" Hey Timothy look over there a couple of Fighter Guild Warrios managed to do something "
" Impresseive "
I guess that would work. Also add some dead dremoras and clanfears around
More of a guild presence
Started by
Raithfyre
, Sep 05 2010 04:38 AM
100 replies to this topic
#31
Posted 06 September 2010 - 10:10 PM
#32
Posted 06 September 2010 - 10:34 PM
And some guy ogling his pretty new Sigil Stone. Nice objective for some thievery.
#33
Posted 06 September 2010 - 10:36 PM
That would be really cool, I think. Maybe even integrate the mages and fighters as well; perhaps a healer or something went with? Just so the FG doesn't get all the glory here.
#34
Posted 06 September 2010 - 10:37 PM
Nah the MG is getting call the fame clearing out all the Ayleid Ruin cells and they have their shiny little prceious Welkynd and Varla stones
In fact Im gonna up the prices on those quite a bit
In fact Im gonna up the prices on those quite a bit
#35
Posted 06 September 2010 - 11:01 PM
Oh, OK, that's what you meant by AR. Perhaps, you could also clear out some of the ruins and set up permanent mage residences, rather than an in-and-out sorta thing.
#36
Posted 06 September 2010 - 11:13 PM
Like in Vahtacen?
#37
Posted 07 September 2010 - 12:19 AM
Yep. No veni vidi vici thing, actually stick around, and at least look like they're researching stuff.
#38
Posted 07 September 2010 - 01:18 AM
They would get killed when the cell respawns woudlnt they ? And no I dont like that idea ! if they set up permanent residences the nwhat would the player do ?
#39
Posted 07 September 2010 - 01:36 AM
Nah, I meant go through and in the CS, have the ruins be changed from the start, rather than taken over during gameplay, else yeah, respawns would defeat the whole purpose.
#40
Posted 07 September 2010 - 01:44 AM
Im not sure what you mean Raithy



Sign In
Create Account

Back to top









