That's certainly an option Praxius1, but for some players it's an unsatisfying one. There are people, like me, who play through a quest line (at least the first time) intending to complete every element of it. To us, the game hasn't been "beaten" until we've accomplished absolutely everything that's possible to accomplish in the game. We don't get any perks for it -- just the satisfaction of knowing that we've left no stone unturned. The next time through we may well decide to not do some quests at all (I, for instance, will probably not be repeating the main quest unless I'm testing out a mod that interacts with it in some way), or we may decide not to complete certain quests (like keeping Umbra, rather than giving it to Clavicus Vile). It's all a matter of player style. What is particularly annoying about this situation is that for characters who are being role-played with a strong sense of ethics, the player is being forced by game design to make an unethical decision and kill a person who is refusing to defend himself. There are already enough situations in this game (Borderwatch and Water's Edge, as just two examples) that will have such players second-guessing themselves. We shouldn't be encountering this in such ostensibly black-and-white situations like the Arena and then not being given the option of backing out. Heck, I'd be happy with a mod that let me throw down my sword and refuse to continue the match, even if it means getting kicked out of the Arena and never getting a chance to become Grand Champion. That's what role-playing, rather than just playing the game for its hack&slashability or the acquisition of glory is all about.
Well that's understandable I suppose.... but I'd suspect that in that particular Arena, they wouldn't tolerate you dropping your weapons and having a rainbow moment..... if I was making the script myself fitting the feel of the area so far, somebody has to die...... and if you didn't kill your enemy, and your enemy wouldn't kill you or fight back, then they'd send guards out to kill both of you..... and then your game ends.
In any case, I don't think you'd have many more options then what's already presented..... and changing the script, etc. just doesn't seem any better then not completing his small task..... but to each their own.
The first time I went into the Arena, I forgot to complete his mission and fought him at the end, then on my second character, I did the mission, only for him to get all sad and depressing, begging to have himself killed...... by the end of it, I just wanted it to stop, so I put him out of his Emo-misery. I actually felt good about it too..... natural selection after all.
Then again, I do play the semi-bad guy in the game as much as I can.



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