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SSME and SKSE Memory patches not working? HELP! Please...


GrumpyTanky

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Alright...

 

I am stumped...

 

I have the latest version of SKSE... I run Skyrim from Mod Organizer which is also the latest version, I have my entire Skyrim folder's 'read only' unchecked, I have admin privileges, I opted to install SKSE directly into my Skyrim root DIR and bypass MO, just in case... I have scoured the net to make sure my SKSE.ini is sorted and have made sure the SKSE Memorypatch.dll and .ini are all accurate...

 

I have tried to use SSME and uninstalled the SKSE memory patch files, I have also tried this with the memory patches still present too, I have also tried just a straight SKSE run from a clean install...

 

I actually uninstalled Skyrim and spent three days installing all my mods via MO and getting rid of any that I didn't need... So now I just have the essentials and a shlit load of armour ones...

 

I'm confused as before SKSE added the memory patch I had everything working... Since then I just can't get it to go... My memory log says my first bank is 512 and second is 256, defaults... But at the bottom lines of the log reads usually 260's and then you can see it moved over to bank two and crashes as only 216's, or there abouts... Always with the CTD... I've also tried the different levels of memory too... No change...

 

I also checked the 'skse_steam_loader.log' and it says everything is working when I had farted around with older versions of Shesons patches...

 

I am so dumbfounded with this, I feel there is a very simple solution lurking in the dark, but I would really appreciated any help, or a link to some help where someone had the same problem... I already checked but couldn't find anyone that had tried all of them and had no joy... Just seems really odd to me...

Edited by -=2RTR=- Somnus
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So update...

 

Still no joy, wrote a lovely lad named Ian at the SKSE team... He seems stumped too... Everything says it should work, but it still doesn't... I bumped up the allocation to 1024 (actually 768) and 512... It logged as the above in the memory log, but game CTD at 186 and 199... Soooo confused...

 

I attached my logs etc...

