Just a quick question that I can't seem to find an answer for; If I create a new item in the GECK, how do I get it to use an existing model? Whenever I go to change the model it only shows files from installed mods, and it won't let me type a file path in the greyed-out area. Any help greatly appreciated.
Quick GECK question
Started by
Geeves83
, Oct 27 2010 02:56 AM
4 replies to this topic
#1
Posted 27 October 2010 - 02:56 AM
#2
Posted 28 October 2010 - 04:31 PM
Simple, You have To extract the Meshes of the objects (with a BSA unpacker).
All meshes are in Fallout - Meshes.bsa
All meshes are in Fallout - Meshes.bsa
#3
Posted 28 October 2010 - 06:31 PM
It is a lot easier to find an item that already uses the model you want, and change the formID. It will ask you if you want to create a new form, say yes. Now you have a new item that is identical to the old, but now you can mess with it without affecting everything in the game.
#4
Posted 28 October 2010 - 06:42 PM
No, Cause it's impossible to change the Type of the entity. (like making an activator out of a Static prop)
#5
Posted 28 October 2010 - 09:11 PM
Yeah, that was exactly my problem. I used to just open existing entity and save as a new form. It was fine for items of the same type, but not anything else. Anyway, I'll have to grab a BSA unpacker. Thanks a bunch!



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