I have finally completed my merger project of 1000 or so plugins, not necessarily into one .esp file, but a lot less than 1000, that work and load without a problem. I am going through gameplay right now to check and weed out a few more of them. The bad side of this is that I have found the character to be too strong and all the creatures are too weak. I am writing an .esp file now to buff up all the creatures in MW-BM-TR-1000plugins to even up the game a bit, after this I shuld be able to compile my final walkthrough and start actually enjoying the plugins that are compatible out of the 3400 that I started with. I will be burning all required information to 2-3 cd's for myself so I can use it seamlessly. I will list my plugins here that I found compatible and playable together (after some hacking) in a future reply. Amazingly it works! I didnt just blindly merge a bunch of crap either, I sorted and am troubleshooting the final stuff now, will update later.
Romorro :ph34r:
1000 Plugins Merged
Started by
rhartell2000
, Sep 25 2003 05:03 PM
25 replies to this topic
#1
Posted 25 September 2003 - 05:03 PM
#2
Posted 25 September 2003 - 05:19 PM
nice work! sounds like u've really been working hard. hope u have fun! ^^
#3
Posted 25 September 2003 - 05:34 PM
That's a rather impressive feat to accomplish. I look forward to seeing the end result and not having my data files cluttered with tons of mods.
#4
Posted 25 September 2003 - 05:50 PM
The only downside to this, is not knowing what changes each plugin makes, and being unable to select what to keep and what you want to trash. If a plugin adds the effect of breathing heavy, unable to jump, and then fainting as due to over-stressing the body while depleting stamina, and I don't like the mod, I want to be able to uncheck it and keep all the other mods. If you merge all the plugins into a few large plugins, it becomes impossible to do this.
Congrats on the effort, but I won't be using this. Noobs may find it a good fix for having to manage a ton of mods, tho.
-- D
Congrats on the effort, but I won't be using this. Noobs may find it a good fix for having to manage a ton of mods, tho.
-- D
#5
Posted 25 September 2003 - 06:10 PM
My mind absolutely BOGGLES at the feat itself... did you say 1,000 plug-ins?!!! A thousand??
Is that in "american money"??
Un-bee-leevable.
Is that in "american money"??
Un-bee-leevable.
#6
Posted 25 September 2003 - 09:32 PM
I have merged 1000 plugins, and though the problems were huge, I have edited them to be correct, as correct can be. I had to make a few sacrifices, but the end result is a cd set that I can use and install in the future with few .esp files to click. I am still using a total of 214 esp files (including the 1000 merged in that assessment) It was/is quite a task, but I am still modifying and lceaning it up a bit where all of the mods are compatible, without breaking quest lines. After this, I may work on a second set, to include the others that were in conflict with the "successful" ones merged. I am going through the creatures now, making them tougher, as my standard of strength has risen (could not determine why, if you can help, please let me know) I figure tougher me ... tougher creatures. After this I will be checking each mod for thoroughness of workability, removing a few more and then burning, then playing the set.
It was a much larger undertaking than I had expected, but I just couldnt imagine playing multiple mods, keeping them installed, worrying if I lose items, quests breaking and the lot. So this is where I am today.
It takes up, including all files, roughly 1.51 gigs of hard drive space, but is turning out to be a solution to my issue of broken dialogue, quests, levelled lists, creature imbalances etc...
I want to know if I can post this as some point in the future when I think it is where it needs to be.
As for individual updates to specific esp files, I will add those later as deemed appropriate. My total number of "plugins" stands as of today at 3,424.
I will post more here when I feel it is post-aable to see how and if I can do this legally. I kept all of the original readme files for these mods in one place, maybe that will help, and yes, I have made small modifications, and some sweepi9ng modifications to make them work together, and with Morrowind, Tribunal, and Bloodmoon.
Thanks guys for the support,
Romorro :ph34r:
It was a much larger undertaking than I had expected, but I just couldnt imagine playing multiple mods, keeping them installed, worrying if I lose items, quests breaking and the lot. So this is where I am today.
It takes up, including all files, roughly 1.51 gigs of hard drive space, but is turning out to be a solution to my issue of broken dialogue, quests, levelled lists, creature imbalances etc...
I want to know if I can post this as some point in the future when I think it is where it needs to be.
As for individual updates to specific esp files, I will add those later as deemed appropriate. My total number of "plugins" stands as of today at 3,424.
I will post more here when I feel it is post-aable to see how and if I can do this legally. I kept all of the original readme files for these mods in one place, maybe that will help, and yes, I have made small modifications, and some sweepi9ng modifications to make them work together, and with Morrowind, Tribunal, and Bloodmoon.
Thanks guys for the support,
Romorro :ph34r:
#7
Posted 25 September 2003 - 09:36 PM
I wanted to add a couple things:
1) I could not get Morowind to load withmore than 250 plugins added, it always crashed. So I knew the number must be lower than that.
2) DONT USE THESE PLUGINS:
I have come across a couple plugins that just "dont work" and are not fixable:
Eden
Yahad's Underground Domain
3) Funny note: I got a German plugin to work with this set, quite hilarious as all the ID's are very very unique and it works...
Thanks,
Romorro :ph34r:
1) I could not get Morowind to load withmore than 250 plugins added, it always crashed. So I knew the number must be lower than that.
2) DONT USE THESE PLUGINS:
I have come across a couple plugins that just "dont work" and are not fixable:
Eden
Yahad's Underground Domain
3) Funny note: I got a German plugin to work with this set, quite hilarious as all the ID's are very very unique and it works...
Thanks,
Romorro :ph34r:
#8
Posted 25 September 2003 - 09:40 PM
1.51 GIGS?!? I hate to say it man, but only a complete idiot would use that.
#9
Posted 25 September 2003 - 10:41 PM
Cracking me up.
Why would an idiot use a mod compilation of over 1350 mods that work together no matter the size?
See how many you can get working together and loaded, I dare ya :-)
Romorro :ph34r:
Why would an idiot use a mod compilation of over 1350 mods that work together no matter the size?
See how many you can get working together and loaded, I dare ya :-)
Romorro :ph34r:
#10
Posted 25 September 2003 - 11:24 PM
well i think what he was more implying was the fact of who would actually DOWNLOAD that much, i mean yeah i'd leave my machine overnight to download something, and a gig isnt really that much on a high speed connection, as ive done several gigs in 1 day of total boredom.
also who would host that for you, i mean the traffic would be so much it would be unbareable for a simple cheap server. we're talkin like $400+ a month for somewhere to host something THAT big and allow so many transferrs
imho its just gonna be a personal project for you, unless you wanna charge people like $5 cause 1.5 gigs is gonna need a DVD not just a regular cd and then mail it to them, sry just my opinions, prove me wrong :-)
also who would host that for you, i mean the traffic would be so much it would be unbareable for a simple cheap server. we're talkin like $400+ a month for somewhere to host something THAT big and allow so many transferrs
imho its just gonna be a personal project for you, unless you wanna charge people like $5 cause 1.5 gigs is gonna need a DVD not just a regular cd and then mail it to them, sry just my opinions, prove me wrong :-)



Sign In
Create Account
Back to top








