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How to Make a Skin Instance For Nifskope?


JetSteele

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So I just finished making my model inside 3ds max and if I import into Nifskope and play in game the shirt is invisible because I'm missing the BSSkinInstance property. Can someone explain to me on how to make it?

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Assuming you have a Skin modifier already:

- Open the Modifier drop down list while having (one part of) your mesh selected

 

- Click BSDismemberSkin Modifier

 

- Select the whole (part of) the model so that it is red

 

- Open the Body Part drop down list to pick the Biped Slot AKA Body Part

Biped Slot AKA Body Part can be changed later in NifSkope still. Click the NiTriShape, Click BSDismemberSkinInstance, scroll down, extend the Partitions option, set it there

 

Like this:

http://a.pomf.se/ikuovc.jpg

 

 

If you don't have a Skin modifier yet:

Setting up a Skin modifier (weight painting) is a whole different ballgame.

For starters I would recommend copying the Skin instance from an existing mesh that looks closest to yours as possible.

After copying the Skin instance unto your mesh, you should do the steps above.

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