@Marcurios,
I actually went into an interior cell and came back out and the sounds were still off. Yeah i wont try and force the weather anymore. matter of fact, one time, it even CTD when loading that particular raining save. it might have been just a fluke CTD cuz it didnt do it after that.
@Scorpial,
I dont have the 'freezing rain' issue like u. Its just the sounds that are gone. I will try and go in and back out again to see if that resets the weather sounds.
Ambient Temperature
Started by
Site Bot
, Oct 21 2010 12:38 AM
127 replies to this topic
#41
Posted 31 January 2011 - 07:49 PM
#42
Posted 31 January 2011 - 08:09 PM
Ok, after a few hours of tinkering, I realized fellout was messing with all my weather mods. I reinstalled them, and my problems had nothing to do with your mod, it's working perfectly now!
#43
Posted 01 February 2011 - 12:45 AM
I'll create a save the next time it rains and see if I can duplicate the problem, and if so, I'll see what I can do to fix it.
#44
Posted 01 February 2011 - 02:41 AM
Yeah, check it out. I cant promise it will do the same for u tho. It might be something on my end too. I did have a different archiveinvalidated-invalidated toggle mod that was known to be buggy but I have reverted to the FOMM activatable now. Maybe run it thru urs first and I will wait for ur results. Thank u.
#45
Posted 03 February 2011 - 04:38 AM
Not sure if this is intentional, but I'm using the Nskies patch and IMCN, PPA, etc. I set the month ahead to June. Expecting June in the Mojave to be brutal, but its only like 87 dF at noon. Is that normal?
#46
Posted 03 February 2011 - 10:05 PM
I included the raw data if you want to check it out, it's that spreadsheet. There is a fair amount of randomness though. It'll get well above 100 on some days, but not every day.
#47
Posted 05 February 2011 - 06:25 AM
Put it to July, and this is some awesome stuff! However, I notice that I can't customize the weather at all. Specifically, the "moods." At first I thought they were cool, but then they got annoying, and now they break immersion for me. Is there a (hopefully painless) way to disable them?
edit - Well, I eventually discovered how to do this via the ingame terminal - switching the weather to "random" and setting the special weathers' weights to 0, but I was hoping to have the weather match the season.
edit - Well, I eventually discovered how to do this via the ingame terminal - switching the weather to "random" and setting the special weathers' weights to 0, but I was hoping to have the weather match the season.
Edited by Tornhelix, 09 February 2011 - 12:39 AM.
#48
Posted 10 February 2011 - 10:45 PM
very cool work. Question...
Can u make a patch for "LUMENARIUMandELECTROCITY - Nevada Skies Replacer" to work with this? Maybe there isnt a conflict but I get two menus ingame, yours and the lum&Ele one.
Can u make a patch for "LUMENARIUMandELECTROCITY - Nevada Skies Replacer" to work with this? Maybe there isnt a conflict but I get two menus ingame, yours and the lum&Ele one.
#49
Posted 11 February 2011 - 01:18 AM
@Tornhelix
Some of the special moods would be easier to remove than others. The flaming sky one would be easy. The other ones not so much, though I don't think those are anywhere near as immersion breaking. Would removing that one be enough, or are there others that are too surreal?
@castellcorp
I was in contact with MGE not too long ago and it sounded like he was planning switching to a patch rather than a replacer. I'll check with him to see if that's still the case. Depending on the changes the replacer makes though it would probably be pretty easy for me to make a third version of the compatibility patch. For the time being though, I don't think that using both the replacer and the original is a good idea - as a separate .esp, the replacer creates duplicates of the weathers rather than overrides, and because of the way the Ambient Temperature patch functions, the duplicate weathers are ignored. So either things will break, or the lumenarium replacer will have no effect.
Some of the special moods would be easier to remove than others. The flaming sky one would be easy. The other ones not so much, though I don't think those are anywhere near as immersion breaking. Would removing that one be enough, or are there others that are too surreal?
@castellcorp
I was in contact with MGE not too long ago and it sounded like he was planning switching to a patch rather than a replacer. I'll check with him to see if that's still the case. Depending on the changes the replacer makes though it would probably be pretty easy for me to make a third version of the compatibility patch. For the time being though, I don't think that using both the replacer and the original is a good idea - as a separate .esp, the replacer creates duplicates of the weathers rather than overrides, and because of the way the Ambient Temperature patch functions, the duplicate weathers are ignored. So either things will break, or the lumenarium replacer will have no effect.
#50
Posted 11 February 2011 - 01:39 AM
thks 4 the info... Ill keep an eye on your and their work. thnks for doin all the hard work so us rubes can play better games.



Sign In
Create Account
Back to top










