dark blood armour
#1
Posted 19 September 2010 - 03:41 PM
#2
Posted 19 September 2010 - 05:36 PM
but the easiest way to tell would be to open up the folder documents/bioware/dragon age/addins
or
documents/bioware/dragon age/packages/core/override
and look inside those two folders for a folder that has the name of your mod. then check to see if it has the .dds files (should be 3 or 6. one set of 3 for medium resolution and one set of 3 for high resolution.).
another issue could be LOD (Level of Detail). Where if the author of the mod didnt include BOTH a medium AND a high level rez versions of the textures the items wont look right from certain distances, or angles.
#3
Posted 19 September 2010 - 09:15 PM
The problem is that the file of the elmet is separate from the file of the armor,and it's just a file.ERF; i thought that the file .ERF should be putted in packages\core\data, and not in core\override, but the autor says to put it in override. The elmet i have in the game now is the normal one of the blood armor, just dark, and there's no way to make the other kind of elmet mod works!very difficult to know on such little information or lack of screenshots
but the easiest way to tell would be to open up the folder documents/bioware/dragon age/addins
or
documents/bioware/dragon age/packages/core/override
and look inside those two folders for a folder that has the name of your mod. then check to see if it has the .dds files (should be 3 or 6. one set of 3 for medium resolution and one set of 3 for high resolution.).
another issue could be LOD (Level of Detail). Where if the author of the mod didnt include BOTH a medium AND a high level rez versions of the textures the items wont look right from certain distances, or angles.
P.S.sorry for the english,i'm italian
#4
Posted 19 September 2010 - 10:23 PM
#5
Posted 20 September 2010 - 07:17 AM
So is the .erf file where the author said to put it or where you thought it should go?
Yes, I agree. Did you put the file where the maker of the mod say to put the file?
#6
Posted 20 September 2010 - 10:48 AM
EDIT: anyway here there is the link for the mod: http://www.dragonage...file.php?id=459
Nothing changes even if i have or haven't the mod "Helm removal" installed (that was my first tentative to explain myself why the mod didn't work, but with no success)
#7
Posted 20 September 2010 - 11:51 PM
Edit- And that INCLUDES the Awakening DLC if you have it installed. DAA (Awakening) also has tints and tones which affect those helmets.
Edited by DarkeWolf, 20 September 2010 - 11:57 PM.
#8
Posted 21 September 2010 - 06:00 AM
#9
Posted 25 September 2010 - 10:00 PM
And VERY sorry for leaving you hanging here. I've been trying to get caught up since its been so busy the last week or so
#10
Posted 30 September 2010 - 10:21 PM
Don't worry, i was really busy too and i didn't see the topic since the last week; anyway thanks a lot for your tentative of helping me, even if nothing seems to work, neither deactivating Awakening. But don't worry anymore, i've decided that the new and wonderful helm can't really request so much time spent on trying to make it appears(i don't know if the sentence make sense in english, in italian it doeswell, while you cant Remove awakening, without actually uninstalling it, you Can deactivate it, as if it were any other DLC file, as far as I know. Now keep in mind that I dont HAVE Awakening anymore, I got rid of it.
And VERY sorry for leaving you hanging here. I've been trying to get caught up since its been so busy the last week or so



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