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How to load modder's resources to CK (MO user)?


sonogu

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i want to create a mod using free to use modder's resources. To do that i need to create a new static object, edit it and choose the new model from the meshes/modders resource folder but since MO uses a custom directory for installation, i am not able to change the model in CK (CK doesn't allow to choose from given directory and requires the normal meshes directory).

 

Is there a way around to use modder's resource packs in CK with MO?

 

Thanks in advance.

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Nevermind. I just realized what MO was referring to and I don't use that so I'm probably not qualified in the least to help out here. :D

 

I guess you wrote something and edited it before i saw it :)

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Copy the resource into the mod folder you're using for your own mod in MO. Alternatively, install the resource as a separate mod and make sure it is activated on your editing profile in MO. Just remember to copy the resource into your bsa when you pack your mod.

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Copy the resource into the mod folder you're using for your own mod in MO. Alternatively, install the resource as a separate mod and make sure it is activated on your editing profile in MO. Just remember to copy the resource into your bsa when you pack your mod.

 

Thank you, I did it and it works but the meshes don't call the matching textures now, objects are so purple that makes milka's cow jealous :) (The cow)

 

Do i need to open meshes in nifscope and match the textures??

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