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB	512MB
85	8
85	8
85	9
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SKSE runtime: initialize (version = 1.7.1 09200000 01D014117FE115F1, os = 6.1 (7601))
imagebase = 00400000
runtime root = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\
config path = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
plugin directory = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll (00000001 Player Physics 00000001) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CharacterMakingExtender_plugin.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CharacterMakingExtender_plugin.dll (00000001 ExCharGen plugin 0000002E) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\DP_Extender.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\DP_Extender.dll (00000001 Dynamic Potions Extender 00000002) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\EnchArsenal.dll
registering plugin listener for SKSE at 4 of 5
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\EnchArsenal.dll (00000001 Enchanted Arsenal (by egocarib) 00000001) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll (00000001 MemoryBlocksLog plugin 00000001) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll (00000001 SKSE_Elys_Uncapper 010F0020) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\TESVAL.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\TESVAL.dll (00000001 TESVAL 00000002) reported as incompatible during query
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000003) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\fiss.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\fiss.dll (00000001 fiss 00000001) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll
registering plugin listener for SKSE at 10 of 11
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000003) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\norestrictions.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\norestrictions.dll (00000001 norestrictions 00000001) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\showRaceMenu_preCacheKiller.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\showRaceMenu_preCacheKiller.dll (00000001 ShowRaceMenu preCacheKiller plugin 00000001) loaded correctly
dispatch message (0) to plugin listeners
sending message type 0 to plugin 4
sending message type 0 to plugin 10
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 4
sending message type 1 to plugin 10
dispatched message.
init complete
hooked dinput
dispatch message (6) to plugin listeners
sending message type 6 to plugin 4
sending message type 6 to plugin 10
dispatched message.
Reading translations from Interface\Translations\MagicDuelReborn_ENGLISH.txt...
Reading translations from Interface\Translations\DynamicLoot_ENGLISH.txt...
Reading translations from Interface\Translations\Lanterns Of Skyrim - All In One - Main_ENGLISH.txt...
Reading translations from Interface\Translations\SPERG_ENGLISH.txt...
Reading translations from Interface\Translations\daymoyl_ENGLISH.txt...
Reading translations from Interface\Translations\DeadlyMonsters_ENGLISH.txt...
Reading translations from Interface\Translations\Brevi_MoonlightTalesEssentials_ENGLISH.txt...
Reading translations from Interface\Translations\BFSEffects_ENGLISH.txt...
Reading translations from Interface\Translations\Nausicaa's Tweaker_ENGLISH.txt...
Reading translations from Interface\Translations\EnchantedArsenal_ENGLISH.txt...
Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt...
Reading translations from Interface\Translations\Chesko_WearableLantern_ENGLISH.txt...
Reading translations from Interface\Translations\SkyUI_ENGLISH.txt...
Reading translations from Interface\Translations\AchieveThat_ENGLISH.txt...
Reading translations from Interface\Translations\SPERG_ENGLISH.txt...
Reading translations from Interface\Translations\LootandDegradation_ENGLISH.txt...
Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt...
Reading translations from Interface\Translations\VioLens_ENGLISH.txt...
Reading translations from Interface\Translations\RealisticNeedsandDiseases_ENGLISH.txt...
Reading translations from Interface\Translations\Skyrim Immersive Creatures_ENGLISH.txt...
Reading translations from Interface\Translations\WetandCold_ENGLISH.txt...
Reading translations from Interface\Translations\Hothtrooper44_ArmorCompilation_ENGLISH.txt...
Reading translations from Interface\Translations\BFT Ships and Carriages_ENGLISH.txt...
Reading translations from Interface\Translations\DeadlyDragons_ENGLISH.txt...
Reading translations from Interface\Translations\Convenient Horses_ENGLISH.txt...
Reading translations from Interface\Translations\Hunterborn_ENGLISH.txt...
Reading translations from Interface\Translations\Brevi_MoonlightTales_ENGLISH.txt...
Reading translations from Interface\Translations\ForgottenMagic_Redone_ENGLISH.txt...
save name is Save 75 - Sicariah  Warmaiden's  02.57.17
full save path: C:\Users\VonLuck\Documents\My Games\Skyrim\Saves\\Save 75 - Sicariah  Warmaiden's  02.57.17.skse
dispatch message (2) to plugin listeners
