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How to know the stats of a NPC ?


Abbakkio

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In the construction set or in-game?

 

In the construction set, in the NPC tab, double-click on the NPC you want to check.

 

If its in-game, then open console by pressing '~' and click on the NPC. His/her name should appear on the console window. Now, use the command 'Get<stat>' to know any stat. For example, to find health, type

GetHealth

and hit Enter.

To find Medium Armor skill, type

GetMediumArmor

and so forth.

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I mean something like "left-click on my companion(or a presumable companion) and a window appears showing all the statistics of the NPC, like that of my own playable-character", without enter in console and type every single command for every single stat :tongue: .

Ah, and thanks again for your patience :thumbsup: !

Edited by Abbakkio
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I mean something like "left-click on my companion(or a presumable companion) and a window appears showing all the statistics of the NPC like that of my own playable-character", without enter in console and type every single command for every single stat :tongue: .

Ah, and thanks again for your patience :thumbsup: !

Most companion mods I've seen have some kind of way of doing this: a dialogue topic which will provide information on the companion's stats. It does vary from companion to companion though.

 

A mod which does something like that for any NPC isn't one I've heard of, maybe try NPC Functionality by Casey Tucker. It attempts to provide info on NPCs in as less an immersion breaking way as possible.

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Hi Dragon32 :smile: !

NPC Functionality seems too much invasive(all NPCs XD , it would be sufficient only to Companions).

Do you know nothing of something already integrated into "Morrowind Comes Alive 8.1" ?

For the companions that mod adds? There was MCA Companions Improved by Grant McDorman, but that was for MCA 5.2. It may work with MCA 8.1, I don't know.

 

At the very least you'd need to update its plugin header using Wrye Mash to reflect the new MCA version.

 

Also note that it requires MWSE 0.9.4a; if you're using MGE XE then get the very latest beta as I seem to remember that this was the one MWSE mod which used a function not present in the version of MWSE commonly bundled with MGE. Maybe the latest MGE XE includes it.

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