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Need help solving random CTD during gameplay


zheopotato

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I experience CTDs very randomly (varies from 10 mins to around 1-2 hours) ingame. I'm not sure if it's because of load order, compatibility issues/lack of compatibility patch or due to my low spec PC. As far as I've experienced there isn't any apparent cause in game since my game has crashed a lot while doing different things. From walking, opening inventory, drinking a potion, and more that I can't recall.

 

PC specs are:

 

AMD A4-4020 APU dual core 3.2 GHz

AMD Radeon HD 7480D (Integrated chip)

4GB RAM (3.2-3.3 GB usable because Integrated chip takes up RAM)

Windows 7 64bit

HDD has 250+ GB free space

 

Load Order + List of Active mods are shown in the attached IMGs

 

Not sure what else is needed. Just ask if any more information is needed.

 

Thanks in advance.

Edited by zheopotato
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Do you have any texture replacing mods? Those don't show up in your load order. I ask because your integrated graphics won't tolerate those at all.

 

 

I only have one texture mod that I know of (see new IMG attached). It's a minor texture mod that makes the male's face look younger.

 

EDIT: I forgot that I have the enhanced blood textures although as far as I remember the one I installed are the non-HD ones

Edited by zheopotato
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The first thing I'm going to suggest is using this. Looking at your specs, I got a feeling you're running out of memory. Give it a try, and if you're system isn't choking, give a shout back and we'll see what else we can find.

 

All right I'll try it out. On another note, I've been experimenting with deactivating then reactivating the mods in different orders. Aside from getting to verify the compatibility patches clearly, is installation/activation order important in mod compatibility?

 

EDIT : Reactivated mods with some exceptions (notably OBIS,SIC, and Helgen Reborn with minor mods like player voicesets and animations - animations). Managed to play for about 2 hours before "skyrim launcher has stopped" error (not the usual CTD without any error). After that I decided to reactivate Helgen Reborn. Opened skyrim, immediately noticed fps drop. After 5+ mins game CTD without error. I also have the graph for the short game I played with CTD

Edited by zheopotato
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Yes, the order your mods are listed is important. Not the order you activate them in, but the order they show up in your load order (the "plugins" tab in NMM, if you're using that, or the "Data Files" menu option in the Skyrim launcher. If you haven't started using it, LOOT would be a good idea. I would also point you to this post, it gets pretty technical, but there are a lot of good pointers for getting your system to run it's best. I'm not surprised you ran better without OBIS and SIC, those mods do a lot of spawning, which can really eat into your resources. Unfortunately, I don't have a lot of other advice to give you, your system is just a little lightweight for a modded Skyrim; though if you can swing adding another 8gb or ram, that would help.

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I disagree, they got a fast GPU that's built into the motherboard. If it was me, I'd limit the frame rate to 30, so I didn't fry my motherboard. Then Vanilla Textures Optimized, the vanilla .BSA an DLC .BSA unpacked an optimized. Then play the game an download an install mods slow. Whatever the performance requirement for skyrim or skyrim with mods is, there's plenty of ways to optimize it in order to do whatever you want. In this case run it on a onboard gpu

 

For one thing Skyrim doesn't use a lot of ram or vram cause it was limited to like 500mb on a PS3 or Xbox. Those also use AMD/ATI tech, so this being a better onboard version of that in a PC with tons more ram. Problem is windows uses 2Gb of ram to start with, lowering your available to 2Gb for skyrim, which isn't so good, but it should still work. You can make the textures smaller an downscale the render from 1080p. Jus two simple ways to lower the load.

 

It's a trick or trade off. You can record 1080p, an then downscale that to 720p an it now conforms to bitrate standards so more people can watch it an it looks just like what we play. The trick with your render is to make it up with post processing, so either higher amounts or higher quality Antialiasing an Ansotropic filtering. But with a downscaled resolution or smaller texture sizes (set in the game launcher or skyrim config) or limited to 24 or 30 FPS.

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"I disagree, they got a fast GPU that's built into the motherboard."

 

I wouldn't classify this as a "fast GPU". The cheap, piece of crap GT640 my computer came with would blow this one out of the water. Look up the benchmarks if you don't believe me. Besides, if you looked at the screenshot the op provided, you would see his gpu was going nuts trying to keep up. You are correct in that there are things that can be done to make this system run, and I pointed him in that direction.

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GT 640 isn't crap either. It's just gamer eliteism. Technically speaking both the GT640 an onboard ATI chips are impressive, that is if you bother to look at them instead of only reaching for the top shelf. It's unfair to the OP for you to judge their PC from what you have to use as a basis, which is your own system an experience, to which most is opinion here. I'm just saying, if you are going to make these claims then look into the hardware. The AMD/ATI onboard stuff just allows entry level PC gamers. No reason we should down them. For one thing these are all pretty much Xbox games so making a hardware comparison on uncertified software is nulled. Pretty much anything in the PC world is faster than that. It's uncertified though, hence the settings an tweeks workload.

 

Then I looked at the onboard gpu's in research for the last couple of gaming or content PC's I built. When the onboard stuff became more available on the market. Sure I looked, an it was impressive, but only in the fact that we as gamers thought it sucked, an yah it does, but that doesn't make it slow. Then looking at a log of workload is pretty useless besides the fact that logging takes computer power to monitor. It's either going to work or not, an the basis of that is "playable frame rate" Just saying, it doesn't have to be so anal retentive or precise. It's a game an we are gamers. At least in America we don't really care about all that. Personally I don't really care what the cpu an gpu are doing besides the heat under load an clock speed. Hah, :D cause the rest of it is just crap. Anyway, I hope it broadens the view.

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Skyrim can and does use more than 2gb of ram. I tested this with a cpu, gpu, ram monitoring program on a second monitor while in game. I used a clean and verified install of game plus all DLC including 3 HiRes. No mods installed. Before launching game my gpu was using 127mb of DDR5 ram, cpu was at 4% and using 1.7gb DDR3 ram. Then I launched the game while still running monitoring program on 2nd monitor. Once in game gpu was now using 1.4 gb ram, cpu was at 35%, and ram was at 3.6gb. That means the game was using about 1.2gb GPU, CPU jump of 31%, and 1.9gb ram. Again no mods, no skse, no nothing. Now I'm no expert but clearly it can be seen that any mods added at this point are clearly going to put ram above 2gb I used my rig at home to test. It's not high end or low end. But it gets the job done. Specs: AMD A10 quad 3.4, Graphics: Nvidia G650 2gb DDR5, Ram 12gb DDR3. Also, since it's a desktop I turned core parking off for better processing balance and system stability. My OS is Windows 7 Pro x64. So with the # of mods I'm seeing Zheopotato's running I'm not suprised at the CDT's.

I can't read the names of the mods but sure looks like alot for the system. My suggestion optimize loose textures, run boss, clean all mods with TESEdit. I don't know if this will stop CTD totally. But since the game is already running. It should run alot better. There, a non technical answer for non technical people. With only facts, no personnel opinion. The only time I ever have a problem with a computer is when I see smoke coming out the ports.

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