sending message type 2 to plugin 4
sending message type 2 to plugin 10
dispatched message.
loading co-save
Loading mod list:
	(0 -> 0)	Skyrim.esm
	(1 -> 1)	Update.esm
	(2 -> 2)	Unofficial Skyrim Patch.esp
	(3 -> 3)	Dawnguard.esm
	(4 -> 4)	Unofficial Dawnguard Patch.esp
	(5 -> 5)	HearthFires.esm
	(6 -> 6)	Unofficial Hearthfire Patch.esp
	(7 -> 7)	Dragonborn.esm
	(8 -> 8)	Unofficial Dragonborn Patch.esp
	(9 -> 9)	Skyrim Project Optimization - Full Version.esm
	(10 -> 10)	Falskaar.esm
	(11 -> 11)	ApachiiHairFemales.esm
	(12 -> 12)	ApachiiHairMales.esm
	(13 -> 13)	MagicDuelReborn.esm
	(14 -> 14)	DynamicLoot.esm
	(15 -> 15)	AzarHair.esm
	(16 -> 16)	JSwords.esm
	(17 -> 17)	RSkyrimChildren.esm
	(18 -> 18)	ApachiiHair.esm
	(19 -> 19)	SGHairPackBase.esm
	(20 -> 20)	SkyTEST-RealisticAnimals&Predators.esm
	(21 -> 21)	Lanterns Of Skyrim - All In One - Main.esm
	(22 -> 22)	Ultimate Witcher MOD.esm
	(23 -> 23)	Nock2Tip.esm
	(24 -> 24)	SPERG.esm
	(25 -> 25)	daymoyl.esm
	(26 -> 26)	HighResTexturePack01.esp
	(27 -> 27)	HighResTexturePack02.esp
	(28 -> 28)	HighResTexturePack03.esp
	(29 -> 29)	Unofficial High Resolution Patch.esp
	(30 -> 30)	Skyrim Project Optimization - Full Version.esp
	(31 -> 31)	EnhancedLightsandFX.esp
	(32 -> 32)	SGHairPackAIO.esp
	(33 -> 33)	Brows.esp
	(34 -> 34)	KS Hairdo's.esp
	(35 -> 35)	Beards.esp
	(36 -> 36)	zzArmormashups.esp
	(37 -> 37)	SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
	(38 -> 38)	ShootingStars.esp
	(39 -> 39)	DeadlyMonsters.esp
	(40 -> 40)	Brevi_MoonlightTalesEssentials.esp
	(41 -> 41)	DynamicLoot_DG.esp
	(42 -> 42)	BFSEffects.esp
	(43 -> 43)	NB-Scars.esp
	(44 -> 44)	Nausicaa's Tweaker.esp
	(45 -> 45)	DeadlySpellImpacts.esp
	(46 -> 46)	ELFX - Dragonborn.esp
	(47 -> 47)	BarenziahQuestMarkers.esp
	(48 -> 48)	Differently Ebony.esp
	(49 -> 49)	Dr_BandolierDG.esp
	(50 -> 50)	FISS.esp
	(51 -> 51)	Duel - Combat Realism.esp
	(52 -> 52)	DynamicLoot_DB.esp
	(53 -> 53)	EnchantedArsenal.esp
	(54 -> 54)	EC Clothes.esp
	(55 -> 55)	RaceMenuPlugin.esp
	(56 -> 56)	Chesko_WearableLantern.esp
	(57 -> 57)	iMaxPlayerRunes032.esp
	(58 -> 58)	SkyUI.esp
	(59 -> 59)	TradeBarter.esp
	(60 -> 60)	DVA - Dynamic Vampire Appearance.esp
	(61 -> 61)	AchieveThat.esp
	(62 -> 62)	Northgirl.esp
	(63 -> 63)	SPERG.esp
	(64 -> 64)	DYNAVISION Dynamic Depth of Field.esp
	(65 -> 65)	Footprints.esp
	(66 -> 66)	Footprints - Ash.esp
	(67 -> 67)	Dual Wield Parrying_SKSE.esp
	(68 -> 68)	dD - Realistic Ragdoll Force - Realistic.esp
	(69 -> 69)	LovelyHairstylesCE.esp
	(70 -> 70)	83Willows_101BUGS_V4_LowRes.esp
	(71 -> 71)	Bounty Gold.esp
	(72 -> 72)	Hothtrooper44_Armor_Ecksstra.esp
	(73 -> 73)	Immersive NPC in the dark.esp
	(74 -> 74)	FaceMasksOfSkyrim.esp
	(75 -> 75)	JSwords_Load_Screens.esp
	(76 -> 76)	Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp
	(77 -> 77)	LootandDegradation.esp
	(78 -> 78)	sandboxcylinderheight.esp
	(79 -> 79)	When Vampires Attack.esp
	(80 -> 80)	NUHairstyles.esp
	(81 -> 81)	RaceMenu.esp
	(82 -> 82)	Rainbows.esp
	(83 -> 83)	VioLens.esp
	(84 -> 84)	iHUD.esp
	(85 -> 85)	Skyrim Radioactive.esp
	(86 -> 86)	ELFX - Exteriors.esp
	(87 -> 87)	ELFX - Dawnguard.esp
	(88 -> 88)	EnhancedWetnessandPuddles.esp
	(89 -> 89)	3DNPC.esp
	(90 -> 90)	ethereal_elven_overhaul.esp
	(91 -> 91)	FCO - Follower Commentary Overhaul.esp
	(92 -> 92)	RealisticNightsDG.esp
	(93 -> 93)	Prometheus_No_snow_Under_the_roof.esp
	(94 -> 94)	Better Dynamic Snow.esp
	(95 -> 95)	Prometheus_NSUTR BDS Patch.esp
	(96 -> 96)	DynamicTorches.esp
	(97 -> 97)	Tes Arena - Skyrim Frontier Fortress.esp
	(98 -> 98)	WARZONES - Civil Unrest.esp
	(99 -> 99)	Complete Crafting Overhaul_Remade.esp
	(100 -> 100)	Immersive Sounds - Compendium.esp
	(101 -> 101)	HARODATH_ImmersiveSoulgems.esp
	(102 -> 102)	ISCompendium CCO Patch.esp
	(103 -> 103)	RealisticNeedsandDiseases.esp
	(104 -> 104)	Purewaters.esp
	(105 -> 105)	RND_PureWaters-Patch.esp
	(106 -> 106)	RND_USKP-Patch.esp
	(107 -> 107)	RND_Dragonborn-Patch.esp
	(108 -> 108)	Book Covers Skyrim.esp
	(109 -> 109)	WerewolfPerksExpanded.esp
	(110 -> 110)	RND_Dawnguard-Patch.esp
	(111 -> 111)	DawnofSkyrim-AllMajorCities.esp
	(112 -> 112)	Skyrim Immersive Creatures.esp
	(113 -> 113)	Verdant - A Skyrim Grass Plugin.esp
	(114 -> 114)	ELFXEnhancer.esp
	(115 -> 115)	Undeath.esp
	(116 -> 116)	HarvestOverhaul.esp
	(117 -> 117)	BetterDarkBrotherhood.esp
	(118 -> 118)	RSChildren - Complete.esp
	(119 -> 119)	RSChildren_PatchUSKP.esp
	(120 -> 120)	Pureweather.esp
	(121 -> 121)	realrainCoT.esp
	(122 -> 122)	OBIS.esp
	(123 -> 123)	HarvestOverhaulCreatures.esp
	(124 -> 124)	HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp
	(125 -> 125)	OBISDB.esp
	(126 -> 126)	FaceMasksforNPC.esp
	(127 -> 127)	Civil War Overhaul.esp
	(128 -> 128)	OBISDB-FaceMasksFix.esp
	(129 -> 129)	Guard Dialogue Overhaul.esp
	(130 -> 130)	Immersive Weapons.esp
	(131 -> 131)	Masters of Death.esp
	(132 -> 132)	ElementalArrows.esp
	(133 -> 133)	N2T IW.esp
	(134 -> 134)	Lore Weapon Expansion - Goldbrand.esp
	(135 -> 135)	Thunderchild - Epic Shout Package.esp
	(136 -> 136)	Skyrim Immersive Creatures - DLC2.esp
	(137 -> 137)	CCO_SIC_Patch.esp
	(138 -> 138)	MagicDuelReborn - Shouts.esp
