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More of a guild presence


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#31
alonsomartinez

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" Hey Timothy look over there a couple of Fighter Guild Warrios managed to do something "

" Impresseive "

I guess that would work. Also add some dead dremoras and clanfears around

#32
ub3rman123

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And some guy ogling his pretty new Sigil Stone. Nice objective for some thievery.

#33
Raithfyre

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That would be really cool, I think. Maybe even integrate the mages and fighters as well; perhaps a healer or something went with? Just so the FG doesn't get all the glory here.

#34
alonsomartinez

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Nah the MG is getting call the fame clearing out all the Ayleid Ruin cells and they have their shiny little prceious Welkynd and Varla stones

In fact Im gonna up the prices on those quite a bit

#35
Raithfyre

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Oh, OK, that's what you meant by AR. Perhaps, you could also clear out some of the ruins and set up permanent mage residences, rather than an in-and-out sorta thing.

#36
ub3rman123

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Like in Vahtacen?

#37
Raithfyre

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Yep. No veni vidi vici thing, actually stick around, and at least look like they're researching stuff.

#38
alonsomartinez

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They would get killed when the cell respawns woudlnt they ? And no I dont like that idea ! if they set up permanent residences the nwhat would the player do ?

#39
Raithfyre

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Nah, I meant go through and in the CS, have the ruins be changed from the start, rather than taken over during gameplay, else yeah, respawns would defeat the whole purpose.

#40
alonsomartinez

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Im not sure what you mean Raithy




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