Try holding the B key near a "Gibbon"/ Full moon, or use the moon necklace that costs over 14k at the merchant npc NW of Azura's shrine.
Curse of Hircine - Resurrected
Started by
Site Bot
, Oct 11 2010 05:25 PM
1786 replies to this topic
#51
Posted 16 October 2010 - 11:18 PM
#52
Posted 16 October 2010 - 11:19 PM
You should only have to wait 3 days. After 3 days, make sure you wait for a few seconds to give the scripts some time to update. It might not work if you immediately go back into sleep mode.
#53
Posted 16 October 2010 - 11:49 PM
I had a save before i waited the three days so i loaded it and waited again. My guy fell over and nothing happened
I found the cave and the stone worked. Im endorsing this when i can
I found the cave and the stone worked. Im endorsing this when i can
Edited by oscarisevil1, 17 October 2010 - 12:01 AM.
#54
Posted 17 October 2010 - 12:08 AM
Falling over means that you have become fully infected. But if it's night time when you fall over, you have to wait for the next night to transform (if it's still the correct moon phase).
#55
Posted 17 October 2010 - 01:04 AM
thanks. After i used the stone I began transforming at night. I also found out if you infect someone yield to them before they flee and they'll always accept the yield if they arn't already fleeing.
#56
Posted 18 October 2010 - 01:41 AM
i can't seem to get the running-on-all-fours animation to work (and i can't transform either, making do with the moonstone, which is fine). Any help? I really just want the running anim to work and i've triple checked the config. settings.
thanks.
-mexico
thanks.
-mexico
#57
Posted 18 October 2010 - 01:56 AM
Ok, so when you transform are you hunched over? It should work if player model swapping is enabled in the ini.
#58
Posted 18 October 2010 - 04:40 PM
I have a suggestion. Is it possible to make people, like companions, transform after making them equip the moonstone amulet? If it could be implemented, that would be awesome.
#59
Posted 18 October 2010 - 10:59 PM
companions tend to not use amulets
#60
Posted 18 October 2010 - 11:53 PM
it was the player model swapping. it was enabled in the ini but i had to enable it in game too. thanks!
-mexico
-mexico



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