	(139 -> 139)	MagicDuelReborn Thunderchild Patch.esp
	(140 -> 140)	Unique Uniques.esp
	(141 -> 141)	WetandCold.esp
	(142 -> 142)	WetandCold - Ashes.esp
	(143 -> 143)	WetandCold - Holidays.esp
	(144 -> 144)	ArcheryDummyXP.esp
	(145 -> 145)	Better Vampires ML.esp
	(146 -> 146)	Cloaks - Dawnguard.esp
	(147 -> 147)	NS_HuntingGroundsOutfit.esp
	(148 -> 148)	RealisticNights.esp
	(149 -> 149)	2RTRTorchLights.esp
	(150 -> 150)	Predator Vision.esp
	(151 -> 151)	Wintermyst - Enchantments of Skyrim.esp
	(152 -> 152)	AMB Glass Variants Lore.esp
	(153 -> 153)	DynamicPotions.esp
	(154 -> 154)	Lore Weapon Expansion.esp
	(155 -> 155)	NoldorArmor.esp
	(156 -> 156)	Hothtrooper44_ArmorCompilation.esp
	(157 -> 157)	BFT Ships and Carriages.esp
	(158 -> 158)	Run For Your Lives.esp
	(159 -> 159)	EMCompViljaSkyrim.esp
	(160 -> 160)	BeautifulVampires.esp
	(161 -> 161)	Ultimate Witcher Mod Enhanced.esp
	(162 -> 162)	LocalizedGuildJobs.esp
	(163 -> 163)	Cloaks.esp
	(164 -> 164)	Lore Weapon Expansion - Daedric Crescent.esp
	(165 -> 165)	Credo.esp
	(166 -> 166)	Travel Attire.esp
	(167 -> 167)	EMViljaInSolstheimAddOn.esp
	(168 -> 168)	UFO - Ultimate Follower Overhaul.esp
	(169 -> 169)	Inigo.esp
	(170 -> 170)	ScopedBows.esp
	(171 -> 171)	N2T Scoped Bows.esp
	(172 -> 172)	HeljarchenFarm.esp
	(173 -> 173)	Immersive Patrols II.esp
	(174 -> 174)	SFO - Dragonborn.esp
	(175 -> 175)	Immersive Dragonborn.esp
	(176 -> 176)	HothFollower.esp
	(177 -> 177)	HothFollower UFO Patch.esp
	(178 -> 178)	JSwordsDistributionBalancePlugin.esp
	(179 -> 179)	Nock2Tip.esp
	(180 -> 180)	aMidianborn_Skyforge_Weapons.esp
	(181 -> 181)	dD - Enhanced Blood Main.esp
	(182 -> 182)	ISCompendium Enhanced Blood Patch.esp
	(183 -> 183)	dD-DG-DB-Immersive Creatures EBT Patch.esp
	(184 -> 184)	dD-Larger Splatter Size.esp
	(185 -> 185)	konahrik_accoutrements.esp
	(186 -> 186)	TBBOAv2-1.esp
	(187 -> 187)	Lore Weapon Expansion - Relics of the Crusader.esp
	(188 -> 188)	Roman armor and weapons replacer.esp
	(189 -> 189)	LostLongSwords.esp
	(190 -> 190)	Waves.esp
	(191 -> 191)	SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
	(192 -> 192)	Skyrim Flora Overhaul.esp
	(193 -> 193)	quest_pitfighter.esp
	(194 -> 194)	MidasSkyrim.esp
	(195 -> 195)	Celtic and Germanic Armor and Weapons standalone.esp
	(196 -> 196)	The Huntsman.esp
	(197 -> 197)	ssapbwk.esp
	(198 -> 198)	Dragon Soul Relinquishment.esp
	(199 -> 199)	DeadlyDragons.esp
	(200 -> 200)	RND_HearthFires-Patch.esp
	(201 -> 201)	Swift Steeds Replacer.esp
	(202 -> 202)	Convenient Horses.esp
	(203 -> 203)	SofiaFollower.esp
	(204 -> 204)	2RTRTrainingArena.esp
	(205 -> 205)	Immersive Battles.esp
	(206 -> 206)	Immersive Travelers.esp
	(207 -> 207)	Immersive Patrols.esp
	(208 -> 208)	Hunterborn.esp
	(209 -> 209)	Hunterborn_WearableLantern-Patch.esp
	(210 -> 210)	Hunterborn_RND-Patch.esp
	(211 -> 211)	Immersive Mercenaries.esp
	(212 -> 212)	The Paarthurnax Dilemma.esp
	(213 -> 213)	Roman armor and weapons.esp
	(214 -> 214)	2RTRLofnIsland.esp
	(215 -> 215)	RealisticNightsDB.esp
	(216 -> 216)	Immersive Dawnguard.esp
	(217 -> 217)	Vampire Race  - Allow Creation.esp
	(218 -> 218)	Faction Crossbows.esp
	(219 -> 219)	Dr_Bandolier.esp
	(220 -> 220)	LockpickingOverhaul4.esp
	(221 -> 221)	Crossbows_Basic_Collection_EN_LL.esp
	(222 -> 222)	GDZZJJDH.esp
	(223 -> 223)	Immersive Werewolves.esp
	(224 -> 224)	WestAsianArmorAndWeapons.esp
	(225 -> 225)	isilNarsil.esp
	(226 -> 226)	Brevi_MoonlightTales.esp
	(227 -> 227)	Immersive Brigands.esp
	(228 -> 228)	BlackSacramentArmor.esp
	(229 -> 229)	konahrik_accoutrements_db.esp
	(230 -> 230)	Equipping Overhaul.esp
	(231 -> 231)	Apocalypse - The Spell Package.esp
	(232 -> 232)	ForgottenMagic_Redone.esp
	(233 -> 233)	IMAGINATOR - Visual Control for Skyrim.esp
	(234 -> 234)	IMAGINATOR - MCMenu.esp
	(235 -> 235)	Immersive Factions.esp
	(236 -> 236)	2RTREldersEquipment.esp
	(237 -> 237)	LustmordVampireArmor.esp
	(238 -> 238)	WestWindMisfit.esp
	(239 -> 239)	Apocalypse - More Apocalypse.esp
	(240 -> 240)	quest_pitfighter_dlc01.esp
	(241 -> 241)	Alternate Start - Live Another Life.esp
	(242 -> 242)	Bashed Patch, 0.esp
Loading menu open/close event registrations...
Loading key input event registrations...
Loading control input event registrations...
Loading mod callback event registrations...
Loading crosshair ref event registrations...
Loading camera event registrations...
Loading actor action event registrations...
plugin did not read all of its data (at 0000000000005C6E expected 00000000000377BE)
dispatch message (3) to plugin listeners
sending message type 3 to plugin 4
sending message type 3 to plugin 10
dispatched message.
cleared save path
WidgetLoader.as: setRootPath(a_path = )
WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = daymoyl/meter.swf)
WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = wearablelanterns/meter.swf)
WidgetLoader.as: loadWidget(a_widgetID = 2, a_widgetSource = skyui/activeeffects.swf)
WidgetLoader.as: loadWidget(a_widgetID = 3, a_widgetSource = lootanddegradation/equipicons.swf)
WidgetLoader.as: loadWidget(a_widgetID = 4, a_widgetSource = BetterVampires/meter.swf)

