Thanks for the kudos <br /><br />I think Im gonna release it without the armor and horse as of right now . It will take me a while to get the tetxuring done and I can see that you guys are anxious to play it ( You guys are like carrot hungry rabbits )
Interesting thing I was testing it out and I was traveling along with some fighters and I killed them after a dungeon raid The loot was pretty good I'm guessing it was about 500 in just weapons and about 500 in armor. Seems like a good amount of loot to me
And a random percentage of that loot goes in a guild chest for theives to sneak hehe
More of a guild presence
Started by
Raithfyre
, Sep 05 2010 04:38 AM
100 replies to this topic
#81
Posted 12 September 2010 - 02:08 AM
#82
Posted 12 September 2010 - 02:20 AM
I'm very anxious. And I don't want to be a rabbit. If you touch them they explode like nukes!! lol. The mod sounds awesome like most of your mods!
#83
Posted 12 September 2010 - 02:25 AM
Yeah, good idea. Besides, there are hundreds of armor mods out there. The aim of this mod is to add a significant amount of dynamicness and depth to the Oblivion world and its unique in that way. New armor would simply be some extra weight on your back (and most importantly it delays the release date hehe...Thanks for the kudos <br /><br />I think Im gonna release it without the armor and horse as of right now . It will take me a while to get the tetxuring done and I can see that you guys are anxious to play it ( You guys are like carrot hungry rabbits )
Just a suggestion for Dark Brotherhood: Maybe add random assasins that appear once every few days in the DB guild hall at cheydenhal to give the sensation that DB is more than just 3 or 4 people (so the random NPCs represent assasins from other parts of cyrodill on a mission). Though again... if its too much work don't bother. It's not an essential thing anyway.
#84
Posted 12 September 2010 - 02:28 AM
WOAH ! I just saw the loot packages and just made my own !
Now all mages only loot , spells , soul gems ,varla/welkynd and anything spell related and gold
FG only loot armor , weapons , and gold
Just tested it and its pretty cool all mages carry out like 400 in gold each when raiding AR
FG carry out even more at high levels My character is level 9 and I was too weak to kill the champion so I Killed via console . He had about 900 gold all by himself lol
Now all mages only loot , spells , soul gems ,varla/welkynd and anything spell related and gold
FG only loot armor , weapons , and gold
Just tested it and its pretty cool all mages carry out like 400 in gold each when raiding AR
FG carry out even more at high levels My character is level 9 and I was too weak to kill the champion so I Killed via console . He had about 900 gold all by himself lol
#85
Posted 12 September 2010 - 02:33 AM
Wow this sounds awesomer than I thought. A shame they won't be a match for my level 53 Shadow Knight... lolz
#86
Posted 12 September 2010 - 03:00 AM
Wow this sounds awesomer than I thought. A shame they won't be a match for my level 53 Shadow Knight... lolz
...Or my level 1 mage's guild associate
#87
Posted 12 September 2010 - 04:37 AM
Sounds good, I like this idea. I like the implementation i am seeing. If I can get Oblivion to work, I will assuredly download it.
#88
Posted 12 September 2010 - 04:40 AM
Wow this sounds awesomer than I thought. A shame they won't be a match for my level 53 Shadow Knight... lolz
...Or my level 1 mage's guild associate.
That just scares me.
#89
Posted 12 September 2010 - 05:05 AM
Hmm I reduced the Ai to travel to a smaller radius of the cities that way it doesnt cause Ai wander problems and it still lets the player clear out some ruins
#90
Posted 12 September 2010 - 07:17 AM
That just scares me.
It should... It scares everybody. As they say, "doesn't matter how good you are, there is always someone better than you." Let that be a lesson to you



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