..now would somebody please wish me a nice day?
Have a good one, holmes.
..now would somebody please wish me a nice day?
Edited by holbrook, 26 October 2010 - 04:44 AM.
Edited by Madae, 26 October 2010 - 05:03 AM.
it seems a miracle to me that you couldn't figure that out on your own.you're floating through a river of excrement in a native american water vessel without any means of propulsion.
s.c.
Edited by holbrook, 26 October 2010 - 07:07 AM.
Edited by Vagrant0, 26 October 2010 - 11:45 AM.
the esp files unless made by the original mod maker cannot be claimed as there property if some one else made one 100% from scratch as the compatibility patch to bring the mod from fo3 to nv. or so i have heard at the beth forums. the original mod maker can ONLY claim the esp he or she or team made, models, textures, scripts, sounds and etc that they eitherr made or had permission to distribute. the esp file patch idea wouldnt fall under that if the esp was made from the ground up by another modder. but this would be a grey area for some and the same as theft for others.
So an author spends a month on a heavily scripted mod and someone comes behind him, spends five minutes in the New Vegas GECK to patch it and that's okay? It ain't in my book. If an esp/esm contains unique features someone made it that way.
The esp issue has already been addressed years ago when Montana made his adult companion scripts. HIS intellectual property and they cannot be used without his permission. The Nexus staff backed him.
There are basically two components which count as theft of a mod:
1). Unauthorized editing/distribution or resources (meshes, textures, sounds, and other objects which exist outside the .esp/esm, both in whole and in part.
2). Unauthorized editing/distribution of .esp/esm related content (scripts, game settings (to a degree), UI settings, duplicate forms, duplicate actors) which is unique to that mod.
If either of these are present, the mod is liable for removal and the uploader may be banned. You can certainly look at the .esp and re-create it from scratch, but you are not allowed to duplicate work. We moderators have ways of being able to tell which is which.
As it currently stands, this is not advised since authors may take offense to people just randomly making patches for mods which they were working on converting themselves and just start pulling their mods. It is NOT SUGGESTED now or any time soon in regards to FO3 and FONV content since there are so many people uploading compatibility patches for mods. If you want to force a clear yes or no answer, the answer at this time will be a "no".
There are basically two components which count as theft of a mod:
1). Unauthorized editing/distribution or resources (meshes, textures, sounds, and other objects which exist outside the .esp/esm, both in whole and in part.
2). Unauthorized editing/distribution of .esp/esm related content (scripts, game settings (to a degree), UI settings, duplicate forms, duplicate actors) which is unique to that mod.
If either of these are present, the mod is liable for removal and the uploader may be banned. You can certainly look at the .esp and re-create it from scratch, but you are not allowed to duplicate work. We moderators have ways of being able to tell which is which.
then compatibility patches should be fine right? just getting clarification and a 100% yes or no answer.