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Convert food items to alchemy ingredients


aceswild6

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*The post I intended to keep up was deleted instead of this one, so I'm pasting it here*



Whenever I play Skyrim, I always find that my least used item category is Food. I very rarely eat, except when using a Needs mod, so food usually ends up being junk that I don't pick up. I've never played Oblivion, but from what I've gathered, all foodstuffs, like apples and beef, are ingredients for potions.. Is it possible to make a mod where the majority of the raw/unprepared foods and drinks from Vanilla Skyrim could be converted into equivalent ingredient forms?



Effects could be derived from the original effects in Oblivion (altered to fit the changes that were made in Skyrim), and effects given by consuming cooked foods already present in Skyrim: Apples could have a Fortify Archery effect, corresponding to the effects of an Apple Dumpling; if alcohol could be made into ingredients (even though they're technically potions) the original item's effects could become ingredient effects. Heck, because food is so common, perhaps they could have fewer than four effects to make up for their sheer abundance.



For example, take Beef. In Oblivion, it has the effects: Restore Fatigue, Shield, Fortify Agility and Dispel. In Skyrim, these effects could be translated to: Restore Stamina, Fortify Light/Heavy Armor, Fortify Marksman/Sneak/Lockpicking, and Cure Poison/Damage Magicka.



If it's possible I suppose the objects would need to be duplicated and subsequently modified as ingredients in Creation Kit, and either a merchant or a spell would need to be added that converts the items in the inventory, and maybe eventually a MCM menu could be created.



Would anyone with more experience be willing to weigh in? It's not a huge deal, but it kinda irks me that we can't brew potions with the same ingredients as before!

Edited by aceswild6
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This is actually quite possible but for the ingredients are you thinking of existing ingredient items in skyrim? Using their graphics and properties? Or say taking something like an apple and another food and breaking it down into a potion?

You actually wouldn't have to modify the food items at all in the Creation kit. What you basically just have to do is make a craftable template that requires them in order to create a potion (or ingredient). You would however have to create a new type of potion like the types you have described that give new benifits. Which is also easy to do.

Edited by Teabone3
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  • 2 weeks later...

This is actually quite possible but for the ingredients are you thinking of existing ingredient items in skyrim? Using their graphics and properties? Or say taking something like an apple and another food and breaking it down into a potion?

 

You actually wouldn't have to modify the food items at all in the Creation kit. What you basically just have to do is make a craftable template that requires them in order to create a potion (or ingredient). You would however have to create a new type of potion like the types you have described that give new benifits. Which is also easy to do.

Thanks for taking a look at my post! Pardon the super delayed reply, as I was on vacation.

 

My "perfect scenario" would be one where the original graphics for the food was preserved, but their properties are modified. I like the template idea, but what I'd really like to do is have a conversion system, where one of (most) food and drink items yields one visually identical alchemical ingredient, something that could hopefully also be added to leveled lists for satchels/mage bandits, as well as to merchant inventory lists. Would duplicating a food item in CK allow someone to alter the duplicate's properties to give it four attributes, and to add it to inventory lists?

 

To be honest, I'd be pretty interested in giving this a shot myself, and seeing what sort of results I could produce, but I would greatly appreciate advice and instruction when I get stumped. I'm going to take a preliminary look at the way food items currently function through the Creation Kit, and maybe I'll perform a trial run with a duplicated item.

 

Update: I successfully added a Carrot to the ingredient list, with the Restore Health, Night Eye, Fortify Magicka and Ravage Health effects, using the duration/magnitude values of other ingredients as a reference, and a mesh named Carrot01.nif. I also created an ESP for it with Skyrim.esm as its parent. My only issue so far is with locating the .nif files for most of the foods. For example, when I went to create a Dog Meat ingredient, I could not locate the original mesh in the file directory (listed as Clutter\Ingredients\DogMeat.nif). When I am browsing the meshes directory to select a mesh, I see folders such as "potions", "clutter" and "ingredients", all uncapitalized. How can I access these meshes?

Edited by aceswild6
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