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Fallout 3 White Eyebrows? Pictures & guaranteed replies asap. [Help very appreciated]


Murkrow900

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Hi guys & gals, I've recently started playing Fo3 again with a very successful mod order that I'm super satisfied about but the only thing that is currently bothering me is that most of the males & some of the females have a thin layer of white on top of their normal eyebrows which I got no clue what could be causing or why. I've got a GTX 780 but that shouldn't be relevant, and load-order & ini/prefs are posted below. Answers are very appreciated and don't be afraid to come with tips even if you aren't certain what could be causing it, I will respond within minutes as soon as I read what you've written.

 

Best regards, Murk.

 

PS, I am also using some texture replacers from Vegas such as Poco Bueno and then FO3's NMC + Vegas clothing replacers.

 

 

INI http://pastebin.com/YXUmD8NE

PREFS http://pastebin.com/CagM69Ea

Picture of the dilemma http://imgur.com/mlU18CC,6mNvxXN,Gw0cpD5 press first & second image and so on to flip pages.

 

 

 

 

 

 

LOAD-ORDER

-------------------

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
Inventory Access.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
xCALIBR.esm=1
Project Beauty.esm=1
Mothership Crew.esm=1
Advanced Recon Tech.esm=1
EVE.esm=1
Point Lookout Reborn.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FCOMaster.esm=0
FO3 Error Fixes.esp=1
Tenpenny Tower Alternate Endings.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
Agathas' Redone.esp=1
BringBackBael.esp=1
CASM.esp=1
CRAFT - Activation Perk.esp=1
CALIBRxMerchant.esp=1
Overhead3PCamera.esp=1
CONELRAD 640-1240.esp=1
BoSPatrols.esp=1
MoreMapMarkers.esp=1
EpicMiniNukes.esp=1
JIP Companions Command & Control.esp=1
FO3_WRP.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=0
Powered Power Armor.esp=1
PPA - Operation Anchorage.esp=1
PPA - Broken Steel.esp=1
PPA - The Pitt.esp=1
PPA - Mothership Zeta.esp=1
PPA - FWE.esp=1
PPA - Ambient Temperature.esp=0
Stealthboy Recon Armor - CRAFT.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
dD - Enhanced Blood Main.esp=1
Flora Overhaul.esp=1
Zeta_Lighting_Fixes.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - PL.esp=1
F3ProjectRealityMkI.esp=0
xCALIBRammo_FWE.esp=1
Merged Patch.esp=1
Edited by Murkrow900
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If you have the newest Blackened patch, it only works with the Paradox Ignition version of Mart's Mutant Mod. If not, remove MMM-Natureal Selection, Tougher Traders and Zones Respawn, they are included in FWE. Also, MMM-Master Menu Module is part of the Blackened patch.

 

You should rearrange some of your patches so that they load in the same order as the vanilla game. Also, completely uninstall any unused plugins. The information is still loaded into memory, even though the .esp is not active.

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Ok update, still white eyebrows. I did a new save & this is my latest load-order.

 

 

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
Inventory Access.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
xCALIBR.esm=1
Project Beauty.esm=1
Mothership Crew.esm=1
Advanced Recon Tech.esm=1
EVE.esm=1
Point Lookout Reborn.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FO3 Error Fixes.esp=1
Tenpenny Tower Alternate Endings.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
Agathas' Redone.esp=1
BringBackBael.esp=1
CASM.esp=1
CRAFT - Activation Perk.esp=1
CALIBRxMerchant.esp=1
Overhead3PCamera.esp=1
CONELRAD 640-1240.esp=1
BoSPatrols.esp=1
MoreMapMarkers.esp=1
EpicMiniNukes.esp=1
JIP Companions Command & Control.esp=1
FO3_WRP.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Powered Power Armor.esp=1
PPA - Operation Anchorage.esp=1
PPA - Broken Steel.esp=1
PPA - The Pitt.esp=1
PPA - Mothership Zeta.esp=1
PPA - FWE.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
FO3 Wanderers Edition - More Gore.esp=1
Flora Overhaul.esp=1
Zeta_Lighting_Fixes.esp=1
Realistic Interior Lighting.esp=1
xCALIBRammo_FWE.esp=1
Merged Patch.esp=1
Bashed Patch, 0.esp=0
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what manager are you using?

disable all mods "when standing in front of that NPC -Hard save exit ,remove / disable mods and DLC's. Load game look at NPC, " is it the same, is there any change?

exit do not save. load just the DLC's. load game, check, has there been a change?

repeat this untill you run out of mods or find the one causing the bug.

 

Now IF there is no change and you are running bare bones? then the installed mods overwrote data in the data directory, SO...

here is what you do.

  1. On the desktop create a folder called meshes then make another one called textures.
  2. open the game data folder and drag the meshes folder into the desktop meshes folder...DO NOT Deposit the meshes folder ONTO the desktop, that will destroy permissions access from it.
  3. repeat this with the texture folder.
  4. launch the game , check..any change? IF still no change ,your done, reinstall the game fresh.--------------IF there is a change NOW ! ? then the data causing the problem is from one of the mods
  5. IF there is change now, the white thing is gone. exit the game and slowly Re-install the mods in the order of the load order as you have them now.
  6. Understand this, you are not unchecking the mods during this procedure so NO load order will change, the only thing that will occur are red diamonds or purple faces...weird / Normal mods things.
  7. This procedure will replace the missing mesh files and textures one mod at a time with out screwing up your current game ..as long as you Do not save at any time during testing.

That will show you exactly what mod caused the bug. once found !, you write the mod name down and post it, so we can look at the mods data directly, and determine the next step to fix it.

Kitty.

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