOM incorporate make Oblivion a complex and immersive world.

 

"If you have trouble installing it then maybe you should stay away from it."

 

This is a terrible notion! I have been programing since DOS. If we used your theory that if you have trouble using things stay away from it, then we would still be using archaic programing languages and most people would not own a PC. Ease of use is very important to people. I work 100+ hours a week and dont have time to spend 2 weeks going through the FCOM manual install only to find that I am suffering CTD constantly and having to go through each MOD to find the conflict. This package was a god-send.

 

As for customization see my next reply on installation experience.

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INSTALL EXPERIENCE....

 

 

VERY EASY! So much simpler and less complicated than FCOM install. You still must be able to use Wrye Bash and Boss and OBMM, so its not a beginner install, but it is a SIMPLIFICATION install.

 

1. Wrye Bash, OBMM, TweakOblivion, etc...

2.) FCOM Superpack

3.) FCOM Superpack Patch

4.) optional other mods (There are many mods, mostly eye candy, not included so I have also added the best, ie... Better Cities, etc...)

 

Here is the install guide. There are some funny typos because English is not the Danwood's first language, or second it seems... still very easy step by step.

 

Here is the step by step install guide link: http://superpackden.mastertopforum.net/installation-guide-vt3.html

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Recommended Mods to add on top of Danwood's Superpack

 

Here are the mods I have added. Short of quest mods I think I have finally installed every mod I want.

 

Ambient Town Sounds Edited

Better Cities

Brighter Drop Lit Torch

Combat Optimizer

Cyrodil Transportation Network

Deadly Reflex

Enhanced Weather

Indoor Weather Sounds

Keychain

Let the people Drink

Menu Escape

More Immersive Sounds Editied

Persuasion Overhaul

Put it in its Place

Reapers Adjustable Oil Lamp

Roleplaying Dialogues

Saddle Bag

Storage Sacks

Symphony of Violence

 

Italic ones are my personal favorites because they each made me say WOW! when I tried them.

 

one my my favorites is weather sounds when inside buildings... really wonderful! Such continuity in game.

 

Other than any major developments this is my last update for a while. Once I have 100 + game hours I will post my experience. Thanks again to Danwood and all his hard work!

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I usually advise against FCOM packages because, with the amount of things in it, it's hard to go in to disable and remove things you may not want. FCOM is all about customization. If you have trouble installing it then maybe you should stay away from it. Plus this doesn't have the WarCry 1.09 update. It looks to not have the MMM COBL update, either.

 

If it works for you, then great. All the mods FCOM incorporate make Oblivion a complex and immersive world.

 

"If you have trouble installing it then maybe you should stay away from it."

 

This is a terrible notion! I have been programing since DOS. If we used your theory that if you have trouble using things stay away from it, then we would still be using archaic programing languages and most people would not own a PC. Ease of use is very important to people. I work 100+ hours a week and dont have time to spend 2 weeks going through the FCOM manual install only to find that I am suffering CTD constantly and having to go through each MOD to find the conflict. This package was a god-send.

 

As for customization see my next reply on installation experience.

 

Like I said, FCOM is a great mod. Any help that is available to install it is an asset to the community. The FCOM team itself says that it is "not for the faint of heart." That is why I used the qualifier "maybe." I'm sorry if my thoughts were misconstrued. I was only trying to say that a compilation still won't guarantee everything will work properly. The only way to be sure is to play around with it, find out what isn't working, try to fix it, and then play with it again. It took myself nearly a month of tinkering to find out I was having a leveled lists problem in Wrye Bash because of the extra esp's I had that I wasn't using. I also found out how much easier it was on myself to use BAIN instead of trying to install everything manually.

 

Advancement can only be made if people set out to do what others say is impossible.

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Recommended Mods to add on top of Danwood's Superpack

 

Here are the mods I have added. Short of quest mods I think I have finally installed every mod I want.

 

Ambient Town Sounds Edited

Better Cities

Brighter Drop Lit Torch

Combat Optimizer

Cyrodil Transportation Network

Deadly Reflex

Enhanced Weather

Indoor Weather Sounds

Keychain

Let the people Drink

Menu Escape

More Immersive Sounds Editied

Persuasion Overhaul

Put it in its Place

Reapers Adjustable Oil Lamp

Roleplaying Dialogues

Saddle Bag

Storage Sacks

Symphony of Violence

 

Italic ones are my personal favorites because they each made me say WOW! when I tried them.

 

one my my favorites is weather sounds when inside buildings... really wonderful! Such continuity in game.

 

Other than any major developments this is my last update for a while. Once I have 100 + game hours I will post my experience. Thanks again to Danwood and all his hard work!

 

Be careful not to add too many extra plugins because the closer you get to the hard limit of 255, the more likely you'll experience CTDs due to buffer overflow. You can always try to merge some plugins, but this is a tricky business.

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  • 4 months later...
he compiled a modpack also for FO3, i tried it months ago (its based on FWE). Awesome! I really hope he makes something also for New Vegas, hes taste mods is just like mine, the only difference is that i would not be able to "build" such a compilation :thumbsup: Edited by RDawkins
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