skse loader 01070010 01D014117ED17A98 6.1 (7601)
runtime root = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\
config path = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
procPath = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\\TESV.exe
launching: TESV.exe (C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\\TESV.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010009
dwFileVersionLS = 00200000
dwProductVersionMS = 00010009
dwProductVersionLS = 00200000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000900200000
steam exe
hook call addr = 00F56831
load lib addr = 0106B0B4
dll = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\\skse_1_9_32.dll
main thread id = 9644
hookBase = 001E0000
loadLibraryAAddr = 767F499F
hook thread complete
launching

skse loader 01070010 (steam) 01D014117EECF1DA 6.1 (7601)
base addr = 5E2E0000
GetSystemTimeAsFileTime IAT = 0106B1D8
original GetSystemTimeAsFileTime = 767F34C9
patched GetSystemTimeAsFileTime = 5E2E17F0
GetStartupInfoA IAT = 0106B1D0
original GetStartupInfoA = 767F0E00
patched GetStartupInfoA = 5E2E1810
InstallHook: thread = 9644 retaddr = 00F69112 hookSrc = 0
appPath = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TESV.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010009
dwFileVersionLS = 00200000
dwProductVersionMS = 00010009
dwProductVersionLS = 00200000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000900200000
steam exe
dll = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_1_9_32.dll
old winmain = 0069D1D0
runtime root = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\
config path = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
overriding memory pool sizes
default heap = 1024MB (effective 768MB if not preloading animations)
scrap heap = 512MB
OnHook: thread = 9644
calling winmain

