sonogu Posted December 22, 2014 Share Posted December 22, 2014 i want to create a mod using free to use modder's resources. To do that i need to create a new static object, edit it and choose the new model from the meshes/modders resource folder but since MO uses a custom directory for installation, i am not able to change the model in CK (CK doesn't allow to choose from given directory and requires the normal meshes directory). Is there a way around to use modder's resource packs in CK with MO? Thanks in advance. Link to comment Share on other sites More sharing options...
mellowtraumatic Posted December 22, 2014 Share Posted December 22, 2014 Nevermind. I just realized what MO was referring to and I don't use that so I'm probably not qualified in the least to help out here. :D Link to comment Share on other sites More sharing options...
sonogu Posted December 22, 2014 Author Share Posted December 22, 2014 Nevermind. I just realized what MO was referring to and I don't use that so I'm probably not qualified in the least to help out here. :D I guess you wrote something and edited it before i saw it :) Link to comment Share on other sites More sharing options...
lofgren Posted December 22, 2014 Share Posted December 22, 2014 Copy the resource into the mod folder you're using for your own mod in MO. Alternatively, install the resource as a separate mod and make sure it is activated on your editing profile in MO. Just remember to copy the resource into your bsa when you pack your mod. Link to comment Share on other sites More sharing options...
sonogu Posted December 22, 2014 Author Share Posted December 22, 2014 Copy the resource into the mod folder you're using for your own mod in MO. Alternatively, install the resource as a separate mod and make sure it is activated on your editing profile in MO. Just remember to copy the resource into your bsa when you pack your mod. Thank you, I did it and it works but the meshes don't call the matching textures now, objects are so purple that makes milka's cow jealous :) (The cow) Do i need to open meshes in nifscope and match the textures?? Link to comment Share on other sites More sharing options...
lofgren Posted December 22, 2014 Share Posted December 22, 2014 If the meshes were set up properly in the original reaource you shouldn't have to do anything because the folder structure shouldn't change at all. Link to comment Share on other sites More sharing options...
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