Jump to content

CTD on opening the inventory


Lengry

Recommended Posts

I upgraded my complete crafting overhaul and went back to the game without touching any other mods, since then I crash every time I try to look at ANY inventory and when I try to cook (other crafts I could try didn't seem to trigger crash). Didn't find anything else to cause crash yet.

 

From the visual symptoms are: Game tells me some items are missing on save loading, my follower is no longer wearing a hat I made from combining the wolf hide cloak and leather helmet (It's from CCO, right?) and he no longer wears his elven armor (mine is on me, but his either unequipped or missing, can't check since can't open any inventory).

I tried reinstalling and switching mods, sometimes on the load he gets his attire back, sometimes not, but the inventory crashes are stable.

 

In my papyrus logs I have a lot of errors and their common theme is:

 

04:20:35AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
[_DE_ExposureMeterQuest (1305CDFD)]._de_exposuremeterupdate.UpdateMeter() - "_DE_ExposureMeterUpdate.psc" Line 66
[_DE_ExposureMeterQuest 
04:20:37AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
[_DE_WetMeterQuest (1305CDFF)]._de_wetmeterupdate.UpdateMeter() - "_DE_WetMeterUpdate.psc" Line 72
[_DE_WetMeterQuest (1305CDFF)]._de_wetmeterupdate.OnUpdate() - "_DE_WetMeterUpdate.psc" Line 36
Removing the frostfall doesn't help, but it does generate different log:
[None].footprintsFootstepsScriptPlayer.OnUpdate() - "footprintsFootstepsScriptPlayer.psc" Line ?
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints: Running Maintenance ~~~~~
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints: Done checking for DLC ~~~~~
[12/21/2014 - 04:30:39AM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[12/21/2014 - 04:30:39AM] WZMSG : Player Left the WZ so we Murdered the Grandkids
[12/21/2014 - 04:30:40AM] WZMSG : Player Left the WZ so we Murdered the Grandkids

(Those logs are just few random lines I grabbed from the end, they are much bigger but I don't know what in them matters)

I found only two similar reports with exact same entries in crash logs with other people but one was unresolved and other was unrelated as he claimed it was fixed by fixing particle mod I don't even have.
I am completely stuck, thanks for any help. I could wipe the inventory I guess but I would really like to know what exactly was broke.
Solution: Only found the slowest thing there probably is but I used player.showinventory and player.drop [objectID] [quantity] every item in my inventory one by one, pick them up and find out with which one inside it would crash and them hopefully fix something related to that object.
In my case it was jug of milk and some other drink, so I reinstalled the Imp's complex needs and rebuilt the lists. Don't know why it broke, I didn't touch it at all, but I guess things happen to shitty 100+ builds like mine.
Edited by Lengry
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...