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HUD Status Bars


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#31
maniqka246

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Thanks for the answer, but I'd prefer to use the old version till the complete obse19 version comes out as I wont use any of the new tweaks :).

#32
Retorikeriask

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I'm experiencing a very strange problem that keeps the additional status bars from showing up:
console without debug mode says
Error in script 4400083d
Division by zero
File: HUD Status Bars.esp Offset: 0x00B4 Command: Let
Error in script 4400083d
Operator / failed to evaluate to a valid result
File: HUD Status Bars.esp Offset: 0x00B4 Command: Let
and with it debug mode on it gives additional
Dumping Array #120 **
Refs: 1 Owner 44: HUD Status Bars.esp
[ 0.000000 ] : (Array ID #122)
[ 1.000000 ] : (Array ID #245)
[ 2.000000 ] : (Array ID #250)
PrintTileInfo tno_bars
Traits:
visible: 2.0000
locus: 1.0000
alpha: 0.0000
depth: 1.0000
y: 0.0000
x: 0.0000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 3.0000
_red: 255.0000
_green: 255.0000
_blue: 255.0000
_e_width: 0.0000
_e_height: 0.0000
_e_file: 0.0000
_f_width: 0.0000
_f_height: 0.0000
_f_x: 0.0000
_f_y: 0.0000
_edge_w: 0.0000
_edge_h: 0.0000
_edge_file: 0.0000
_alpha: 0.0000
_divider: 0.0000
_zoom: 0.0000
_font: 0.0000
_pos: 0.0000
_txt_hspace: 2.0000
_txt_vspace: 0.0000
_txt_y: 0.0000
Children:
tno_sb
tno_sb
tno_sb
and the last value printed to each bar is 0 even if the others are correct

I had this problem with all versions don't why i'm the poor guy who doesn't get this working although i'm using menuque v3 and obse 19.4 reinstalled all three parts about 5 times but didn't change anything.

I'm using all files in their downloaded state atm so i'm really confused why its not working? perhaps any problems with Oblivion Interface Overhaul recorded?

#33
theNiceOne

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I'm experiencing a very strange problem that keeps the additional status bars from showing up:
console without debug mode says
...

I had this problem with all versions don't why i'm the poor guy who doesn't get this working although i'm using menuque v3 and obse 19.4 reinstalled all three parts about 5 times but didn't change anything.

I'm using all files in their downloaded state atm so i'm really confused why its not working? perhaps any problems with Oblivion Interface Overhaul recorded?

Thanks for the report. It seems that you have found the first UI mod that is not compatible with HUD Status Bars. I was going to ask which UI mod you're using, but I see from your last sentence that you're using Oblivion Interface Overhaul, is this the right link?

What happens is that HUD Status Bars looks at your standard bars to determine width, height, etc. for the new bars. The standard bars have the same xml path in all the UI mods I have looked into, but evidently not in your setup, so that data is not found in your case. The division by 0 error is when the mod tries to divide by the standard bar width (which becomes 0 when I fail to read it).

But thanks for reporting. I will look into Oblivion Interface Overhaul and check how easy it is to look up the alternate path too. It will hopefully be relatively easy.

#34
Retorikeriask

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I think its the right link but i'm not sure because it comes with http://www.tesnexus....le.php?id=34673 but if I understood the readme right it uses the same files but not seperated but included in the package of the mod i mentioned in the link above (great one if you understand some german adds lots of immersion but is much easier to set up then fcom which i used before)

#35
Klaus83

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Today I`m gonna check this out finally. Does 1.1 or 1.0 support the OblivionXP experience bar yet?

#36
theNiceOne

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I think its the right link but i'm not sure because it comes with http://www.tesnexus....le.php?id=34673 but if I understood the readme right it uses the same files but not seperated but included in the package of the mod i mentioned in the link above (great one if you understand some german adds lots of immersion but is much easier to set up then fcom which i used before)

I have looked at Oblivion Interface Overhaul and see that it for some unknown reason has renamed the container around the hud bars. I cannot think of a single advantage of doing so, but can think of several disadvantages, among them being incompatibility with other mods (like mine). Nevertheless, it will be relatively painless to check for the bars in the renamed container too.


Today I`m gonna check this out finally. Does 1.1 or 1.0 support the OblivionXP experience bar yet?

It doesn't check for OblivionXP in any way, but should be completely compatible. If you ask whether this mod can display an Oblivion XP experience bar, then that's something I (or preferrably some OblivionXP user) must look into, but I assume it can do so relatively easy.

#37
theNiceOne

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Version 1.2 is now out, with some improvements. I didn't have time to add Oblivion Interface Overhaul support yet, but will do so later.

#38
NicoBoje99

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How do I do change how many bars in the .ini file? Because I don't know how?

Help???

Edited by NicoBoje99, 16 October 2010 - 02:09 AM.


#39
Excalibuurr

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Lag double posted.

Edited by Excalibuurr, 16 October 2010 - 03:19 AM.


#40
Excalibuurr

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Ini seems difficult to modify for a newbie.




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