Again... Any help would be hoofin!

 

Just to note... I have tried the default heaps too... the 768 and 256... etc...

Edited by -=2RTR=- Somnus
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Well, the log shows 768MB; it seems the patch IS working. Sheson's patch tries to prevent a memory allocation bug that occurs once the initial block is FULL and the game/system attempts an additional memory allocation to provide more heap space. Your game is crashing BEFORE the block is even close to full. The patches do not "fix" all CTD's.

 

If BOTH SSME and SKSE fail to fix a CTD issue, the issue is probably NOT related to the heap allocation bug.

 

Not much help, I know. If I had your results, I would be testing a reduced mod load or checking for conflicts/incompatibilities. Does TES5Edit load all your mods without complaining?

Edited by Lord Garon
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Lord Garon is spot on I feel. It's most likely nothiing to do with you running out of memory but some sort of conflict. Perhaps even your cpu just being overloaded. Have you tweaked papyrus at all? I'm not saying you can't, and that a little isn't necessary but it may just been too much.

 

A few things you could try is

 

1.) Making a merged patch

 

2.) Your enb settings ? If you don't use it, you could benefit from the memory tweaks it offers. It could be your game crashing simply from VRAM overload or burst. Some may say that doesn't happen but I can assure you it has been a long problem I've had, and reducing stuff to 1k textures or just playing on medium texture settings has worked wonders for me. I was plagued with a very similar problem as you and this is what ended up fixing it for me. ENB still makes my game look fantastic, even if some rocks are muddy looking lol

Edited by dennis20014
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...

2.) Your enb settings ? If you don't use it, you could benefit from the memory tweaks it offers. It could be your game crashing simply from VRAM overload or burst. Some may say that doesn't happen but I can assure you it has been a long problem I've had, and reducing stuff to 1k textures or just playing on medium texture settings has worked wonders for me. I was plagued with a very similar problem as you and this is what ended up fixing it for me. ENB still makes my game look fantastic, even if some rocks are muddy looking lol

 

If you would allow me, I'd like to comment on the vram issue. First, the Windows Display Driver Model (WDDM) was changed back in the days of Vista to allow a kind of "virtual" vram; (WHQL certified) Windows video drivers can swap vram to system ram. This is much like swapping system ram to disk (pagefile) during normal Windows operation. One of the reasons for doing this was to prevent catastrophic issues with full vram (crashes in the gaming world). By now, Windows and drivers pretty much work together on this and CTD/crashes on full vram are pretty much eliminated. I've run maxed vram constantly across two computers and three (cheap, low end) video cards for a couple years now. Its not perfect, of course, as this vram-ram swap causes stutter and other issues.

