Edited by MrINBN, 04 May 2009 - 12:11 AM.
Quest Award Leveller
Started by
Site Bot
, Jul 23 2006 06:51 AM
107 replies to this topic
#71
Posted 04 May 2009 - 12:08 AM
Whoops. Double comment. >_>
#72
Posted 04 May 2009 - 12:08 AM
Is there any chance you could make an OMOD version of this? It would make installing far simpler and more "fool-proof", so to speak.
#73
Posted 20 May 2009 - 03:44 PM
SO far I have been unable to use this mod. When I enable it Oblivion crashes as soon as I try to boot it up. I get the Launcher Menu screen and as soon as I hit Play it crashes.
#74
Posted 21 June 2009 - 08:45 PM
I'm having a problem. I don't have any DLC so I only check the Quest Award Leveller.esp and none of the others. When I start my game, not only do I not have the item but when I type in StartQuest QALStartup, It does'nt give me the item. Can someone tell me what I am doing wrong, or can someone give me the Item code for the item?
Thanks, Alex
Thanks, Alex
#75
Posted 24 June 2009 - 05:41 PM
I have installed and ticked the .esps I need, and it seemed to work fine, for example with the escutcheon (sp) of Chorrol. However, my raiment of the crimson scar is still stuck at lv 1 (which is about 25 levels ago...) I have tried the "level items now" button AND levelling, with no result. Does anyone have any tips, I'm running out of creativity!
#76
Posted 25 September 2009 - 05:48 PM
It does work without the shivering isles,right?I mean,there is no serperate .esp
#77
Posted 20 October 2009 - 04:07 PM
I use this, and it works great. I won't give this my endorsement yet, though, because I dislike having to use items to configure a mod. I like to keep my inventory clean, and it's (in my opinion) rather distracting and a bit immersion-breaking to always carry >9000 items to configure mods. I'd rather use something like "startquest ConfQuestAwardLeveller" or a .ini or smth like that. But apart from that, this mod is great!
#78
Posted 20 October 2009 - 10:35 PM
I was thinking of updating this a bit by adding it as a spell not a item but that will clutter up the spellbook as well but i do not know how people will feel about it being a spell instead of a item
#79
Posted 06 December 2009 - 02:43 AM
When I enable the Esp files in OBMM the objects either dont appear or my game wont start. When the ESP files are deleted the game works fine again. Anyone know why this would be?
I really want this mod.
I really want this mod.
#80
Posted 09 December 2009 - 11:28 AM
Awesome idea! Can't wait to try it!



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