I tried to retexture the Pipboy glove for New Vegas. But it doesnt look any different ingame. Strangely however when I go into the G.E.C.K and preview it, it looks retextured.
Retextures not showing up
Started by
DeadYorick
, Oct 25 2010 10:41 PM
4 replies to this topic
#1
Posted 25 October 2010 - 10:41 PM
#2
Posted 25 October 2010 - 11:27 PM
I tried to retexture the Pipboy glove for New Vegas. But it doesnt look any different ingame. Strangely however when I go into the G.E.C.K and preview it, it looks retextured.
Have you set up the ArchiveInvalidationInvalidated!.bsa file? Or set up the ArchiveInvalidation.txt file? I believe the GECK will automatically override the files, where the game has to be told to.
#3
Posted 26 October 2010 - 05:26 AM
I tried to retexture the Pipboy glove for New Vegas. But it doesnt look any different ingame. Strangely however when I go into the G.E.C.K and preview it, it looks retextured.
Have you set up the ArchiveInvalidationInvalidated!.bsa file? Or set up the ArchiveInvalidation.txt file? I believe the GECK will automatically override the files, where the game has to be told to.
No I haven't. How can I do that?
#4
Posted 26 October 2010 - 11:32 AM
#5
Posted 27 October 2010 - 09:31 AM
I have a similar problem.
Pipboy retextures from F3 work with NV but the button glow doesn't get replaced. The glow texture has the same name and texture size as the NV one (i checked with FO3 Archive Utility and Windows Texture Viewer). Instead of the pipboy button glow I should be having, I get the original orange glow from NV.
And yes, I am using Archive Invalidation Invalidated.
EDIT: nevermind. Turns out the ini got reset to defaults somehow. This time I added it to Fallout_default.ini as well. All is good.
Pipboy retextures from F3 work with NV but the button glow doesn't get replaced. The glow texture has the same name and texture size as the NV one (i checked with FO3 Archive Utility and Windows Texture Viewer). Instead of the pipboy button glow I should be having, I get the original orange glow from NV.
And yes, I am using Archive Invalidation Invalidated.
EDIT: nevermind. Turns out the ini got reset to defaults somehow. This time I added it to Fallout_default.ini as well. All is good.



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