 

However, Skyrim seems to be unique in some respects here. I came across a random CTD issue some time ago that I could not eliminate. I sort of lived with it for a while. Now, I'm also a "cheap" gamer and my game rigs are budget builds, both GPU and CPU limited in most games. I have to do lots of compromising in order to get decent game response on my machines. To make a long story short; reducing texture sizes finally resolved the random CTD issue I couldn't fix in any other way.

 

I first found this "fix" while trying to get better game response in Skyrim on a Pentium machine with a 512MB(!) GeForce card. Disabling the HiRes texture packs, but NOT other HD mods, increased game response and FPS. (Duh, a no brainer.) I also noticed a drastic decrease in random CTD's, even though my card was STILL running with maxed vram most of the time.

 

I have tested this a lot over two computers, three video cards, and several games. Only Skyrim seems to respond so well to smaller texture sizes (fewer CTD's). Your comments about 1K textures prompted me to post my similar experience. However, I believe now that the advantage to Skyrim comes NOT from reducing maxed vram (a GPU/driver issue), but rather from minimizing a timing or threading issue in the Skyrim/Creation Engine render pipeline. The reason I say that is that I have slowly modified my texture load over the last couple years (using DDSOpt and various HD pack options) to the point of almost constant maxed vram outdoors, yet, literally, no CTD's. The majority of my outdoor textures MUST be small (<2K) to eliminate my random CTD's. Pointedly, increased vram on my video cards (I'm at 2GB right now) DOES NOT reduce the CTD's; larger textures crash my game, even without maxing the video card vram. Conversely, smaller textures run without CTD's, even when they max a cheap card's smaller vram.

 

I certainly don't have the technical knowledge to explain WHY this is true on my particular and unique machines. It simply is. Many people seem to accept that Skyrim will simply crash at some point. My current game has 173 mods and my mage is at level 45. The game has not crashed once. My last game CTD'd once and froze once. I'll get "lost" in the game and play it for many hours before I realize its almost time to get up.

 

Do my games look like vanilla on LOW texture quality? No. Optimizing a high quality texture down to 1K looks better in-game than vanilla textures, IMHO. In some cases a lower quality texture and standard normal map looks very good. Sometimes a lower res normal map looks fine. I use HD textures for SOME objects (armor set, etc) important to me. Its an individual preference thing.

 

In any case, players might try some lower res textures, even if your vram is not maxed, to see if it helps with that hard-to-find CTD. As with anything involving different hardware and software, YMMV.

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...

2.) Your enb settings ? If you don't use it, you could benefit from the memory tweaks it offers. It could be your game crashing simply from VRAM overload or burst. Some may say that doesn't happen but I can assure you it has been a long problem I've had, and reducing stuff to 1k textures or just playing on medium texture settings has worked wonders for me. I was plagued with a very similar problem as you and this is what ended up fixing it for me. ENB still makes my game look fantastic, even if some rocks are muddy looking lol

 

If you would allow me, I'd like to comment on the vram issue. First, the Windows Display Driver Model (WDDM) was changed back in the days of Vista to allow a kind of "virtual" vram; (WHQL certified) Windows video drivers can swap vram to system ram. This is much like swapping system ram to disk (pagefile) during normal Windows operation. One of the reasons for doing this was to prevent catastrophic issues with full vram (crashes in the gaming world). By now, Windows and drivers pretty much work together on this and CTD/crashes on full vram are pretty much eliminated. I've run maxed vram constantly across two computers and three (cheap, low end) video cards for a couple years now. Its not perfect, of course, as this vram-ram swap causes stutter and other issues.

 

However, Skyrim seems to be unique in some respects here. I came across a random CTD issue some time ago that I could not eliminate. I sort of lived with it for a while. Now, I'm also a "cheap" gamer and my game rigs are budget builds, both GPU and CPU limited in most games. I have to do lots of compromising in order to get decent game response on my machines. To make a long story short; reducing texture sizes finally resolved the random CTD issue I couldn't fix in any other way.

 

I first found this "fix" while trying to get better game response in Skyrim on a Pentium machine with a 512MB(!) GeForce card. Disabling the HiRes texture packs, but NOT other HD mods, increased game response and FPS. (Duh, a no brainer.) I also noticed a drastic decrease in random CTD's, even though my card was STILL running with maxed vram most of the time.

