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ADD ANY ITEM VISUAL DELUXE


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#71
tinman06

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Works great so far, although I haven't done any extensive testing. Good job author!

I do have one request - sometimes when I search for stackable items a stack of 99 is returned, and the window that lets you select how many of the stack to actually transfer doesn't come up, I just have to pull the whole stack into my inventory, then throw away the ones I don't want/need.

Can you fix it to where the quantity select window comes up when dragging items out of the container and into my inventory?

#72
JustAndrew

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I've fixed the problem. Plan to give this mod my endorsement as soon as I can. :)

Edited by JustAndrew, 28 January 2011 - 06:23 AM.


#73
dancing_bush69

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Doesn't seem to work with the Dark Times items. Really need that cinnamon. :(

#74
the_ice_man_31

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I have a question about this mod. Though it is working perfectly, and this is by far my favorite mod, I am wondering how/if possible to "runscript get/getx DLC witchhunt Items. Though the mod works while during the witch hunt, (giving anything you want from origins), it doesn't show up any of the witch hunt items. I ran the item scanner again, but still nothing. I have also noticed it doesn't give any crystals for Shale, among other things, I assume from other DLC's. Anyone have any thought on why this might be? cause I thought the item scanner scanned EVERY Item and made them availiable in the console command. Even Unofficial mods. Please, I would VERY GRATEFUL for any info if it is possible or not, or if I am misunderstanding something. (which happens often, lol) Thank you so much in advance! A Thank So much to the Author for all the hard work that a lot of people take for granted! I hope to see more releases from you soon!

#75
ZorrCrew

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Great addition to the game. This mod is very user friendly, and we don't need to compile our code each time we add new custom items.
This compliments a Skip Ostagar mod I have since it doesn't give the unique items found at Ostagar yet, so I can grab the magic greatsword, Ser Garlen's sword, etc. when I end up at Flemeth hut.

A funny quirk the author should take a look at: when using this during the origin stories (any), the gui doesn't actually pop up. A vase is generated which contains the items a person searched for. i.e. "get tome" gives a vase with all items with "tome" in it
This happens with both the "get" and "getx" commands, and while it's no big deal to just click on the vase to get the items, it is a little funny just spawning vases.

Edited by ZorrCrew, 09 February 2011 - 06:27 AM.


#76
apadex

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An absolutely great mod, especially for those situations where you really need a specific item equipped or placed in the inventory to complete a quest (e.g. Dwarven Regicide Antidote, etc.).

As a side note for those who have The Winter Forge installed (TWF xxxx+ items found and the spawning of the "Vase"); instead of uninstalling TWF, just go to your Dragon Age/Addins directory in your Documents folder and temporarily relocate the "phae_mainmodule" folder to another directory (I move it to the Recycle Bin/delete the folder), then I run the item scanner. After completing the scan, I restore the phae_mainmodule folder to the Addins folder. None of the thousand-plus items found on the TWF module will be showing on the inventory list. Always worked for me. :)

#77
SiNNeR

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a great and very useful mod. how exactly would I go about exporting Awakening items so they would work in Origins through this though? and would DLC items work the same way?

#78
edgedy

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Dragon Age 2 demo allowed us to enable the console like regular DA. Would you be able to update this script to work with the new DA2? We can probably get a sneak peek at some stuff too :)

#79
BuffBeefbroth

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One of the best mods ever. This fixed a bunch of problems I was having with getting custom item mods to actually put their items in my inventory. The ultimate fix for stubborn item mods.

#80
tinman06

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the_ice_man

I think the problem with DLC is that those modules from bioware are encrypted, so the scanner can't read the items in them. Not sure but that's my best guess.

You might be able to use scripting in the game to find out what the resource names of the items are, and maybe manually add them to the list compiled by this mod, not sure but it might work.




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