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Help with moving textures please!


saintgrimm92

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I'm working on models for a Runescape mod and I'm currently making the Fire Cape. I also plan to make the level 120 capes, kiln cape, comp cape and other items that have moving animations on them.

 

At first I wasn't sure if it was possible, but I read this in another forum post:

 

 

 

like how it's been done in every beth game for ages, texture transforms. basically it scrolls the texture sheet around on UV space. So it's not like a gif per say, but you can make a texture with frames and scoot it around... You see it used all the time in vanilla.

 

Moving the texture on the UV would be perfect for the fire cape, while most of the other capes will probably need a particle effect. I've never done either and would actually need someone to tell me how to do both as I have no clue where to even begin.

 

 

This is what I'm trying to accomplish:

 

http://img4.wikia.nocookie.net/__cb20140110212953/runescape/images/9/98/Fire_cape_closeup.gif

 

Any help is highly appreciated. Either a link to a tutorial, or just your personal words on how. I'll love you forever :)

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I've figured out how to make the texture pan in nifskope. However, I cannot figure out how to reverse the panning effect. It goes upward instead of downward like it should.

 

I've found in the "target variable" under the BSLightingShaderPropertyFloatController" branch, both "8" and "22" makes it flow UP the cape. Can someone tell me the variable to make it flow downward? Or another property I need to change to reverse the direction?

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Got it working :)

 

Issue was the frequency. For anyone else having the same issue, it's the frequency. If you're using the guide from here on the nexus, it says to put 1 for frequency and explains what the target variable is, 20 makes it go horizontal, 22 makes it go vertical. 1 frequency will make 20 pan leftwards and 22 to pan upwards. to go to the right or down, change frequency to -1

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