 

I have tested this a lot over two computers, three video cards, and several games. Only Skyrim seems to respond so well to smaller texture sizes (fewer CTD's). Your comments about 1K textures prompted me to post my similar experience. However, I believe now that the advantage to Skyrim comes NOT from reducing maxed vram (a GPU/driver issue), but rather from minimizing a timing or threading issue in the Skyrim/Creation Engine render pipeline. The reason I say that is that I have slowly modified my texture load over the last couple years (using DDSOpt and various HD pack options) to the point of almost constant maxed vram outdoors, yet, literally, no CTD's. The majority of my outdoor textures MUST be small (<2K) to eliminate my random CTD's. Pointedly, increased vram on my video cards (I'm at 2GB right now) DOES NOT reduce the CTD's; larger textures crash my game, even without maxing the video card vram. Conversely, smaller textures run without CTD's, even when they max a cheap card's smaller vram.

 

I certainly don't have the technical knowledge to explain WHY this is true on my particular and unique machines. It simply is. Many people seem to accept that Skyrim will simply crash at some point. My current game has 173 mods and my mage is at level 45. The game has not crashed once. My last game CTD'd once and froze once. I'll get "lost" in the game and play it for many hours before I realize its almost time to get up.

 

Do my games look like vanilla on LOW texture quality? No. Optimizing a high quality texture down to 1K looks better in-game than vanilla textures, IMHO. In some cases a lower quality texture and standard normal map looks very good. Sometimes a lower res normal map looks fine. I use HD textures for SOME objects (armor set, etc) important to me. Its an individual preference thing.

 

In any case, players might try some lower res textures, even if your vram is not maxed, to see if it helps with that hard-to-find CTD. As with anything involving different hardware and software, YMMV.

 

 

 

Totally agree! For me playing on medium textures with my optimized 1k textures really isn't that bad. Characters and armor are virtually identical. If you optimize 1k textures however, you'll start having muddy textures (like I said) on medium settings.

 

I am glad I'm not the only one who have had this problem. Doing this along with mostly vanilla Skyrim ini (no papyrus tweaks etc.) has kept my game CTD free (relatively) far longer than playing on high textures. Though I can say I have had luck recently on high for w/e reason.

 

 

Hope we helped out the OP at some point haha Your post was very insightful :)

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Roge...

 

Lotsa info there... and I have cleaned all the mods that needed it with TES5EDIT, I BASH every time I LOOT the list, which I do probably more then I should... I was issued OCD by the Army... So yeah, cleaning and maintaining are something I do a lot of...

 

My only confusion on the whole thing that stops me from thinking it's a mod issue is that the memory log, isnt moving past the 250mb odd sizes... the first hits 280's on average the second hits 250's and then a CTD... I've watched the log in realtime as it builds and I can see it coming... Furthermore, textures start turning to grimis and then shwap... CTD...

 

I was more hoping this wasn't a unique experience and the SKSE build of the memory patch was not working for more then just my system...

 

I'm gonna go through the above txt with a fine tooth and hopefully bump into some new info...

 

Nevertheless... Thank you all for the information and your time... I love this community...

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Oh almost forgot...

 

I never touch the papyrus... It is way too delicate a system to play with... I did have it modded a while back... But, after so many random crashes a defaulted it...

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Ref low res...

 

 

Yup figured this one out a while back too... The biggest textures I have running are 2048's on some armours, but I always opt for the 1024 res'... mostly because I'm only on a 17" monitor so I find the games look better in 720p and thus I can use 1024 textures and still have a very good looking game...

 

I don't use ENB's... They seem to add more issues in my experience and even with them off or with the mods that have them run, but not utilize their graphics settings (forget the name of the mod)... I loose no less then 10 fps...

 

Got a 2gb card... and as an example I can run shadow of mordor at ultra at720p and get 45-60 fps without the HD textures DLC...

 

So my rig can handle some graphics... But... Hmmm... So confusing...

 

Something to note... I have had times when after running LOOT, and BASHing the game CTD at the drop of a hat, then I re-LOOT and BASH, and have not changed a single mod around or touched anything and then it'll run fine for several days, CTD after maybe four hours... But then after a couple of days it'll start CTD again for no reason I can figure... I have a feeling my copy of Skyrim may be sentient? And it doesn't like me...

 

The thing is aswell is that the prior to the incorporation of Sheson's patch into SKSE my log would go to what was expected... above 256 and run flawlessly... Nut now I've tried everything to recreate that with no joy...

 

Oh shwell... I guess I'll continue to muck around with it... Thanks again lads...

Edited by -=2RTR=- Somnus
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